Originally Posted by
Genghis Skahn
On another note, and I know this should be probably fixed with the next update, as the CAI wasn't properly implemented from what I've read among these posts, some of the eleutheroi might be too powerful for the AI to consider attacking (I was playing as the Boii on M/M). While I do adore the powerful eleutheroi in greater germania, and the baltic areas, for about 100 turns the swebozes(who expanded rapidly in EB1, and decently in my other playthroughs with earlier versions of EB2) just sat guarding their own territory, never even trying to assault any of the nearby towns. The Aedui also did a similar thing. Minor settlements(which are a cool implementation, but are really a deathtrap bug for the military advancement of the AI) still seem to completely derail military progress by entering and exiting settlements again and again. To date: the epirotes, KH, Aedui and probably many more factions were just entering and exiting minor settlements mindlessly, despite there being no real advantage to occupying those areas for as long as they did.
I really like the idea of the AI with a slow build, instead of everyone just bumrushing you from the start(which, for the Boii, is a real problem). However, it is quite sad and boring to see large stacks of AI armies just sitting in their home territories for generations, without ever even TRYING to expand. The AI's failed assaults on cities(when/if they do happen) can also be a great opportunity for a player to snatch the town for themselves, which can be fun, and makes the player feel like he isn't doing all the work and that he isn't the center of the universe. Only certain factions had moderate success expanding(over generations, which is cool) but unfortunately these often stagnated after a certain point. Epirus only captured Dalminion, the Averni captured 3 neighbouring towns but then stagnated for turns on end, despite there possibly being easy pickings for assaults. The Arevaci, Lusotannan, Sweboz, Hayastan, Pontos and Pergamon all failed to expand on any level after sufficient time had passed (~100 turns). Conversely, Baktria captured Dahyu haomavarga, dayuan, dahyu maszakhata(however you spell it), prophasia and went to war with the seleukid empire afterwards, though I'm unaware of any territorial gains for either side.
AI armies often got stuck in foreign eleutheroi lands, without ever trying to assault towns, despite being capable of doing so(reminiscent of the earlier release without the new and improved CAI) 2 epirote armies sat in dardonia aimlessly while they could have been attacking makedonia, or at least besieging Naissos. Likewise, 2 Roman stacks sat in Liguria aimlessly, until a random roman fleet dropped off another full stack who then FINALLY decided to besiege and capture liguria.