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Thread: Fans suggestion thread for future releases

  1. #1921

    Default Re: Fans suggestion thread for future releases

    Also, the fact that roman provinces don't grant a culture conversion bonus, but closely allied democracies and oligarchies do. It doesn't seems very consistent, I would have thought it would have been the other way around ....

  2. #1922
    QuintusSertorius's Avatar EBII Hod Carrier
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    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by Titus66 View Post
    Also, the fact that roman provinces don't grant a culture conversion bonus, but closely allied democracies and oligarchies do. It doesn't seems very consistent, I would have thought it would have been the other way around ....
    Allied Governments don't convert to Roman culture, they convert to Rebel.

  3. #1923

    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by Titus66 View Post
    ( pro tip for phalanx use : I found phalanxes somewhat underwhelming when playing some custom battles, then I tried the old ‘overlapping’ technique, and they become very powerful: 4 phalanx units in 2, 3 or 4 ranks deep, grouped up and deployed in column formation (close the gaps between them) become quite powerful …).
    Phalanxes are quite powerful even without overlapping. Guard mode on, they're great barrier that can hold and exhaust multiple enemy high quality units without taking many casualties, allowing you to flank and outnumber the enemy elsewhere. With guard mode off, they are decent on offensive, but need to be supported from the flank if engaging high quality units.

  4. #1924

    Default Re: Fans suggestion thread for future releases

    Ah ok, that does make more sense. Cheers.

  5. #1925

    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by Sar1n View Post
    Phalanxes are quite powerful even without overlapping. Guard mode on, they're great barrier that can hold and exhaust multiple enemy high quality units without taking many casualties, allowing you to flank and outnumber the enemy elsewhere. With guard mode off, they are decent on offensive, but need to be supported from the flank if engaging high quality units.
    Well in custom battle, I was testing the phalanxes against roman Polybian and Marian troops, who are very strong, and I found that the romans were often able to punch right trough the phalanx (especially in-between units) causing mayhem and casualties, however with overlapping phalangitai comfortably beat even cohors evocata.
    I also tested out phalangitai overlapping against AI controlled Agema Phalanx, and the phalangites won surpsisingly enough... (though not by much)...

    I understand it isn't the proper way to use them, it is just remarkably effective...

    Cheers.

  6. #1926

    Default Re: Fans suggestion thread for future releases

    Is this mod still being worked on? I heard so many praises of it so I tried it out and its terrible. The design choices make no sense. It plays more like an RPG. Why does it have to take so long to do anything in this game? The buildings arent even worth their cost, the city building screens are too cluttered with useless pre built things, the descriptions are terrible, too many redundant units, dont have all of the agents of the base game, the map is terrible, in look and design (why is there a port on the lake in northern Italy? Is it so the AI can waste money?) Conquest is slow and boring... the game is called TOTAL WAR, not TOTAL WAIT. Big battles often are fun, why does it take 100 real life hours to play a single game?
    I just want an enhanced R:TW experience on the Kingdoms.exe. It could be the greatest mod of all time.

  7. #1927

    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by narvi909 View Post
    Is this mod still being worked on? I heard so many praises of it so I tried it out and its terrible. The design choices make no sense. It plays more like an RPG. Why does it have to take so long to do anything in this game? The buildings arent even worth their cost, the city building screens are too cluttered with useless pre built things, the descriptions are terrible, too many redundant units, dont have all of the agents of the base game, the map is terrible, in look and design (why is there a port on the lake in northern Italy? Is it so the AI can waste money?) Conquest is slow and boring... the game is called TOTAL WAR, not TOTAL WAIT. Big battles often are fun, why does it take 100 real life hours to play a single game?
    I just want an enhanced R:TW experience on the Kingdoms.exe. It could be the greatest mod of all time.

  8. #1928
    Lusitanio's Avatar Content Staff
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    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by narvi909 View Post
    Is this mod still being worked on? I heard so many praises of it so I tried it out and its terrible. The design choices make no sense. It plays more like an RPG. Why does it have to take so long to do anything in this game? The buildings arent even worth their cost, the city building screens are too cluttered with useless pre built things, the descriptions are terrible, too many redundant units, dont have all of the agents of the base game, the map is terrible, in look and design (why is there a port on the lake in northern Italy? Is it so the AI can waste money?) Conquest is slow and boring... the game is called TOTAL WAR, not TOTAL WAIT. Big battles often are fun, why does it take 100 real life hours to play a single game?
    I just want an enhanced R:TW experience on the Kingdoms.exe. It could be the greatest mod of all time.
    I completely disagree with everything that you wrote but if you don't like the game you can either mod it yourself of play other mods like DBM or Paeninsula Italica.

  9. #1929
    QuintusSertorius's Avatar EBII Hod Carrier
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    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by narvi909 View Post
    I just want an enhanced R:TW experience on the Kingdoms.exe. It could be the greatest mod of all time.
    That's not the goal of EBII, so I'm afraid you're looking at the wrong mod.

  10. #1930
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by narvi909 View Post
    Is this mod still being worked on? I heard so many praises of it so I tried it out and its terrible. The design choices make no sense. It plays more like an RPG. Why does it have to take so long to do anything in this game? The buildings arent even worth their cost, the city building screens are too cluttered with useless pre built things, the descriptions are terrible, too many redundant units, dont have all of the agents of the base game, the map is terrible, in look and design (why is there a port on the lake in northern Italy? Is it so the AI can waste money?) Conquest is slow and boring... the game is called TOTAL WAR, not TOTAL WAIT. Big battles often are fun, why does it take 100 real life hours to play a single game?
    I just want an enhanced R:TW experience on the Kingdoms.exe. It could be the greatest mod of all time.
    It's so funny that I even suspect it's a prank.

  11. #1931

    Default Re: Fans suggestion thread for future releases

    Alright, I see. So this is why only four people are still playing this mod...

  12. #1932

    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by narvi909 View Post
    Is this mod still being worked on? I heard so many praises of it so I tried it out and its terrible. The design choices make no sense. It plays more like an RPG. Why does it have to take so long to do anything in this game? The buildings arent even worth their cost, the city building screens are too cluttered with useless pre built things, the descriptions are terrible, too many redundant units, dont have all of the agents of the base game, the map is terrible, in look and design (why is there a port on the lake in northern Italy? Is it so the AI can waste money?) Conquest is slow and boring... the game is called TOTAL WAR, not TOTAL WAIT. Big battles often are fun, why does it take 100 real life hours to play a single game?
    I just want an enhanced R:TW experience on the Kingdoms.exe. It could be the greatest mod of all time.
    +1 The mod would be good if all wasn't bad.

  13. #1933
    Roma_Victrix's Avatar I am your sovereign now
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    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by narvi909 View Post
    Alright, I see. So this is why only four people are still playing this mod...
    Six if you count Rad and I as well. I'm not sure what you're even complaining about. It just sounds like you enjoy complaining. Seriously, the descriptions? What's wrong with them exactly? Also, this game most certainly does not have too many redundant units. You're mistaking that for regional varieties that reflect the reality on the ground in antiquity. Besides, I like the variety of regional units as do most players here. Also, conquest is supposed to be slow. It's freaking 272 BC. No one power in the Mediterranean world was all powerful yet. It took the Roman Republic centuries to consolidate control and even then they were still fighting pirate armies in the 1st century BC during the lifetime of Caesar. The great thing about this game, though, is that you can pretty much build a huge empire even by the 2nd century BC if you have a tiny amount of patience, which you don't seem to have much if at all.

  14. #1934

    Default Re: Fans suggestion thread for future releases

    I add my shield as the seventh to the EB2 shield-wall ;-)

    In my opinion, I think EB2 has almost achieved the golden mean for campaign pace. I believe the upcoming tweaks to rebels will further aid this.

  15. #1935

    Default Re: Fans suggestion thread for future releases

    I know nothing of slow conquest. I took the entirety of Greece in turn 30ish on my second playthrough as KH, and I am pretty rusty since last time. A bunch of settlements will barely make you money, if any at all, so you're supposed to pick as many of your troops garrisoned and afield elsewhere and burn through them to pick some valuable land. Some are a bit harder than others (Getai, I will get to that later), but considering I can safely get out of the early game hell with ***only quick battles***, I think the mod is really not too harsh. You can blase through if you know the paths of least resistance, and there's plenty for a player to exploit after a failed early campaign or two.

    Anyway, on the Getai. I was hoping the updated manual would expand on their trait line, but doesn't seem to be the case. It would be really handy, because, on complexity, it approaches the level of the druid line, but perhaps a bit worse, as it is so reliant on very specific locations.

  16. #1936
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: Fans suggestion thread for future releases

    Count six for I want to be removed from the list. I've already complained that the EBII has too fast pace: you're drowning in money and there's so many types of units available that the low pool-refill rates make little difference. Also keeping order in the settlements is too easy. RodrguesSting is right: you can conquer everything very fast. Little challenge beside initial big stacks.
    Not to mention the compressed morale that makes AI fleeing quickly.
    Apart from this, this is one of five greatests TW mods imo (with EB, TATW, SS, and DeI).
    If you want to play a historical mod in the medieval setting the best are IMO:
    the Stainless Steel Historical Improvement Project,
    or the Broken Crescent + Buff and Shine.
    .................................................................................................................................................................................
    Reviews of the mods (all made in 2018): SSHIP, Wrath of the Norsemen, Broken Crescent.
    Pros and cons of having merchants in an M2TW mod. Arguments against the forts in M2TW.
    Home rules for playing a game without exploiting the M2TW engine deficiencies.
    Thrones of Britannia: review, opinion on the battles, ideas for modding. No good mod yet, alas!
    Dominant strategy in Rome 2 TW and Attila TW: “Sniping groups of armies”. Still there, alas!
    .................................................................................................................................................................................
    Developer of the SSHIP: traits, ancillaries, script fixing, guides, historical improvements.

  17. #1937
    QuintusSertorius's Avatar EBII Hod Carrier
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    Default Re: Fans suggestion thread for future releases

    Things have been tweaked on the ease front in 2.35A, there are quite a lot of new mechanics that make it less so (and some only apply on Hard+ difficulty, so the game isn't inaccessible to new/less hardcore players).

  18. #1938
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by QuintusSertorius View Post
    Things have been tweaked on the ease front in 2.35A, there are quite a lot of new mechanics that make it less so (and some only apply on Hard+ difficulty, so the game isn't inaccessible to new/less hardcore players).
    Sounds really good. It means that there might be a reluctant seventh member of the EB2 shieldwall B-)

    Maybe you can publish some teasers with the new mechanisms for the thirsty players?

  19. #1939

    Default Re: Fans suggestion thread for future releases

    Problem with difficulty its that it is a hard thing to handle because of so many variables.

    The player matters a lot for example. Both due to his experience and ability and also of how exploity one wants to be. There are some shortcomings of the AI that are difficult to avoid even if takes unrealsitic things to exploit them it can change things quite a bit. Also optimizing garrisons can amke a big difference. However I think EBII has done quite the progress in the firsts and Im really putting faith on the second with the new rebel system to help make realistic garrisons valuable.

    But things like the faction also matter a lot. Theres quite a few factions that have harsh starts already due to size of hostile stacks around or initial economy. I agree the game tends to get easier over time unless you clash with a very powerful faction down the road but quite a few starts were already very difficult and required beenq uite the skilled played with that particular faction.

    Also Quintus,Hard+ is also were the AI starts using mercs, maybe you want some on very hard too to be able to have merc hiring without some of the changes? Or you dont think people would want that combination? Hard to tell without knowing them yet I guess. It assume could be easilly sub moddable though.

    We will either find a way, or make one.


  20. #1940

    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by Roma_Victrix View Post
    Six if you count Rad and I as well. <img src="images/smilies/emot_vhappy.gif" border="0" alt="" title="Surprise" smilieid="344" class="inlineimg"> I'm not sure what you're even complaining about. It just sounds like you enjoy complaining. Seriously, the descriptions? What's wrong with them exactly? Also, this game most certainly does not have too many redundant units. You're mistaking that for regional varieties that reflect the reality on the ground in antiquity. Besides, I like the variety of regional units as do most players here. Also, conquest is supposed to be slow. It's freaking 272 BC. No one power in the Mediterranean world was all powerful yet. It took the Roman Republic centuries to consolidate control and even then they were still fighting pirate armies in the 1st century BC during the lifetime of Caesar. The great thing about this game, though, is that you can pretty much build a huge empire even by the 2nd century BC if you have a tiny amount of patience, which you don't seem to have much if at all.
    <br>
    <br>Its supposed to be a sandbox. Im sure veteran players like yourself already know which rich cities to conquer first, because they have massive non destroyable pre built bonus buildings in them. And from what people are posting here it sounds easy to expand. If a veteran can expand so easily but a noob like myself cannot, Im assuming the AI is more on my level, and where is the challenge in that?<br>And on units... I want to fight battles between Gaulic soldiers and Roman soldiers, not my celtiberian levies versus their same celtiberian levies, etc. Where is the fun in that?<br>What about the buildings then? Many are not worth their price. You would not recover their cost until near the end of the game and the money would be better put toward another army. Sets it up as a "steamroller" simulator. Yes, I dont have patience. Some of us have jobs and families and responsibilities and cant devote 100 hours to a single playthrough of EBII. Wait, is that why there are still seven players here? You all are still working through your first playthough?<br><br>And Yes I complain. Im trying to do you a favor and tell you your playpen is broken and that its turning away a lot of interested players. Im sure you all will take offense at this part, turn your noses, and clink your glasses like Statler and Waldorf while congratulating each other on being EBII purists and keeping it away from peasants like me.<br>Good day sir!

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