Page 80 of 101 FirstFirst ... 3055707172737475767778798081828384858687888990 ... LastLast
Results 1,581 to 1,600 of 2003

Thread: Fans suggestion thread for future releases

  1. #1581
    QuintusSertorius's Avatar EBII Hod Carrier
    Artifex

    Join Date
    Feb 2008
    Location
    UK
    Posts
    11,678

    Default Re: Fans suggestion thread for future releases

    However, custom settlements require an absolutely huge amount of effort to create. Rest assured, the more generic, but culture-specific ones come a long way ahead of them in priority.

  2. #1582

    Default Re: Fans suggestion thread for future releases

    I've been reading Kings and Kingship in the Hellenistic world (350-30 BC) - John D.Grainger , which i highly recommend. He explains many facets to rulers in the hellenistic states, and one that i found interesting is that one of the ways they boost their legitimacy was through massive festivals and games (The alexandrian ones or the daphne parade).

    I think it would be great to have events for all hellenistic factions (or pseudo like pontos), where after certain conditions are reach (ex. enough influence of the basileus), he could arrange an hellenistic festival in the capital. The results would vary depending on luck and the leader traits (his authority for one). Negatively it would do next to nothing and be a waste of money, while if it was a resounding success, then the leader's influence would increase greatly, and his authority slightly as well. There could be several options of how much you want to spend (small, average, great) and depending on that, plus the leader's attributes, or even the capital's infraestructure (it is a big city or city? does it have a granary?), it could determine whenever it is a success or not.
    Currently i know the ptolemaic games are depicted through a building, but as i read, this seemed to be something common among different hellenistic states, which the author compares to the bread and circus. I think having an event script would be more interactive and represent the major event these festivals were, that didn't occur constantly like roman games, but only at certain dates.

  3. #1583
    Roma_Victrix's Avatar I am your sovereign now
    Join Date
    Sep 2010
    Location
    Virginia, USA
    Posts
    13,953

    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by QuintusSertorius View Post
    However, custom settlements require an absolutely huge amount of effort to create. Rest assured, the more generic, but culture-specific ones come a long way ahead of them in priority.
    Fair enough. I am truly salivating over the potential remake/refurbishment of the already existing Roman, Western Greek, and Carthaginian cities with new temple models. The work done on remaking the Punic settlements is already phenomenal and awe-inspiring, thanks to the hard work of Ariovistus. If only you guys had a whole team of bio-engineered chimpanzees working around the clock on these things. We could have super awesome regular settlements AND unique custom ones by now!

  4. #1584
    Roma_Victrix's Avatar I am your sovereign now
    Join Date
    Sep 2010
    Location
    Virginia, USA
    Posts
    13,953

    Default Re: Fans suggestion thread for future releases

    Why, why, why do you guys still use the completely bugged out "throw javelins before charge" option? This one in the export_descr_unit file:

    Code:
    stat_pri_attr           prec
    It's better just to say "no" instead of "prec" here, because otherwise units with javelins only occasionally throw them, almost never throw them on command, and turn into absolute idiots when you attempt to have them throw javelins at other units from walls, even with the fire at will option. Sometimes units don't throw them at all and just rush towards the enemy for melee. And maybe, maybe if you're lucky, they'll throw them at the very end of the battle at a stupid moment when your general's bodyguard unit is in the way or something obnoxious like that.

    I refuse to play any campaign with the "prec" thing enabled. You guys should consider getting rid of it entirely. It's useless. It doesn't matter if the intention was to faithfully emulate Roman battle tactics of throwing pila once and then charging. If its bugged out then it serves no purpose at all and is only a negative thing dragging the game down.

  5. #1585
    QuintusSertorius's Avatar EBII Hod Carrier
    Artifex

    Join Date
    Feb 2008
    Location
    UK
    Posts
    11,678

    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by Roma_Victrix View Post
    Why, why, why do you guys still use the completely bugged out "throw javelins before charge" option? This one in the export_descr_unit file:

    Code:
    stat_pri_attr           prec
    It's better just to say "no" instead of "prec" here, because otherwise units with javelins only occasionally throw them, almost never throw them on command, and turn into absolute idiots when you attempt to have them throw javelins at other units from walls, even with the fire at will option. Sometimes units don't throw them at all and just rush towards the enemy for melee. And maybe, maybe if you're lucky, they'll throw them at the very end of the battle at a stupid moment when your general's bodyguard unit is in the way or something obnoxious like that.

    I refuse to play any campaign with the "prec" thing enabled. You guys should consider getting rid of it entirely. It's useless. It doesn't matter if the intention was to faithfully emulate Roman battle tactics of throwing pila once and then charging. If its bugged out then it serves no purpose at all and is only a negative thing dragging the game down.
    We removed prec in 2.3; it broke phalanxes (through infiltration) and ruined the charge of javelin-armed infantry.

    The problems it causes are less troublesome than the issues without it, thus its been restored in 2.35.

  6. #1586

    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by Roma_Victrix View Post
    Why, why, why do you guys still use the completely bugged out "throw javelins before charge" option? This one in the export_descr_unit file:

    Code:
    stat_pri_attr           prec
    It's better just to say "no" instead of "prec" here, because otherwise units with javelins only occasionally throw them, almost never throw them on command, and turn into absolute idiots when you attempt to have them throw javelins at other units from walls, even with the fire at will option. Sometimes units don't throw them at all and just rush towards the enemy for melee. And maybe, maybe if you're lucky, they'll throw them at the very end of the battle at a stupid moment when your general's bodyguard unit is in the way or something obnoxious like that.

    I refuse to play any campaign with the "prec" thing enabled. You guys should consider getting rid of it entirely. It's useless. It doesn't matter if the intention was to faithfully emulate Roman battle tactics of throwing pila once and then charging. If its bugged out then it serves no purpose at all and is only a negative thing dragging the game down.
    It works reasonably for me. They throw one volley, start charging, throw second volley at point blank and finish charge. FAW works too. The charge gets messed up a bit when target moves, but it's not really a big problem.

  7. #1587
    Roma_Victrix's Avatar I am your sovereign now
    Join Date
    Sep 2010
    Location
    Virginia, USA
    Posts
    13,953

    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by QuintusSertorius View Post
    We removed prec in 2.3; it broke phalanxes (through infiltration)
    Isn't that what javelins are supposed to do?! Breaking the wall of pikes/sarissae apart so that they're less of a threat? Unless of course I'm misinterpreting what you're saying here.

    and ruined the charge of javelin-armed infantry.
    It only ruins the charge if you don't know how to left or right click with your mouse to choose either an immediate melee charge (represented by a sword mouse cursor) or a missile shooting (represented by a little bow for your mouse cursor). I could see how this might be a problem for some inexperienced users who don't know much about managing unit tactics in M2TW (because things are moving so fast in the heat of battle), but for me it's certainly not a problem. I've been playing these games for a decade now.

    The problems it causes are less troublesome than the issues without it, thus its been restored in 2.35.
    Fair enough, but I certainly won't be using it in my own personalized version. I find it to be unbearable.

    On another note, you guys should consider using this ancient Roman mosaic for something, because it has a rare image of someone using a sling weapon! From the Villa Dar Buc Ammera in Libya, the photo taken by Jona Lendering for Livius.org:

    https://pbs.twimg.com/media/DwIKhI0WoAAGnjN.jpg

  8. #1588
    QuintusSertorius's Avatar EBII Hod Carrier
    Artifex

    Join Date
    Feb 2008
    Location
    UK
    Posts
    11,678

    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by Roma_Victrix View Post
    Isn't that what javelins are supposed to do?! Breaking the wall of pikes/sarissae apart so that they're less of a threat? Unless of course I'm misinterpreting what you're saying here.
    No, it isn't the javelins that infiltrate, without prec javelin-armed infantry are able to push into the pike formation - even frontally. With prec, they can't do that anywhere near as readily.

    Quote Originally Posted by Roma_Victrix View Post
    It only ruins the charge if you don't know how to left or right click with your mouse to choose either an immediate melee charge (represented by a sword mouse cursor) or a missile shooting (represented by a little bow for your mouse cursor). I could see how this might be a problem for some inexperienced users who don't know much about managing unit tactics in M2TW (because things are moving so fast in the heat of battle), but for me it's certainly not a problem. I've been playing these games for a decade now.

    Fair enough, but I certainly won't be using it in my own personalized version. I find it to be unbearable.
    Again, no. If you Alt+Click they run, then stop at javelin range, change weapons, then having lost all momentum, try to charge again. Losing their charge bonus because they're too close, have lost cohesion, and too few are travelling fast enough to actually charge. It ruined Celtic infantry units, who have a doubled charge bonus representing their preference for the charge.

    We observed all of this for a long time in 2.3 and playtested the difference extensively. With prec is better than without. Furthermore, changing the ammo from 1 to 2 seems to have solved most of the freezing, which occurred pre-2.3 and caused us to remove prec in the first place.

  9. #1589

    Default Re: Fans suggestion thread for future releases

    So, one thing that I don't understand, and that kind of irritates me, is that I can't recruit new client rulers from my allied democracies/oligarchies, because the client ruler is only available at the lower tier of the allied government building. Sometimes I'll have a ruler who is recruited at the age of 45, and then he dies 15 years later, and I've also had it happen that a city is taken (the ruler is then killed during the subsequent occupation) and then when I retake the city I have no one to govern it without first completely destroying the government building and starting again from scratch. Would you guys be amenable to leaving the client ruler as a recruitable unit, but just having recruitment be set at a 100 year refresh (a new client ruler every 25 years doesn't seem out of the question to me). Thoughts?
    Genesis of Empires | Community Creative Writing
    | My Library
    | My Mapping Resources
    | My Nabataean AAR for EBII
    | My Ongoing Creative Writing

  10. #1590
    QuintusSertorius's Avatar EBII Hod Carrier
    Artifex

    Join Date
    Feb 2008
    Location
    UK
    Posts
    11,678

    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by Kilo11 View Post
    So, one thing that I don't understand, and that kind of irritates me, is that I can't recruit new client rulers from my allied democracies/oligarchies, because the client ruler is only available at the lower tier of the allied government building. Sometimes I'll have a ruler who is recruited at the age of 45, and then he dies 15 years later, and I've also had it happen that a city is taken (the ruler is then killed during the subsequent occupation) and then when I retake the city I have no one to govern it without first completely destroying the government building and starting again from scratch. Would you guys be amenable to leaving the client ruler as a recruitable unit, but just having recruitment be set at a 100 year refresh (a new client ruler every 25 years doesn't seem out of the question to me). Thoughts?
    I'm afraid not. It's by design that you have to destroy and start all over again if you lose your Client Ruler, it represents the turmoil of establishing a new regime to replace the last.

    It's only because the destroy_building command doesn't work properly that Allied Governments aren't auto-destroyed like any other sort, they shouldn't be remnant after conquering a place.

  11. #1591

    Default Re: Fans suggestion thread for future releases

    Ah, I see. Well then, in order to be true to your vision, I will destroy my government building and start over
    Genesis of Empires | Community Creative Writing
    | My Library
    | My Mapping Resources
    | My Nabataean AAR for EBII
    | My Ongoing Creative Writing

  12. #1592

    Default Re: Fans suggestion thread for future releases

    The Nezagdar i Kappodakiya (Anatolian Spearmen) have the same unit spacing for close and loose formation (0.9 0.9 0.9 0.9 rather than the 0.9 0.9 1.8 1.8 of comparable units). I assume this is an oversight?

  13. #1593
    QuintusSertorius's Avatar EBII Hod Carrier
    Artifex

    Join Date
    Feb 2008
    Location
    UK
    Posts
    11,678

    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by Neyak View Post
    The Nezagdar i Kappodakiya (Anatolian Spearmen) have the same unit spacing for close and loose formation (0.9 0.9 0.9 0.9 rather than the 0.9 0.9 1.8 1.8 of comparable units). I assume this is an oversight?
    No, we got rid of the intermediate spacing (1.3), so some units don't have a loose/close option. However, the Archers and Skirmishers from the same set are doing different things, so I'll ask the question.
    Last edited by QuintusSertorius; January 07, 2019 at 04:18 AM.

  14. #1594

    Default Re: Fans suggestion thread for future releases

    I just wanted to suggest that the FM and generals face-cards (mostly from RTW) be reworked. The RTW ones were aiming at looking realistic with faces taken at different angles. But in the end they look awkward. It feels like there was no actual artistic thought behind the making of it all.

    So, this would be nice to have more "artistic" faces, with a common line for all, but in the same time, with differences form faction to faction.

    One example would be to make faces according to numismatics, which are already plentifully used in loading screens.

    And yes, I have no clue how one could do that. That's life.





    Ah yes, after reading some other posts, I have to say I would love to see an actual 3D Alexandria. I get it it's hard to do that. But at least put the stellemnt near the sea ? Put a big light house near it ?
    Last edited by JC_von_Preussen; January 07, 2019 at 11:44 AM.

  15. #1595
    Lusitanio's Avatar Content Staff
    Join Date
    Jan 2018
    Location
    Portugal
    Posts
    1,042

    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by JC_von_Preussen View Post
    Ah yes, after reading some other posts, I have to say I would love to see an actual 3D Alexandria. I get it it's hard to do that. But at least put the stellemnt near the sea ? Put a big light house near it ?
    Who wouldn't love that? I was just reinforcing the idea with the post about Carthage because the guys responsible for the buildings are currently very very busy. But the best you could do is trying to learn more about moddeling and textures

  16. #1596

    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by Roma_Victrix View Post
    I refuse to play any campaign with the "prec" thing enabled. You guys should consider getting rid of it entirely. It's useless. It doesn't matter if the intention was to faithfully emulate Roman battle tactics of throwing pila once and then charging. If its bugged out then it serves no purpose at all and is only a negative thing dragging the game down.
    I ran a ton of tests on this, and the "prec" results are superior across the board. It's not even close. By any chance, are you setting "Enable fire at will mode" to "On" (red)? If so, that will DEFINITELY bork your results. The default is off, and it needs to stay that way.

    Edit: One other thing. Do NOT try to micromanage the charge of your javelin infantry. Just point them at the target and doubleclick to charge (yes, with the javelin icon). They will do everything necessary, to include hurling javelins from a distance and then (with no help from you) racing as a group into the enemy line for the melee.
    Last edited by Kull; January 07, 2019 at 03:29 PM.
    EBII Council

  17. #1597
    Roma_Victrix's Avatar I am your sovereign now
    Join Date
    Sep 2010
    Location
    Virginia, USA
    Posts
    13,953

    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by Kull View Post
    I ran a ton of tests on this, and the "prec" results are superior across the board. It's not even close. By any chance, are you setting "Enable fire at will mode" to "On" (red)? If so, that will DEFINITELY bork your results. The default is off, and it needs to stay that way.

    Edit: One other thing. Do NOT try to micromanage the charge of your javelin infantry. Just point them at the target and doubleclick to charge (yes, with the javelin icon). They will do everything necessary, to include hurling javelins from a distance and then (with no help from you) racing as a group into the enemy line for the melee.
    To be honest I fight a lot more sieges than field battles, and I barely notice these things during field battles. What I do notice is that with "prec", during a siege, when my javelin-throwing infantry are standing on walls, when I try to have them throw javelins down on troops rushing towards them, instead of doing that they act like idiots. They start walking down from the walls and towards said enemy troops for a close encounter and proper melee. They don't throw their javelins at all. I don't like that at all. So I'm doing things my way, with no "prec", which I have grown used to anyways.

  18. #1598

    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by Roma_Victrix View Post
    To be honest I fight a lot more sieges than field battles, and I barely notice these things during field battles. What I do notice is that with "prec", during a siege, when my javelin-throwing infantry are standing on walls, when I try to have them throw javelins down on troops rushing towards them, instead of doing that they act like idiots. They start walking down from the walls and towards said enemy troops for a close encounter and proper melee. They don't throw their javelins at all. I don't like that at all. So I'm doing things my way, with no "prec", which I have grown used to anyways.
    That explains it then, as prec is designed to properly emulate field battle behaviour. If the only issue is with "guys on top of walls", then go ahead and activate "Enable fire at will mode". They'll hurl both javelins at whoever comes in range and will operate normally thereafter. And you'll still have the benefit of proper activity in the few field battles you do fight.

    But hey, to each their own.
    EBII Council

  19. #1599
    QuintusSertorius's Avatar EBII Hod Carrier
    Artifex

    Join Date
    Feb 2008
    Location
    UK
    Posts
    11,678

    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by Roma_Victrix View Post
    To be honest I fight a lot more sieges than field battles, and I barely notice these things during field battles. What I do notice is that with "prec", during a siege, when my javelin-throwing infantry are standing on walls, when I try to have them throw javelins down on troops rushing towards them, instead of doing that they act like idiots. They start walking down from the walls and towards said enemy troops for a close encounter and proper melee. They don't throw their javelins at all. I don't like that at all. So I'm doing things my way, with no "prec", which I have grown used to anyways.
    Pathfinding in settlements is broken. Therefore all sorts of battlemap behaviour actually results from broken pathfinding, which we cannot fix. Field battles come a long way ahead of sieges in our list of priorities, if something fixes behaviour in field battles, but breaks it in sieges, so be it.

  20. #1600
    Jurand of Cracow's Avatar History and gameplay!
    Artifex

    Join Date
    Oct 2012
    Location
    Cracovia
    Posts
    3,300

    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by QuintusSertorius View Post
    Pathfinding in settlements is broken. Therefore all sorts of battlemap behaviour actually results from broken pathfinding, which we cannot fix. Field battles come a long way ahead of sieges in our list of priorities, if something fixes behaviour in field battles, but breaks it in sieges, so be it.
    It's also broken in the Thrones of Britannia. Which CA apparently can't fix . Maybe field battles are their priorities but they're way more crude than in the M2TW.

    So, the M2TW-EBII player, rejoice and have fun playing!
    For those who want to play a historical mod in a medieval setting:
    try the Stainless Steel Historical Improvement Project,
    or the Broken Crescent + Buff and Shine (if you'd like to play in Levant).
    ..........................................................................................................................................................................
    Reviews of the mods: SSHIP (2018), Wrath of the Norsemen (2018), Broken Crescent (2018).
    Thrones of Britannia: review, opinion on the battles, ideas for modding.
    Minimods included in the SSHIP 096: Generals' Traits, Provincial Titles, Offices, Crowns.
    Short guides for the SSHIP: population growth, forts and watchtowers.
    Pros and cons of having Merchants in an M2TW mod.
    Home rules for playing a game without exploiting the M2TW engine deficiencies.
    Dominant strategy in Attila TW and Rome 2 TW: “Sniping groups of armies”.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •