Playing as Pontos(2.06) and the native colony building gives me no troop options in Ankyra , but it gives me access to celtic troops in my capital.Is this normal?
Playing as Pontos(2.06) and the native colony building gives me no troop options in Ankyra , but it gives me access to celtic troops in my capital.Is this normal?
Rib, I believe 2.06a is coming out today, and some extensive work was done with native colony buildings, so this may already be covered.
No edit permissions, but I thought I'd just add that I'm now superstitious about which generals I'm allowed to select, and which order to touch them in. If I recall correctly, that gives me a +1 influence boost, right?
Just some final tests on an update to archers and we should be ready to go.
Go go, archers, go Need anything tested by us to help?
Test this!
Changelist for 2.06a:
- Eastern and Steppe Client info card replaced with one that won't cause CTDs. Steppe Client Rulers added to Parthia. Fix to silver surfer Client Rulers. Adjustment to what is available in Arabia - east now gets Iranian Clients. Fix to stop Client Rulers becoming Hegemons. Fix to recruitment in villages.
- Replaced eastern_axeman model with one that actually has javelins - thank Sylon for that.
- Sauromatian and Sakan early government buildings brought into line with the Pahlavan ones which are the model. This means regional recruitment options both pre- and post-reform.
- Removed the requirement for your own army to be 1000 or more men from the Pergamon reform script.
- Fix to the "Olympic cycle" script that was failing to fire in the case of Carthginian (and possibly Hellenistic) colonisation.
- Removed colony-point cost of Carthaginian precursor colony. Gadir and Atiqa upgraded to carthage_polis governments.
- Update to projectiles that was preventing archers and slingers firing properly with their new BAI.
- Reduced Roman colonial recruitment pools.
- Unreachable Rebel in Saka-land moved. Saka can now build Native Colonies after their reform.
- Another rejig of the money script - moving debt relief and withdrawal of assistance above the annual bounty and adjusting for the weaker factions.
- Major overhaul of the Hellenistic Colony - now regionalised and varied. No more Kretikoi in Afghanistan.
- Some tweaks to Numidian government pools (numidia3 and numidia4) to give them some better options if they take Carthaginian territory. Also in Libya (using Carthaginian-Libyan units).
- Changed relative recruit_priority_offset of Libyan Infantry and Numidian Cavalry to encourage AI-Carthage not to spam the former.
- Changed rename of Mastia when taken by Carthage to Qart-Hadast just in case same name as the capital causes issues.
- Added a free upkeep slot to Carthaginian Settler Colonies.
- All Iberian cavalry (not just the skirmisher) put on ponies - the Iberian horse was quite small.
- Relaxed the prerequisites on some infrastructure buildings so that more can be done with an Allied Government.
- Updates to archer formations and BAI to make them usable again. Distinction between levies and more professional types - the latter can fire co-ordinated/synchronised volleys.
Thanks, QS, z3n and others. Romanius, I think maybe if I spent a lot of time doing work to get a release ready, I wouldn't want the first thing I heard to be about all the rest of the work that still remains
I think they're both resting now, but yes, they have mentioned earlier that they mostly have what they need for it ironed out and that there shouldn't be too many more small patches before it.
Played as Taksashila and found the following
-military occupation description incomplete? I was not able to recruit elephants after installing direct mauryan rule but subjugation allows recruitment of elephants. Can't see why? This happened in settlement Sagala east of the Taksashila
-captured settlement Orthaspana to west of Taksashila and recruited a Iranian Clint ruler. Game CTDd after trying to read his bodyguard unit description.
Using 2.06
Last edited by svramj; November 17, 2015 at 01:31 AM.
So was it done on purpose? Mauryan armies being set up around elephants and not being able to recruit them in directly governed settlements felt weird. Didn't know armored elephants being available after reforms but will be good to have regular ones before reforms.
Last edited by svramj; November 17, 2015 at 04:17 AM.