Originally Posted by
Rendon
If it's not too much trouble for you, ie a simple copy paste into the campaign script etc. Could you post the necessary bits of code to make this possible in 2.2r?
For a game in progress, you can manage the relevant bits through the console:
Code:
console_command remove_trait Kleon FamilyTracker ; To stop Interloper/Impostor appearing
console_command remove_trait Kleon Spartiates
console_command give_trait Kleon ClientRuler 2
console_command give_trait Kleon Client090 1
Alternatively, select him when he's outside the settlement and use this instead of his name.