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Thread: Change the Culture of Roman Rebels

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  1. #1

    Default Change the Culture of Roman Rebels

    I know there's already a topic here about changing subculture but my case is a bit different.

    It really bothers me that in the late game the ruins of the old Western Roman Empire will mostly be occupied by generic western rebels who all have latin names and use Roman units. It was expecting to see some barbarian culture dominant in the west but it's as if nothing has changed. I'm working on a mod that changes these rebels to being germanic to represent minor non-roman tribes who have seized power. I tried editing the factions_tables section for the Western Roman Rebels and saw no change despite changing their subculture, skin and army core to Germanic West. Can anybody help?

  2. #2

    Default Re: Change the Culture of Roman Rebels

    Have you also asked this question over on the steam workshop forums? If not someone else is doing exactly the same thing as you

    Anyway, if you want to change the units of a faction you need to change the units_to_groupings_military_permissions and the building_units_allowed.

    You will need to delete all the old enteries for the rebels and make your own adding what units you want to the faction first in the units_to_groupings_military_permissions and then add them to what buildings you want to recruit them in the building_units_allowed, note that you will need to add units to all higher levels of buildings unless you want to replace them at higher tiers (i.e Germanic nobles recruited from a level 2 city would also need to be added to level 3 and level 4 if you want to continue to recruit them as the campaign goes on)

    Unless someone knows an easier way?

  3. #3

    Default Re: Change the Culture of Roman Rebels

    Quote Originally Posted by BladeUK View Post
    Have you also asked this question over on the steam workshop forums? If not someone else is doing exactly the same thing as you

    Anyway, if you want to change the units of a faction you need to change the units_to_groupings_military_permissions and the building_units_allowed.

    You will need to delete all the old enteries for the rebels and make your own adding what units you want to the faction first in the units_to_groupings_military_permissions and then add them to what buildings you want to recruit them in the building_units_allowed, note that you will need to add units to all higher levels of buildings unless you want to replace them at higher tiers (i.e Germanic nobles recruited from a level 2 city would also need to be added to level 3 and level 4 if you want to continue to recruit them as the campaign goes on)

    Unless someone knows an easier way?
    Hahaha that is indeed me. Sorry for the double-post but I had a thought right after posting in Steam that probably very few people actually read the steam workshop forums so I thought I'd post here too. Thanks very much indeed! +rep.


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