great game so farbut there are a few things which really get my blood boiling at times..
how come when sometimes charging infantry, there will be about 3 or 4 that are up there fighting while the rest stay back and relax even though there are obvious gaps that they can fill? i am suffering casualties that can be simply avoided by getting rid of this erratic unit behavior..
what is up with heavy cavalry? i've only managed to get a few charges that would classify as a 'charge' and not a 'crawl your way to the enemy then start meleeing'. they were 'fresh' or 'warmed up', they were marked with double arrows in the unit card showing that they were running..
and i really find it disheartening that units that would be normally held with low expectations in combat melee such as archers and crossbowmen or poor militia can put a dent into some of your best infantry. i do not consider this to be an error or a mistake on CA's part.. maybe i am expecting too much out of armoured swordsmen and dismounted knights? or maybe i've been playing RTW for too long and i am used to urban cohorts suffering 1 maybe 2 casualties to archers in melee combat. ( yeah i know they were considered overpowering )
this really becomes a pain when you are assaulting towers and (along with the tower arrow fire) the single unit of crossbowmen can easily halve my dismounted feudal knight amount before routing. haha, maybe i will actually have a need for artillery now.![]()
with all of these annoyances in combat, i am finding myself to enjoy the campaign map more..




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