Change of stats gave a longer fight, with great importance began to play psychological stability, so the army made even some of the militia is not very easy to break by a blow to the font, but with flanking maneuvers, they quickly lose their resistance and run, the presence in the ranks of the professional military forces greatly complicates the army, because these units have a high resistance and covering the regrouping of retreating troops.
Secondly troops in the game are divided into 3 levels:
1. The militia - cheapest in content and in recruiting, but mostly have bad combat characteristics and low resistance on the battlefield. Although this rule is not true for all factions, more on that below.
2. The regular army - is average in cost and performance troops, the backbone of the army.
3. Professional (elite) troops - mostly knights, have a very significant military capabilities and a high resistance on the battlefield, but their hiring and content noticeably hits the pocket.
I approached creatively to the formation of these levels for each faction, and turned out about the following:
The British and the Barons have a fairly mediocre militia, but a good regular and elite troops. While the recruitment and maintenance of the militia and regular troops are not particularly costly, but the knights are very costly.
Scotland and Ireland have a lot of cheap mobilized population, which has a slightly better combat training, and a much better motivation. These factions are good elite units, but some fall out of the regular troops, i.e. gradation there is quite a blurred, because the militia is able not bad to fight. For the money, hire and support the main part of the army is not particularly expensive, except the most elite troops. This is done due to the fact that this factions engaged in a national liberation war against the usurpers of the British, and they peoples is motivated to protect the homeland and without a big payday.
Wales turned out to middle, at the half, so they have quite a lot of middling strong, i.e. regular troops. For the money the army turns out more expensive in maintenance than Scotland and Ireland.
But for Norway and Denmark almost all NATIONAL troops are professional, well-trained and high morals, but hiring them takes more time and is quite expensive, because in fact they have to be transported to England from Scandinavia, however, the content of these units does not cost a lot of money, because of the war sailing to England for profit, simulated what they themselves salaries are mined, they need only to feed. But the local militia recruited as usual.
Separately I want say about mercenaries, unlike the original MOD I added significantly increased the cost of maintenance, which is now conventionally 2/3 of recruitment or more, it does not extremely favorable for a protracted period of mercenaries in the army. In this case, as the mercenaries lowered morale in comparison with the same army units, and some staff numbers a little lower. So you easily can recruit them, but harder to maintenance, and in any case this units can't be base of army, because they not reliable on battlefield.
Also I want to mention about artillery, I lifted it stats in range and knockdown, but SIGNIFICANTLY changed the cost and time of recruiting, so the construction of trebuchet or culevrina may take about a year (4-6 turns), that is realistic, and requires from player good planning.