Top-down:
Great team, amazing assets, and excellent engine to be working with. Riding off the success of DeI, it would be foolish in my mind to try to differentiate this mod from DeI: Attila.
I think that would actually be a fundamental mistake, as DeI was the MOST successful mod I have EVER played in a Total War game, on par with JaM/DaVinci's realism mods for Empire/Napoleon.
I think the fact that it won awards, lauded as the best R2 mod, could speak for itself.
Time-line wise you guys seem on track and I am glad you are taking your time. This mod has the potential to be amazing.
What was the genesis for the name? It's not my favorite but neither is it my least favorite. It also has a negative connotation for me so it makes a bit more depressed than DeI LOL. :-D
Bottom-up
This should be a primary source: http://www.romanarmy.info/
I studied this for weeks after R2 came out to try to make my own combat system.
I had limited success, and came up with a battle-stats calculator that I showed to Selea, but unfortunately I got disheartened and stop working on it.
I think that real life combat was fascinating and from all accounts it involved armies retreating from one another quite commonly and battles resulting in casualties when units became exhausted.
That said, having exhaustion happen slowly and then resulting in hard-nerfs would allow soldiers to fall like flies once they were exhausted, which would decrease morale, etc.
I'd love to see this kind of system, and would work on it. Not sure what the goal is here.
In terms of under-the-hood game mechanics I don't have much to comment because for me the combat system is so important.
DISCLAIMER: While this is obviously just my opinion, I think it should be fact(kidding (or am i
)))
Regards!




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