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Thread: Fans suggestion thread for future releases

  1. #641

    Default Re: Fans suggestion thread for future releases

    i got idea but duno about possibility. Make for wodden gatehouse dropping stones instead of boiling oil.

  2. #642

    Default Re: Fans suggestion thread for future releases

    A software called Massive just released a 30 day trial and i thought it could have a use for cutscenes/event videos maybe?
    No idea how easy it is to use but i am just linking if people are interested to try.

    Could be used for spy/assassin videos or maybe to simulate a crowd in the cities as some sort of cool 'city view'.

    http://www.massivesoftware.com/index.html

    https://vimeo.com/150884144

  3. #643
    Rafkos's Avatar Senator
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    Default Re: Fans suggestion thread for future releases

    Wow, this software is awesome! Looks similar to the methods used in LOTR movie.

  4. #644

    Default Re: Fans suggestion thread for future releases

    Yeah that is the program they used for LOTR

  5. #645

    Default Re: Fans suggestion thread for future releases

    Does anyone know how he did this without breaking the hardcoded limits?

    Maybe its worth looking into if it works.

    http://www.twcenter.net/forums/showt...W-to-the-limit


    EDIT: It seems to be using the wardog units for it.
    http://www.twcenter.net/forums/showt...an-limit-units
    Last edited by romanius24; May 17, 2016 at 07:47 PM.

  6. #646

    Default Re: Fans suggestion thread for future releases

    I like the cultural system from EBI where cultural penalties were assessed based on which cultures the buildings were from. I think at least all temples should provide culture conversion bonuses. Maybe in allied settlements you could choose to build temples from the foreign culture. I'm having a problem with the cultures evening out and then I'm unable to recruit any units at all... is that intentional?

  7. #647
    z3n's Avatar State of Mind
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    Default Re: Fans suggestion thread for future releases

    The main issue with it is that they constantly use the running animation (at least in RTW), other than the crashes/instability which is to be expected as it is circumventing a hardcoded limit which are there (almost always) to prevent that.
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  8. #648
    QuintusSertorius's Avatar EBII Hod Carrier
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    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by kadmylos View Post
    I like the cultural system from EBI where cultural penalties were assessed based on which cultures the buildings were from. I think at least all temples should provide culture conversion bonuses. Maybe in allied settlements you could choose to build temples from the foreign culture.
    Not possible, I'm afraid. All buildings can only have one religion, every instance converts to whatever the nominated building for that religion. That's why it's only government buildings (set to either the only or converting religion of that specific faction) or special buildings (like colonies, set to the religion that type of administration/management evokes) have conversion on them.

    So if we set war temples to rel_e for example, they'd always convert to that religion regardless of which faction had built them.

    Quote Originally Posted by kadmylos View Post
    I'm having a problem with the cultures evening out and then I'm unable to recruit any units at all... is that intentional?
    If you mean in Allied Governments, in 2.2 almost all the religion-linked elements are now gone. Conversion was too fast for these to be feasible, and besides which it was based on simpler model using religion to denote place. While conversion has been slowed a little since 2.1b, it's not enough for religion-linked recruitment to remain problematic. Instead, all recruitment there has, like in factional government buildings, been converted to a regional model using hidden_resources and event_counters.

  9. #649

    Default Re: Fans suggestion thread for future releases

    Just noticed in my KH campaign that the increase in trade-able goods for large temples seems to have a negative effect. Will this be changed for 2.2? should be simple enough. If it is intentional could it be explained in the building description? sorry if others have already brought this up. Just a small niggle in a very enjoyable campaign.

    Also is it possible to found new minor polises as KH? Haven't managed it yet so have a ridiculous no. of metropolis as I just upgrade them with all my colonists. Seems strange I have all these colonists who just expand other cities in Greece!! I'm sure I'm just telling you stuff you already know but I thought I would chip in anyway. Hyped for spartans!!! (I know should be about everything else more but I can't help myself!)

  10. #650

    Default Re: Fans suggestion thread for future releases

    Polis use colonist to be founded but not to be upgraded. They can internally grow when some conditions are met without needing to use more colonists. So as KH doesnt have colonists they can upgrade the existing ones but not create new ones as they cant create colnies either.

    We will either find a way, or make one.


  11. #651

    Default Re: Fans suggestion thread for future releases

    Cheers Jervaj, I had misunderstood how the colony system worked. I thought you need colonists to upgrade polis, not just to found one.

  12. #652
    QuintusSertorius's Avatar EBII Hod Carrier
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    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by sigurdr View Post
    Cheers Jervaj, I had misunderstood how the colony system worked. I thought you need colonists to upgrade polis, not just to found one.
    Jervaj is right, you only need colonists to build a new polis_one - after that increasing Hellenisation and markets is all you need.

    However, every level of a Hellenistic Colony requires colonists.

  13. #653
    VINC.XXIII's Avatar Retired
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    Default Re: Fans suggestion thread for future releases

    I just saw the new Ligurian Swordsmen on Twitter, they're fantastic with horned helmets, its look like Pulica warrior helmet, love it

    Can I make a suggestion for eventual Ligurian levies?

    "Il pennato, una specie di roncola, attrezzo usato ancor ora in Lunigiana, stato considerato da alcuni studiosi l'arma nazionale degli Apuani. Stranamente per non raffigurato in nessuna statua-stele n presente nella panoplia delle tombe a cassetta.Sono invece presenti in un centinaio di incisioni rupestri attorno al M. Sagro diepoca difficilmente individuabile.Sembra che il pennato fosse consegnato agli adolescenti come iniziazione. Potrebbeessere stato usato prima della completa celtizzazione delle armi degli Apuani o chenon "meritasse" di essere sepolta col guerriero non essendo di uso esclusivamente bellico."

    http://www.arsmilitaris.org/pubblica...0%20APUANI.pdf

    Specifically about this tool-weapon found in Northern Italia

    http://www.simbolisullaroccia.it/arc...amePennate.pdf

    Le incisioni rupestri della
    Foce dell'Anguillara


    (Arni, Lucca )

    Gruppo Archeologico Pisano
    http://www.comune.pisa.it/gr-archeol...awt/penn_a.htm
    Last edited by VINC.XXIII; May 29, 2016 at 03:30 AM.
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  14. #654

    Default Re: Fans suggestion thread for future releases

    I know how to make it to where all factions can convert camps to cities, but how do I add stronger Seleukid governments to Greece?
    Democracy is beautiful in theory; in practice it is a fallacy.

    http://www.twcenter.net/forums/showthread.php?t=514102

  15. #655

    Default Re: Fans suggestion thread for future releases

    Hi. I intalled mod again. Great work is done, this is true art.
    Things that in my opinion would be great to improve are :
    1) Campaing AI (but i've seen its already done in 2.2). So i guess this is already good!
    2) Campaing map textures reworked, like for example how egypt part is reworked for 2.2. https://twitter.com/EBTeam?ref_src=t...Ctwgr%5Eauthor It looks great . I hope we one day see entire(most ) of map having that kind of quality.
    3) Armored horses (cataphracts) looks somehow too widespread.

    Dont think im here with only negative traits. This mod is great, and can be even greater. Its simply art, like what rome 2 should look like. Too bad that we have hardcoded limits.

    Cheers.

    EDIT :
    here are pictures about that widespread horses that im talkign about
    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 


    Are there plans to change this ?

  16. #656

    Default Re: Fans suggestion thread for future releases

    Those are three pictures of the same unit, that is the single heaviest unit in the whole game, while also being the one to field them. How does that make a general point on cavalry armour?


  17. #657
    alex33's Avatar Ordinarius
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    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by Moros View Post
    Those are three pictures of the same unit, that is the single heaviest unit in the whole game, while also being the one to field them. How does that make a general point on cavalry armour?
    I think he meant that the armour is so wide that it "eats" the legs of the rider



  18. #658

    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by alex33 View Post
    I think he meant that the armour is so wide that it "eats" the legs of the rider
    True dat. 3d is a cruel mistress.

  19. #659

    Default Re: Fans suggestion thread for future releases

    is it possible to visually alter the 3d models that agents have on the campaign map? i.e. turning a merchant's model into a 'building/fort'? if so, the idea is to turn merchants into trading colonies/latifundia etc. you'd still be able to recruit only one per city and only when the required city upgrade and infrastructure are developed (advanced farming/irrigation, commercial buildings of higher levels). then the merchant can be 'recruited', moved out of the settlement and placed onto the necessary trading resource on the campaign map, just like with regular merchants. the trick is to have merchants' models as something else (turned into colonies, farming complex etc) and to permanently immobilise them once on the right tile (again, if possible).
    iirc, some of the trading colonies etc are embedded into building tree upgrades but using merchant mechanic (if at all possible) would free up those slots and allow for a physical manifestation of the said colonies etc on the map. this could be a little additional feature allowing setting up the actual trading colonies on the map that would generate a little extra income depending on the trading resource (just like regular merchants do).

  20. #660

    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by alex33 View Post
    I think he meant that the armour is so wide that it "eats" the legs of the rider
    Thats exatly what i ment.
    well thats what i wanted to do. to post images of same unit. I can post of others mounts that have armor or 'skins' on them. They all have fatness around chest and on legs when wearing some type of armor on horse.they look to wide.
    check how there for example have normal armor, that not spread, and is ont wide. do you understand what i am trying to say ?
    Spoiler Alert, click show to read: 


    While those are somehow fat , wide..

    Spoiler Alert, click show to read: 


    EDIT:
    I found out what problem is!

    Some mounts that are with armor (or skin) on them have not being correctly put on body.
    For example, check this empy space betwen horse and armor:
    Spoiler Alert, click show to read: 


    Thats why they look so unrealisticly fat and wide

    there are of course mounts that are being done good (horse and armor close to each other). Look how good they look from front
    Spoiler Alert, click show to read: 


    There is no fatness and widness on horse.

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