Thread: Europa Barbarorum 2.08e is released!

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Europa Barbarorum 2.04b is released!

    By the way, the 'See Charlie' error was in the logs even when there was no CTD. I didn't find it in the logs when I tested with the Romans, so it might only occur in Britain.

  2. #2

    Default Re: Europa Barbarorum 2.04b is released!

    getting ctds as well when fighting multiple stacks, in my Macedonia campaign as well as my carthage campaign. Sorry to ask this , but when is C coming out? Iv deleted 2.04a!

  3. #3
    z3n's Avatar State of Mind
    Moderator Emeritus

    Join Date
    Aug 2011
    Posts
    4,636

    Default Re: Europa Barbarorum 2.04b is released!

    Quote Originally Posted by Ribtickler View Post
    getting ctds as well when fighting multiple stacks, in my Macedonia campaign as well as my carthage campaign. Sorry to ask this , but when is C coming out? Iv deleted 2.04a!
    See this http://www.twcenter.net/forums/showt...1#post14658784

    Although I'm getting ready to release an official hotfix, it will soon be redundant by 2.04c (likely released tomorrow).
    The AI Workshop Creator
    Europa Barbaroum II AI/Game Mechanics Developer
    The Northern Crusades Lead Developer
    Classical Age Total War Retired Lead Developer
    Rome: Total Realism Animation Developer
    RTW Workshop Assistance MTW2 AI Tutorial & Assistance
    Broken Crescent Submod (M2TW)/IB VGR Submod (BI)/Animation (RTW/BI/ALX)/TATW PCP Submod (M2TW)/TATW DaC Submod (M2TW)/DeI Submod (TWR2)/SS6.4 Northern European UI Mod (M2TW)

  4. #4

    Default Re: Europa Barbarorum 2.04b is released!

    Hello all,

    I've been following this thread for many months now and just keeping an eye on it, and continued iterations and improvements to EB2. One thing I haven't seen mentioned anytime recently is the average battle speed. How long does it take to play out a full stack against another full stack? I know that's kind of subjective, depending upon play style.


    I guess so you know where I'm coming from, I'm a long time fan of RTW realism mods...and Stainless Steel too, now that I think about it. I have a family and kids that chew up my time, but I still manage to get some play time in on vanilla Shogun 2 or Rome 2 right now. You know, 15 minutes here, or maybe at most an hour there on a Saturday morning when kids are sleeping in. So it scratches an itch, but there is another itch. I miss some of the complexity I found in EB or RS-II. I'm wondering if I can sneak in some play time in EB2 and play a fifteen or twenty minute battle, or if they turn into the 45-90 minute slugfests I've had in the other mods?

  5. #5

    Default Re: Europa Barbarorum 2.04b is released!

    I'd like to report that the data folder fix uploaded did not stop my game from crashing, I uploaded my system log. Currently still playing as Koinon Helenon. http://www.megafileupload.com/4Zje/M2TW.system.log.txt

  6. #6
    Gigantus's Avatar I am not special - I am a limited edition.
    Moderator Emeritus Administrator Emeritus

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    52,682
    Blog Entries
    35

    Default Re: Europa Barbarorum 2.04b is released!

    Quote Originally Posted by jordiebenardus View Post
    I'd like to report that the data folder fix uploaded did not stop my game from crashing, I uploaded my system log. Currently still playing as Koinon Helenon. http://www.megafileupload.com/4Zje/M2TW.system.log.txt
    Tip: nobody will bother to download 15MB for a log - compress it (which reduces it to 0.5MB) and then upload it.










  7. #7

    Default Re: Europa Barbarorum 2.04b is released!


  8. #8
    Gigantus's Avatar I am not special - I am a limited edition.
    Moderator Emeritus Administrator Emeritus

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    52,682
    Blog Entries
    35

    Default Re: Europa Barbarorum 2.04b is released!

    Battle against Makedonia? I can only assume that it ties in with the descr_formations_ai issue where larger armies trigger a crash. Quintus should have the fix for it hopefully today.

    As a stop gap solution I would suggest to use the same file from another mod.










  9. #9

    Default Re: Europa Barbarorum 2.04b is released!

    Quote Originally Posted by Ribtickler View Post
    getting ctds as well when fighting multiple stacks, in my Macedonia campaign as well as my carthage campaign. Sorry to ask this , but when is C coming out? Iv deleted 2.04a!
    I'll release 2.04c with z3n's updated formations above, or an updated version of that, when I get home in about 9 hours time.

    I've got some small fixes of my own (Seleukid court appointment, the underlying religion for Arevaci and Getai) to release anyway.

    Quote Originally Posted by Risasi View Post
    Hello all,

    I've been following this thread for many months now and just keeping an eye on it, and continued iterations and improvements to EB2. One thing I haven't seen mentioned anytime recently is the average battle speed. How long does it take to play out a full stack against another full stack? I know that's kind of subjective, depending upon play style.


    I guess so you know where I'm coming from, I'm a long time fan of RTW realism mods...and Stainless Steel too, now that I think about it. I have a family and kids that chew up my time, but I still manage to get some play time in on vanilla Shogun 2 or Rome 2 right now. You know, 15 minutes here, or maybe at most an hour there on a Saturday morning when kids are sleeping in. So it scratches an itch, but there is another itch. I miss some of the complexity I found in EB or RS-II. I'm wondering if I can sneak in some play time in EB2 and play a fifteen or twenty minute battle, or if they turn into the 45-90 minute slugfests I've had in the other mods?
    My own experience is that full stack battles last 20-30 minutes, unless you greatly outclass the enemy, in which case they're often over in 10 minutes.

  10. #10
    z3n's Avatar State of Mind
    Moderator Emeritus

    Join Date
    Aug 2011
    Posts
    4,636

    Default Re: Europa Barbarorum 2.04b is released!

    Odd, do you mind trying this one and see if it works?


    Just drop it directly into your EBII/data folder.
    Attached Files Attached Files
    Last edited by z3n; August 20, 2015 at 02:17 AM.
    The AI Workshop Creator
    Europa Barbaroum II AI/Game Mechanics Developer
    The Northern Crusades Lead Developer
    Classical Age Total War Retired Lead Developer
    Rome: Total Realism Animation Developer
    RTW Workshop Assistance MTW2 AI Tutorial & Assistance
    Broken Crescent Submod (M2TW)/IB VGR Submod (BI)/Animation (RTW/BI/ALX)/TATW PCP Submod (M2TW)/TATW DaC Submod (M2TW)/DeI Submod (TWR2)/SS6.4 Northern European UI Mod (M2TW)

  11. #11

    Default Re: Europa Barbarorum 2.04b is released!

    Hi Quintus,

    What will the court appointment fix be? I noticed it was a bit hit and missed. One of my diplomats got it after several failures to award it elsewhere. I was having crashes too, much the same as others reported. Glad to hear its has been isolated. One on the Seleucid FMs (Achaios Jnr) is getting the firstborn trait, rather than his older brother Alexandros.
    Keep up the good working. Makedon is alive and kicking after 80 turns of my first 2.04b game. The Pergamese were more active, though they wandered off into Thrace and lost their capital. My son played a Roman game last night and lost Ariminium to the rebel stack on the second turn...I'd just briefed him that wouldn't happen. Cheeky rebels!

  12. #12

    Default Re: Europa Barbarorum 2.04b is released!

    Quote Originally Posted by parthian8 View Post
    Hi Quintus,

    What will the court appointment fix be? I noticed it was a bit hit and missed. One of my diplomats got it after several failures to award it elsewhere. I was having crashes too, much the same as others reported. Glad to hear its has been isolated. One on the Seleucid FMs (Achaios Jnr) is getting the firstborn trait, rather than his older brother Alexandros.
    Keep up the good working. Makedon is alive and kicking after 80 turns of my first 2.04b game. The Pergamese were more active, though they wandered off into Thrace and lost their capital. My son played a Roman game last night and lost Ariminium to the rebel stack on the second turn...I'd just briefed him that wouldn't happen. Cheeky rebels!
    It's been moved to the next turn, so that it won't be appearing at the same time as the successor choice. Hopefully that should do it.

    Glad those subtle changes to Makedon have made a difference. Did they take Sparte?

    Are the Rebels staying put more, rather than launching expeditions into far-off lands?

  13. #13

    Default Re: Europa Barbarorum 2.04b is released!

    2.04 B carthage 41 turns H/M. Sorry Quintus but in my campaign the Macedonians only have pella and naissos?. Greece is the strongest of the three. While Epirus has 2 cities ( in Greece ) left as well. Iv noticed Epirus doing nothing in a lot of campaigns lately. the Macedonians still have some troops left, so there is still hope for them.
    The biggest expanders are getai( 4 cities) and boli( 6 cities and besieging a 7th) in 10 years,that is pretty fast.(im jealous)!

  14. #14

    Default Re: Europa Barbarorum 2.04b is released!

    Those rebels in Cisalpine Gaul have been more aggressive in a southerly direction in my last Rome game and in my son's. Makadonia did take Sparte.

  15. #15

    Default Re: Europa Barbarorum 2.04c is released!

    As promised, updated to 2.04c with various fixes to broken bits.

    Changelist for 2.04c:
    • Updated Seleukid Royal Court script so as not to clash with Successor script.
    • Replaced faulty formations file.
    • Corrected omission of new base religion for Arevaci and Getai.
    • Slight alteration to carthage_poils, carthage_council and numidia4, Greek auxiliaries now available from greek2 as well as greek1 regions.
    • Adjustments to conversion mechanics.
    • Fixed the British Tribesmen properly, now they are just spearmen.

  16. #16

    Default Re: Europa Barbarorum 2.04c is released!

    Quote Originally Posted by QuintusSertorius View Post
    • Fixed the British Tribesmen properly, now they are just spearmen.
    Oh Quintus... check their combat animation, you'll see the horror. Needs fixing.
    At least they don't throw rocks any more

  17. #17

    Default Re: Europa Barbarorum 2.04c is released!

    Quote Originally Posted by Rad View Post
    Oh Quintus... check their combat animation, you'll see the horror. Needs fixing.
    At least they don't throw rocks any more
    I did check it; they've got their spears the wrong way up. We'll get that fixed, mostly I was in a hurry to get 2.04c out as a sort of "hotfix" for 2.04b given the formations broke battles.

  18. #18

    Default Re: Europa Barbarorum 2.04c is released!

    Keep in mind that I only deleted the rocks and reassigned the spears to primaryactive0. The spears are pointing the way they always were, it's just that the new concept has their spears the other way around.

  19. #19

    Default Re: Europa Barbarorum 2.04c is released!

    Quote Originally Posted by Sylon View Post
    Keep in mind that I only deleted the rocks and reassigned the spears to primaryactive0. The spears are pointing the way they always were, it's just that the new concept has their spears the other way around.
    I wonder if as a stop-gap I could give them another unit's animation? Like the Germanic levy spearmen, who I think only use a spear underhand.

  20. #20

    Default Re: Europa Barbarorum 2.04c is released!

    Quote Originally Posted by QuintusSertorius View Post
    I did check it; they've got their spears the wrong way up. We'll get that fixed, mostly I was in a hurry to get 2.04c out as a sort of "hotfix" for 2.04b given the formations broke battles.
    Awesome. Pritanoi are sort of my "vacation" faction, I enjoy playing with them.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •