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  1. #1

    Default general queries about gameplay

    i Have played about 120 turns of a kimmerios bosporos campaign and have noticed some strange things and was looking for a reason why they are there, some of these might be minor bugs or unchangeable aspects of the game.

    1. the diplomat you get at the beginning of the game is very influential and improves as the game goes on, however other diplomats i have recruited have nit increased in the scrolls. I was wondering how that mechanic works.

    2. sometimes the ai will just give you money when you come to them asking for trade rights or something, not asking fir anything in return. it also sometimes appears to be the last of their cash with strange amounts like 186 minai

    3. the saoramotae would send armies across my land completely bypassing settlements, that were sometimes almost completely unguarded, they seemed to be heading for the hayasdan area, but never got there because I had expanded in that direction a swell and intercepted them. this was while we were at war. what were they trying to do.

    4. if you lose a battle the ai will give you your prisoners back quite often, despite abysmal relations. Why?

    5. factions pick strange targets/ fights. After expanding into the hayasdan area they declared war on me despite good relations and plenty of rebel settlements with small garrisons close by, while i had quite a large army in the area that they could see.

    6. once as the arverni carthage blockaded the port of that town that is direcly south of the adui capital, then the next turn sued for peace and trade rights.

    7. in the diplomacy interface the tick graphic and the x graphic will switch place randomyl, but the place of th egraphic corresponds to its original purpose, even thoug it is an x i click it and accept a deal.

    8. factions will garrison town strangely, a border town will have 2 low level troops, while a capital will have armies milling about aimlessly, main offenders are the makedon, they left tylis with 1 unit guarding it, despite being at war with pergamon who could have taken it as easily as i did. using spies and ships i was able to steal the settlement basically for free. side note is that a moral decision, am I unfairly taking advantage of the ai?

    9. from toggling fog of war i could see what the numidian horde did, they acted very strangely, they are yet to take a settlement despite being a horde for about 50 turns or so. what are they doing?

    it would be great to here an explanation of these aspects of the game, and maybe how to fix the weird x and tick switch.

  2. #2
    z3n's Avatar State of Mind
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    Default Re: general queries about gameplay

    Thanks for the report, my next update of the CAI should help in regards to some of the issues you listed- along with the diplomacy which will be a bit better. A caution though- diplomacy working hand in hand with CAI decisions is much more difficult.

    Relations do not mean >that< much they are simply there to help aid diplomacy and make it more reasonable. If you really want to roleplay- think of it this way, state interest supersede relations as seen with the war of 1812 as a recent example.Giving back prisoners means they are considered more reliable (as per mechanics) and additionally, why not? They don't have to be bloodthirsty and merciless every time. The CAI likely thought you were more of a threat due your large army than the rebels or you were a priority/historical target (historical target being more likely).


    Once again thank you for the feedback it does help.
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  3. #3
    z3n's Avatar State of Mind
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    Default Re: general queries about gameplay

    Something important I forgot to mention I added a set CAI defense point, historical faction based interests were slightly redone- which is rather hard to prioritize but nontheless, the CAI should be a bit more effective in the coming update.

    The main problem is CA themselves did not set defense points per se. Hence the difficulty of doing so- however, I believe I have made some progress in that respect.
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  4. #4

    Default Re: general queries about gameplay

    another thing i that i forgot is that in tylis and i think klepidava i have created allied government but cannot recruit any troops. i have viewed the allied governmetn in the building browser, and all it does is show the benefits, ie higher happines, discount on naval costs etc, with nothing below.
    Is this a glitch. i have tried destroying and building it again and nothing has changed. allied democracy in the building browser also has nothing beyond happines bonuses etc.

  5. #5

    Default Re: general queries about gameplay

    Quote Originally Posted by jvass View Post
    another thing i that i forgot is that in tylis and i think klepidava i have created allied government but cannot recruit any troops. i have viewed the allied governmetn in the building browser, and all it does is show the benefits, ie higher happines, discount on naval costs etc, with nothing below.
    Is this a glitch. i have tried destroying and building it again and nothing has changed. allied democracy in the building browser also has nothing beyond happines bonuses etc.
    The building browser will show you what you can get; you generally need the second tier of the Allied Government to get any troops. If a place isn't big enough for the second tier, you have to wait until it is.

  6. #6

    Default Re: general queries about gameplay

    Quote Originally Posted by jvass View Post
    3. the saoramotae would send armies across my land completely bypassing settlements, that were sometimes almost completely unguarded, they seemed to be heading for the hayasdan area, but never got there because I had expanded in that direction a swell and intercepted them. this was while we were at war. what were they trying to do.
    they were most likely trying to capture Sinope. the AI seems obsessed with it. i play-tested Armenia for some 200 turns a while back and both Sarmatians as well as Bosporans were marching through my land and on to Sinope. sending stack after stack, time and again until it was finally taken.


    5. factions pick strange targets/ fights. After expanding into the hayasdan area they declared war on me despite good relations and plenty of rebel settlements with small garrisons close by, while i had quite a large army in the area that they could see.
    try Piters AI, it should, iirc, address the issue with neighboring factions seemingly disregarding your military strength.

  7. #7
    z3n's Avatar State of Mind
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    Default Re: general queries about gameplay

    We will be releasing EBII teams official updated CAI soon, personally I think it is a better option as there are many more decision parameters involved than piter's no offense to piter. You can find an earlier version here (still with more parameters) http://www.twcenter.net/forums/showt...-and-Battle-AI

    And also 'historical' faction based invasion targets.
    Last edited by z3n; May 07, 2015 at 09:12 AM.
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  8. #8

    Default Re: general queries about gameplay

    in reply to quintus, none of the allied governments offer any troops, and i cant make it into a puppet tyranny because the public order would fall to far,and i have no real need for more puppet tyranny, not a particulalry useful selection of troops.

  9. #9

    Default Re: general queries about gameplay

    Quote Originally Posted by jvass View Post
    in reply to quintus, none of the allied governments offer any troops, and i cant make it into a puppet tyranny because the public order would fall to far,and i have no real need for more puppet tyranny, not a particulalry useful selection of troops.
    You may not have a compatible culture mix that allows you to recruit anything. Not every government gives you troops everywhere.

  10. #10

    Default Re: general queries about gameplay

    maybe, it does have 27 percet greek culture tho, which is enough for the first level of bosporan administraion

  11. #11

    Default Re: general queries about gameplay

    Quote Originally Posted by jvass View Post
    maybe, it does have 27 percet greek culture tho, which is enough for the first level of bosporan administraion
    Generally the first level of any administration gives no troops. Check the progression in the building browser.

    Did you download one of my EDB fixes? That would at least give you recruitment options in places with a Hellenstic Poleis.

  12. #12

    Default Re: general queries about gameplay

    I investigated Tylis and it seems that no faction can recruit from the allied government branch, only faction government. I tested with Bosporos, Makedonia, Getai and Saromatae. Other settlements i tested are fine Klepidava, Buridava, Budingordu. ill post in the bug forum too

  13. #13

    Default Re: general queries about gameplay

    Quote Originally Posted by Mantaprey View Post
    I investigated Tylis and it seems that no faction can recruit from the allied government branch, only faction government. I tested with Bosporos, Makedonia, Getai and Saromatae. Other settlements i tested are fine Klepidava, Buridava, Budingordu. ill post in the bug forum too
    Strange, I wonder if it's in a gap between AOR zones.

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