Originally Posted by
QuintusSertorius
They do, but I think the bonuses trade_base_bonus as they are currently in the EDB are tiny, so there isn't really an issue in that direction. They may need reviewing generally if they're not actually having a great deal of impact.
Within the industry building, I could easily give different trade boosts depending on different bundles of resources, but the added effects are going to be harder to implement and balance. I'd rather keep this within the building we have, using trade bonuses. The industry building is about production and trade, we should keep it focused on that.