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Thread: My top-down views on the mod, and some bottom-up suggestions

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  1. #1

    Default My top-down views on the mod, and some bottom-up suggestions

    Top-down:

    Great team, amazing assets, and excellent engine to be working with. Riding off the success of DeI, it would be foolish in my mind to try to differentiate this mod from DeI: Attila.

    I think that would actually be a fundamental mistake, as DeI was the MOST successful mod I have EVER played in a Total War game, on par with JaM/DaVinci's realism mods for Empire/Napoleon.

    I think the fact that it won awards, lauded as the best R2 mod, could speak for itself.

    Time-line wise you guys seem on track and I am glad you are taking your time. This mod has the potential to be amazing.

    What was the genesis for the name? It's not my favorite but neither is it my least favorite. It also has a negative connotation for me so it makes a bit more depressed than DeI LOL. :-D

    Bottom-up

    This should be a primary source: http://www.romanarmy.info/

    I studied this for weeks after R2 came out to try to make my own combat system.

    I had limited success, and came up with a battle-stats calculator that I showed to Selea, but unfortunately I got disheartened and stop working on it.

    I think that real life combat was fascinating and from all accounts it involved armies retreating from one another quite commonly and battles resulting in casualties when units became exhausted.

    That said, having exhaustion happen slowly and then resulting in hard-nerfs would allow soldiers to fall like flies once they were exhausted, which would decrease morale, etc.

    I'd love to see this kind of system, and would work on it. Not sure what the goal is here.

    In terms of under-the-hood game mechanics I don't have much to comment because for me the combat system is so important.

    DISCLAIMER: While this is obviously just my opinion, I think it should be fact (kidding (or am i )))

    Regards!

  2. #2

    Default Re: My top-down views on the mod, and some bottom-up suggestions

    DEI is the unbelievable awesome and greatest mod for Total War ever.
    But you need to read more about FotE. "This mod is NOT DeI for Attila in any way." İDresden. Also this team not DEI team: "The Mod Team for Constantine: Rise of Christianity"İDresden. Source.

  3. #3

    Default Re: My top-down views on the mod, and some bottom-up suggestions

    And you need to read what I said

    This mod NEEDS to be DeI for Attila, I think Dresden may need to re-evaluate what he said

    <3

  4. #4

    Default Re: My top-down views on the mod, and some bottom-up suggestions

    Maybe one day we will work on this (or our next) project on the scale of DeI. However, for the time being this is definitely not DeI for Attila. I am sure this project will continue to expand as we work on it, but Attila is a very different game.

    DeI was a very special project with a large, amazing team that took an immense amount of effort. Rome 2 was something that really required that in our opinions. We are very wary of comparing this mod to DeI at this stage simply because it has a much more narrow focus for now.
    Last edited by Dresden; May 16, 2015 at 01:22 PM.

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  5. #5

    Default Re: My top-down views on the mod, and some bottom-up suggestions

    Quote Originally Posted by Dresden View Post
    Maybe one day we will work on this (or our next) project on the scale of DeI. However, for the time being this is definitely not DeI for Attila. I am sure this project will continue to expand as we work on it, but Attila is a very different game.

    DeI was a very special project with a large, amazing team that took an immense amount of effort. Rome 2 was something that really required that in our opinions. We are very wary of comparing this mod to DeI at this stage simply because it has a much more narrow focus for now.
    Personally I don't think that Attila requires the same level of attention that Rome II required, if not least because the campaign map mechanics are much more fleshed out in my opinion. Of course, you can adjust the battle mechanics, edit the building/tech tree and add new skins/textures/units ad infinitum, but I don't see that there is that much need to try and create reform or public order mechanisms from scratch as was the case with D et I. Looking forward, my guess would be that the most logical next step for this mod would be to try and make use of some of the new mapping tools released by CA in order to dramatically increase the variety and authenticity of siege/minor settlement maps.



  6. #6

    Default Re: My top-down views on the mod, and some bottom-up suggestions

    Quote Originally Posted by ep1c_fail View Post
    the most logical next step for this mod would be to try and make use of some of the new mapping tools released by CA in order to dramatically increase the variety and authenticity of siege/minor settlement maps.
    Indeed. I'm amazed how seemingly every Roman settlement in existence in this time period is the same over-cluttered mess of houses built on top of battlements (that you can't even stand your archers on as a result) surrounding a broken down amphitheatre full of squat houses. Very poor variety from CA.


    Scientia potentia est. Eam bene tege!

  7. #7

    Default Re: My top-down views on the mod, and some bottom-up suggestions

    The fact that Attila doesn't need the DeI Rome 2 treatment is a good thing in my opinion. Allows for a more 'narrow focus' was said. But then Attila DeI Lite is like Rome 2 DeI Full? LOL.

    Let's reframe this... FotE is already better than DeI because of the standard features already available for Attila

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