Re: More reasonable diplomacy mini-mod (using taw's research into the territorial expansion problem, v10, May 16, 2015)
gangster19, you suggested using this mod together with Bran's Empire Campaign AI. I found that Bran's Empire Campaign AI does modify the same database table as this mod, so using both mods could cause problems. Bran's mod already causes the diplomatic penalty for going to war to be reduced more quickly - especially if the diplomatic penalty for going to war also drops quickly. If you would like to modify your copy of Bran's Empire Campaign AI so that it also reduces the diplomatic penalty for taking a region more quickly, then you would need to:-
- Download Pack File Manager (PFM) if you do not already have it. You can get the latest version, PFM 3.5.1, from the 'Tools, Tutorials and Resources' section of the Mod Workshop for Attila. You can use PFM 3.5.1 to edit mods for Empire Total War without owning a copy of Attila.
- Start PFM and open a copy of Bran's Empire Campaign AI
- Open the 'db' and then 'diplomacy_attitude_tables'. Find the row for 'annexed_territory'. Find the middle column, headed 'change_per_turn'. Change the entry to the number of points which you want the diplomacy penalty for taking a region to drop per turn. For example you could edit this entry to 2, 5 or 10. The higher the number, the quicker the diplomatic penalty for taking a region will be reduced.
- Save the mod
- Close PFM. Move your unmodified copy of Bran's Empire Campaign AI out of C:/ProgramFiles(x86)/Steam/steamapps/common/Empire Total War/data and replace it with your modified copy.
Warning: I have not tried doing this and do not know what the effects of this will be in a campaign. If you make the diplomatic penalty for taking a region drop quickly (by 10 per turn) then it is possible that this could cause wars generally to stop earlier. This might enable the Ottoman Empire to become richer more quickly (rather than having to defend their borders in several directions) which could increase the risk of the Ottoman turn bug happening. (In some campaigns, the Ottoman Empire, when played by the AI, recruits large numbers of small armies which slows down the Ottoman turn dramatically. If you are unlucky, this can make a campaign unplayable.)
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I like your thinking, Akarios. Your ideas sound historically authentic and well thought-out. You suggested a +5 modifier per turn, reducing both the -140 penalty for war and the -30 penalty for taking an enemy region. Those two changes are easy to mod. I have made a new version of the 'more reasonable diplomacy' mini-mod which should implement those changes. This seems better balanced than my 'reasonable_diplomacy_reduce' mod, so I will call this version the 'reasonable_diplomacy_balanced' version. When I have tested it, I will make a download link available in this post for anyone who would like to try it.
Unfortunately, I don't know how to modify the relationship for the capturing faction when a region is captured. I also don't know how to modify the diplomatic relationships based on war weariness or patriotic fervour.
Last edited by Alwyn; October 03, 2015 at 11:03 AM.