Let's be absolutely clear about something: we are not going to remove any existing factions. I can state that categorically and emphatically, not going to happen.
We don't need to remove a faction to change the culture mix, as someone suggested further down, there's a possibility there by re-assigning the existing ones. Not sure what that new one might be, yet.
We're already planning to change the borders and provinces in Illyria. It is a non-trivial change, though, given the number of files it impacts. It has a high margin of error, too, so it isn't a change taken upon lightly. Indeed, in an ideal world, you don't change the provinces once you've begun to build a mod. We're not in that idea world, though.
I think the most viable option is to re-assign the slot used by Indian Tribal States (replacing with Forest Tribalism in India, perhaps, as suggested below), then use that slot to introduce another culture to be inserted in opposition to ETS, to mix things up.
As above, we're not removing Taksashila, so best to drop this particular line of conversation. There may be a way to recover the slot without meaningfully impacting the faction.
Besides there are a number of units coming Taksashila's way, including some tribal levies that will round out the base of their roster, and regionals too.
As mentioned, changing the map is also not something we're willing to countenance except out of extreme necessity.
They're two completely different models of conquest, and different places. In Massalia, the city itself was Greek, most of the inhabitants were Greek. Meanwhile, the surrounding countryside was predominantly Celtic/Celto-Ligurian/Ligurian. In Tylis, the majority of the elites in all the significant places were Celtic, while the ordinary people were Thracian. They're scattered all over the place, not concentrated in just one place. In Massalia, they are separate and distinct. In Tylis, they're integrated after a fashion.
While the elephants are certainly (intentionally!) extortionate to keep hold of, the fleets shouldn't be doing too much damage to your treasury. Upkeep is only 1/10th recruitment.
Sounds like you're having fun with changing things up, though, and the regional recruitment pools are working well. Have you deal with the four "bandit" stacks roaming around your territory yet?
AI units have the same amount of ammunition as the human player.
On cavalry, if you're expecting a single charge to drive off even skirmishers, you're mistaken, I'm afraid. Repeated charges are necessary, even with heavy cavalry. You should be charging, withdrawing, re-ordering and charging again. Not only that, the impact itself has a significant hit on enemy morale, making it more likely you'll break them than simply leaving your cavalry in melee. The balance is very deliberately in favour of the charge, not staying in contact.
Camp battles are sieges, siege pathfinding is bugged. Camp battles have invisible walls as mentioned by MisterFred downthread.
Subject Clan governments have a much longer conversion bonus - it goes to 50% where Allied Clan only goes to 20%. Thus it's a necessary step to upgrade to any of the more Hellenic government buildings.
As above, we're not removing Taksashila, it's not even up for debate.
One "Rebel faction" was a stretch, two is not an option. We've just had a discussion about the two remaining slots, they're very likely to be new playable factions. Which means a dedicated Rebel faction separate from the Eleutheroi is now unlikely.
I think re-tasking Indian Tribal, and re-classifying them as Forest Tribal is a good idea. I'll raise it with the team.
Not sure what to re-use the slot as, but it needs to be applicable to a bigger area than Spain alone, I'd say.
I have absolutely no idea what to make of that. Do you have an error log?
No, I'm afraid not. Government buildings without recruitment are that way on purpose - either because they're temporary/transitional, or because you get troops another way, or they are to force a tactical choice between recruitment and development. In the specific instance of the provinc, the way you get troops is through the military colony building.






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