
Originally Posted by
Beezertheturnip
I have no idea how plausible this is, but just an offhand thought: As the game stands, while tactical combat is much slower paced than regular RTW and M2TW combat, you still tend to get the same "routing infantry gets completely wiped out by pursuing cavalry" If anything, the advantage at the end of the day of the battel winner is even more pronounced; without the chase and capture, it's hard to actually kill enemies what with how high the defense relative to offense is.
While I don't have much experience with the mod, this seems to make it hard to have wars last as long as they did. 2-3 battles lost will usually crush the armies of a faction, and they can't recover quickly, especially with how expensive units are, and then all their cities get gobbled up in a few years tops. I was thinking that instead of making units, relative to the core game's baseline very expensive but not much in the way of upkeep, you could go the other way around. Cheap units with very high upkeeps being the norm. This way, it's easy to recover from battles lost until you tap out your manpower pools, and you'd actually have an incentive to disband your armies en masse in between outbreaks of peace and re-raise them during wartime.