I just want to say that I am satisfied the EBII team is looking into things and taking my suggestion about Egypt seriously, even if very little is achieved because of it.
I just want to say that I am satisfied the EBII team is looking into things and taking my suggestion about Egypt seriously, even if very little is achieved because of it.
I can't find an exact source for it, but these academic sources are all in agreement that at the very least Egypt equaled Gaul in terms of revenue for the Romans. The video I shared on the previous page says that it surpassed this by the end of the 1st century AD due to the import and customs on luxury goods coming in from the Red Sea via the Indian Ocean.
The Claremont Colleges Digital Library: http://ccdl.libraries.claremont.edu/...on/cce/id/1815
The Metropolitan Museum: https://www.metmuseum.org/toah/hd/regy/hd_regy.htm
Maybe infracstructure (or some kinds at least) is a little more effective? Like agriculture investments has an extra plus to that kind of income and maybe the same for trade. Then add presence of mining resources and it should be a wealthy region without issue as long as you keep it in good state and invest.Aside from agreeing we need to do something, we haven't gotten on to how yet.
On the other hand, the lack of hellenic presence, shouldnt that be modelled by the starting situation? Scarcity of poleis and hellenistic colonies in their provinces and low hellenistic culture? Colonization and culture are really the things where you cant force through and only with time and investment you can steadily but slowy advance.
If Im correct the start with only Alexendreia producing colonists and almost only a few minor polis in Mikra Asia, so unless they conquer their way to hellenistic populations their ability to grow them naturally is mild.
We will either find a way, or make one.
We're looking at farming income and trade in stuff like slaves and Arabian products.
The polis in Alexandreia has been downgraded to polis_two. That means no colonists for the Ptolemaioi until they've upgraded one of their Minor Poleis'. Which will reflect that issue that without some investment, they have no immediate source of additional Hellenes. The only other polis_two they start with is in Ephesos.
They'll also start with their professional-grade Hellenistic recruitment pools depleted (though only for the human player). The Ptolemaioi relied heavily on mercenaries until the 250s BC, because they didn't have the settlers in place to draw from.
With this nerf to Ptolemaioi, will they get (at least when controlled by AI) some kind of boost, so they won't end up being quickly swallowed by grey death?
Will the Ptolemaioi get a functional starting economy? I keep reading about the amazing wealth of Egypt. However, they're losing cash at a scary rate in the beginning of the campaign. Doesn't add up.
I bet the men of Saka Rauka that take great care of their horses would be reticent to leave them and pull a siege engine up to the walls of a town, although there would no other alternative because the game requires some kind of infantry. Could maybe there please be some kind of mercenary specific to the Saka for a really crappy infantry unit to take of situations like this?
Gornahoor|Liber esse, scientiam acquirere, veritatum loqui
Crow states: "If you would be a great leader, then learn the way of the Tao. Relinquish the need to control. Let go of plans and of concepts. The world will govern itself. The more restrictive you are, the less virtuous people will be. The more force you display, the less secure they will feel. The more subsidies you provide, the less self-reliant they become. Therefore the master says: Un-write the law, thus the people become honest. Dispense with economics, thus the people become prosperous. Do without religion, thus the people become serene. Let go all desire for the common good, and the good becomes as common as the grass." ~ Lao Tzu - Tao te tching
MONARCHY NATION TRANSCENDENCE
Would the team be interested in images of discovered Scordisci items? Coins, jewellery, weapons etc?
The pool deplenishment is player-only. And the AI doesn't use the colonisation script, they can always build polis and colony wherever the other conditions are right. So no "boost" needed, those changes only impact the human player.
We're looking into the economic side, as I said elsewhere. The idea is that mercenaries should be a significant part of their early military strength (for the player at least).
We don't create units merely to fulfil gameplay needs. There are already mercenaries available who can perform that role, otherwise there's nothing to stop you starving a settlement out, rather than assaulting it.
We're always interested in images of historical significance.
You guys should consider recreating the entire Roman naming system, because the one you have now just doesn't work correctly with epithets and new cognomina. Every Roman has the same surname "Romanvs", so that completely skips over their gens, meaning that only their praenomen shows when a new cognomen is given. If anything the gens they have should be their individual surname. It is completely against traditional Roman naming conventions to skip over a gens when adding a new cognomen.
For instance, Rome's famous general who defeated Hannibal at Zama was Publius Cornelius Scipio Africanus, shortened to Scipio Africanus, not Publius Africanus. It would be absurd to omit everything in between his praenomen (which was very personal and really only used at home among friends and family) and new cognomen epithet. Yet unfortunately that's exactly what we see in EBII. If I have a general named Caivs Sergivs Orata and he wins great victories over the Germanic Sweboz, for instance, he becomes Caivs Germanicvs instead of the full Caivs Sergivs Orata Germanicvs. Even just Caivs Sergivs Germanicvs could be acceptable.
Basically, what I'm saying is that what you did was bad, very bad, EBII team, and you should feel extremely bad about it too. Now go to your room without dinner to think about what you've done.
Last edited by Roma_Victrix; April 06, 2019 at 08:32 AM.
Here are the Scordisci images I mentioned.
Spoiler Alert, click show to read:
I'd like to suggest that two Scordisci units make their appearance in the mod.
The first would be a cavalry unit - there's lots of surviving calvary equipment and horses often depicted on Scordisci coins. A medium-heaviish unit with a mix of Celtic, Illyrian and Thracian gear comes to mind.
The second would be a light-medium infantry unit - I don't have much to go on for now, but I was inspired by the short Celtic sword and Celtic knives.
I will try to find data and images on surviving armor.
Last edited by Rad; April 07, 2019 at 07:18 AM.
would it be possible to include the 'rationing' and other logistics related traits in the new turn pop up windows? there are things like attuned governor, but no info on military matters/army on campaign. thanks.
Actually, let me go ahead and say that that's not a good idea for functional reasons. Essentially, with the way the trait system works, having gain messages for such means you get SPAMMED(I cannot stress this enough) with such messages(which often provide inaccurate data). For this reason, I had to remove the gain messages from the Supplies trait and the LivestockHerds trait because of how complex their systems are.would it be possible to include the 'rationing' and other logistics related traits in the new turn pop up windows? there are things like attuned governor, but no info on military matters/army on campaign. thanks.
Speaking of notifications, I saw it mentioned here by someone that it would be cool if there was a popup every time a faction leader died, like in SSHIP (not sure if its in vanilla).
I think it would be add flavour (and let you know when a particularly dangerous adversary has bit the dust - be handy to know if Phyrrus is dead before moving in on Epirus).
I don't think it is necessary to have it be tied to faction leaders generally, as there are always a load of faction leaders who just seem like random dudes (usually because the faction has been beaten so much and already lost every good FL). However, it would definitely be cool to have this for at least a number of the real historical (and important) characters who are on the strat map at the campaign start. People like Ptolemaios Philadelphos, Seleukos Antipator, Pyhrrus, and their likes. You know, the fellas who everyone knows are forces to be reckoned with.
Hey guys, really digging the new mod, had some unit recruitment questions:
- Illyrian Peltasts’ limited aor with eastern colonies, compared to lots of Illyrian hoplites, light phalangites, and even Skaplani
- Illyrian Thorakitai have much more limited recruitment compared to last patch, if I’m not mistaken they’re now only available via allied state or “slave” govts
- Gallic elite swordsmen (argoi, solduros) are, oddly, harder to recruit for Gallic factions than those with eastern colonies (0.4 refresh for Celtic factional non-migration govts, 0.8 refresh for max upgrade eastern colonies, none in boii or celtiberian colonies)
- Kataphractoi available in max lvl eastern colonies, I would assume they would be showing up in Hellenic colonies, no?
The Foreign Colony has been completely rewritten for the patch, so I wouldn't treat anything in it as reliable.
Lorica Segmentata!