Re: More reasonable diplomacy mini-mod (using taw's research into the territorial expansion problem, v10, May 16, 2015)
Thanks for commenting, 890765738, BraselC5048, Akarios, Leonardo and Hjalnar_Feuerwolf.
890765738, thanks for reporting your experience.
BraselC5048, as you said, in this time period it was not normal for major powers to capture the capitals of other major powers. Of course, when Napoleon actually behaved like a player in a Total War game, other European countries formed coalitions against him. As I see it, the territorial expansion penalty (which mods like this reduce) is simulating this process of other countries turning against an aggressive, expansionist power. As you know, Empire does not have a late-campaign challenge like Realm Divide (Shogun II) or civil war (Rome II), so the process of other countries declaring war on the player's empire is the equivalent later-game challenge. That is why I am reluctant to make the changes even more radical - of course, this is something which reasonable people can disagree about and there is nothing wrong with other modders making more radical changes if you prefer them.
Akarios, your idea of a permanent -30 penalty is an interesting one, I hope you can find a way to try that out.
Leanordo, that's helpful to know, thank you.
Hjalnar_Feuerwolf, I normally prefer to start a new campaign with one set of mods and to avoid changing mods when a campaign is in progress. (I worry that changing mods during a campaign might cause saved game corruption), so I don't know whether it affects savegames. I have not tried this mod with Imperial Destroyer, I can only suggest observing the behaviour of AI factions to see whether the changes apply. Of course, Imperial Destroyer might make its own changes to the territorial expansion penalty. I'm sorry for not being able to answer your questions.