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Thread: Fans suggestion thread for future releases

  1. #421

    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by CenturionMarius View Post
    Ahh I see, I used to think that the Companions were a title not a unit consisting solely of Makedonians. Didn't Alexander The Great integrated Persian royals to the Hetairoi? If so wouldn't the Seleucid deployed "Eastern" Hetairoi instead of a Macedonian ones? I'm very much likely to be mistaken though
    I'm not certain of the exact answer, but I know Alexander's attempt at fusion was greatly resented by most of his (Makedonian/Greek) soldiers and abandoned by the Successors for the most part on his death.

  2. #422

    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by QuintusSertorius View Post
    I'm not certain of the exact answer, but I know Alexander's attempt at fusion was greatly resented by most of his (Makedonian/Greek) soldiers and abandoned by the Successors for the most part on his death.
    Ancient racism!!

    Kinda reminds me of how tough the "Macedonian Lancers" in R:TW when all I have is the medium cavalry as The Greeks. There are sources saying (yep its mostly wikipedia, sorry about that) that it suggests Hetairoi is more a title rather than a pure Macedonian elite unit. But it is possible that the unit possess a breed of Macedonian horses and well versed in Macedonian combat style, in a way they are Macedonian cavalry.

    P.S: Im going to take "The Age of Alexander The Great" course later this year, hopefully I could improve my knowledge a bit on these subjects rather than just making speculations!

  3. #423
    alex33's Avatar Centenarius
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    Default Re: Fans suggestion thread for future releases

    the seleucid army had as far as i know 2 different royal squadrons one was the normal heitairoi who where sons of military settlers (makedonians) and then there was the agema which where easterners like medians. I think it would be great to see the seleucid agema cav as a unit in eb 2 tbh. (source the seleucid army by Bezalel Bar-Kochva)



  4. #424

    Default Re: Fans suggestion thread for future releases

    It always irked me that there are two units, who were actually one - Thureophoroi and Makhairophoroi (might have messed up the spelling, nvm). I know that it is because of the game limitation that only allows two weapons, and that there is a true need for two separate units under such circumstances. But the classification is wrong. Arent "Makhairophoroi" Thureophoroi as well?

    Suggestion: Rename both units. The spear unit should be named Thureophoroi *D* - for Dory, and the sword unit should be named Thureophoroi *M* - for Makhaira. Unit cards are already different, so players wont be confused. My obsessive desire for accuracy will be satisfied lol.

    Question: Will there be a sword armed version of the Thorakitai? It is a nice idea and relies on the same principle established by the team for the Thureos units.
    Last edited by Rad; January 21, 2016 at 04:28 AM.

  5. #425

    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by romanius24 View Post
    I would love some sort of politics change late game. I couldnt care less about an "Augustan army reform" though.

    I think a cool idea would be to make it harder to maintain an empire late game. The stronger you get the more disloyal and greedy the generals should get and try to take power(which happened so many times).

    You have a huge empire with lots of money and armies fighting some war in the east when suddenly you lose a few regions in Spain(or anywhere) and have to fight a rebellion there.
    Maybe you can use traits/scripts to weaken your empire with all kinds of problems late game.

    I know Roma Surrectum 3 is doing something like this in RTW and their plan is to have this feature for more than just Rome.
    A Roman shadow faction like Kingdoms Britannia so the last gasp is a mad rush to put out many fires due to failing a loyalty check and fighting a powerful doppelganger. It would be an ancient world war. It could be happening everywhere with likely full mercenary pools and powerful units with high chevrons.

    Much of the game is steamrolling the AI. With the above implemented...it's payback time.

    Knowing it happens in the last 100 turns would induce paranoia and trying to balance everything. Then examining all the governors and fretting over who would flip.

    Bad planning might result in a huge domino effect on the flanks, and especially poor planners might lose their best stacks at the front, and have little to no protection.
    Last edited by RubiconDecision; January 22, 2016 at 04:04 AM.

  6. #426
    Cohors_Evocata's Avatar Centenarius
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    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by RubiconDecision View Post
    A Roman shadow faction like Kingdoms Britannia so the last gasp is a mad rush to put out many fires due to failing a loyalty check and fighting a powerful doppelganger. It would be an ancient world war. It could be happening everywhere with likely full mercenary pools and powerful units with high chevrons.

    Much of the game is steamrolling the AI. With the above implemented...it's payback time.
    The issue is that such a shadow faction takes up a faction slot, which can only be tied to one other faction (in this case, Rome). Rome wasn't the only faction which knew civil wars during this period and faction slots are limited enough as it stands. Rome is basically the easiest faction in the game atm, because their troops are of an above-average quality, they start out with a solid economic basis (in the form of central Italy) and without too many non-Eleutheroi neighbors on its doorstep. I suggest trying out e.g. Pontus if you want a larger challenge.

    As for late game challenges, there are some plans floating around in the team, but those are still at a very early stage, so no promises made there.
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  7. #427

    Default Re: Fans suggestion thread for future releases

    Indeed, shadow factions are a non-starter. We don't have faction slots to spare, and we're certainly not going to use them to give one faction special treatment.

    What we are working on is faction resurrection, for those who cannot horde. So that unrest in an important former centre for a dead faction can lead to someone raising their banner again.

  8. #428

    Default Re: Fans suggestion thread for future releases

    Can we see in future Pontic/Armenian/Numidian pseudo legionaries?

  9. #429

    Default Re: Fans suggestion thread for future releases

    I think we kinda have those already.

  10. #430
    alex33's Avatar Centenarius
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    Default Re: Fans suggestion thread for future releases

    I'm not sure I heard anything about this but i will always have to say that I'm against the inclusion of "legionaries" for those factions. Those troops couldn't exist ingame if the romans would die after a hundred turns. However if a unit like pontic thorakitai + armenian medium infantry (sword + theureos + Armour) would return from eb1 which are a fusion of galatian + hellenistic + roman styles you could in theory have a similar unit to "pseudo legionaries". just my 2 hemitetartemorion



  11. #431

    Default Re: Fans suggestion thread for future releases

    I bet a Roman Civil War would be wildly popular though.

    The first 70 turns are waiting to build up such that the AI factions are stronger and have large armies. A couple of custom campaigns set many years forward, would be appreciated. Then the game begins very tough but needs more named units and with proper family trees and children.

    218 BC 2nd Punic War begins.
    149 BC 3rd Punic War begins.
    53 BC Caesar in Gaul.

    All three would be awesome.

    All three would be enjoyable as other kingdoms taking advantage of those situations.
    Last edited by RubiconDecision; January 22, 2016 at 04:40 PM.

  12. #432
    Cohors_Evocata's Avatar Centenarius
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    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by alex33 View Post
    I'm not sure I heard anything about this but i will always have to say that I'm against the inclusion of "legionaries" for those factions. Those troops couldn't exist ingame if the romans would die after a hundred turns. However if a unit like pontic thorakitai + armenian medium infantry (sword + theureos + Armour) would return from eb1 which are a fusion of galatian + hellenistic + roman styles you could in theory have a similar unit to "pseudo legionaries". just my 2 hemitetartemorion
    Tbh I've been wondering about this for a while now, as I've been thinking of the possibility of there having been a general shift towards a thureos / scutum based form of infantry armed with javelins and melee weapons (perhaps more specifically swords) and armored to varying degrees during this period. I mean: in the Hellenistic world we see the adoption of the thureos, in Iberia the adoption of the scutum and among various peoples (including the Romans) we see (or at least, I see ) a progressive gain in level of armor worn by warriors. I believe it was RTR VII which theorized that this was in a sense the development of a uniform 'western Mediterranean' style of warfare (of which Rome would not be so much the creator as the product), in contrast e.g. the older hoplitic model. It may be worth to open a separate thread for this, but now is not the time for that ().
    I tend to edit my posts once or several times after writing and uploading them. Please keep this in mind when reading a recent post of mine. Also, should someone, for some unimaginable reason, wish to rep me, please add your username in the process, so I can at least know whom to be grateful towards.

    My thanks in advance.

  13. #433

    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by RubiconDecision View Post
    I bet a Roman Civil War would be wildly popular though.

    The first 70 turns are waiting to build up such that the AI factions are stronger and have large armies. A couple of custom campaigns set many years forward, would be appreciated. Then the game begins very tough but needs more named units and with proper family trees and children.

    218 BC 2nd Punic War begins.
    149 BC 3rd Punic War begins.
    53 BC Caesar in Gaul.

    All three would be awesome.

    All three would be enjoyable as other kingdoms taking advantage of those situations.
    Not worth wasting a valuable faction slot just for the sake of Roman gameplay. Sorry, but like I said not going to happen, we are not sacrificing faction slots for shadow factions. End of.

  14. #434
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by RubiconDecision View Post
    I bet a Roman Civil War would be wildly popular though.

    The first 70 turns are waiting to build up such that the AI factions are stronger and have large armies. A couple of custom campaigns set many years forward, would be appreciated. Then the game begins very tough but needs more named units and with proper family trees and children.

    218 BC 2nd Punic War begins.
    149 BC 3rd Punic War begins.
    53 BC Caesar in Gaul.

    All three would be awesome.

    All three would be enjoyable as other kingdoms taking advantage of those situations.
    Well we can't spare a faction slot for romans but something will be done for our roman friends, don't worry.
    Under the Patronage of Veteraan.
    Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.


  15. #435
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: Fans suggestion thread for future releases

    I am not roman fan, as long as there are hellenistic factions to fight but after the last hellenistic faction is gone we must side with romans to fight the barbarians
    Under the Patronage of Veteraan.
    Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.


  16. #436

    Default Re: Fans suggestion thread for future releases

    I am a great fan of Rome, and I say no to any shadow faction, civil war etc. 2 free faction slots, two NEW factions, thank you very much.

  17. #437

    Default Re: Fans suggestion thread for future releases

    I'm not sure if recommending other mods is kosher or not, but I downloaded a Roman Civil War based on De Bello Mundi if you want your Roman (and LS) fix.
    FREE THE NIPPLE!!!

  18. #438

    Default Re: Fans suggestion thread for future releases

    KH, Macedonian, and Epeiros don't seem to expand but wait to see what the other does, and that stifles their growth. Even with tons of money and mercs, they sit there.
    ...
    There's an awful high chance of Roman family members getting bad traits.

    Meanwhile there's too few positive loyalty modifiers or piety. It's very easy to get negative command, and intentionally allowing the AI to expand for a better complicated game is penalized.

    But a descr_strat set in the years listed above would establish a strong AI base and allow for reasonable battles.
    ...
    Adjusting corruption so 100k is easy to maintain, free upkeep in settlements and forts, high income, high starting merc pools, results in more calmness with the AI seizing the independent settlements, and as Rome acting diplomatically to create alliances for that positive peace in the West. That helps trade, and with trade income high, the AI doesn't attack itself.

    Helenistic and Ptolemy create a central coalition. In the far East, they try to tear each other apart for mastery.

    All of which positively benefits defense and infrastructure versus foolish early wars in the first 70 turns.
    ...
    It seems odd there's no positive trait for romans building temples of battle. I am not interested in better law, farming, or ever building fun or fertility. Certainly temples of forge, or temples for Neptune or Poseidon would make sense.

    As cities grow huge, then taxation creates so much unrest from the mob, that "fun" buildings maintain happiness but add terrible decadence...which affects the Royal Courts among the elite, who then get bad traits.

    Thus temple stacking would eventually occur for all but fertility. But one temple of fertility might ameliorate infertility in a named character.

    You desire giant war machines for epic multistack battles against each other like pugnacious dancing.

    Stacking temples in groups should mostly add happiness and Piety, but confer positive and negative character traits.

    You always want characters to build infrastructure to attract specialists(ancillaries), but you don't always want to build more rowdy soldiers because that creates unrest. More gambling, prostitution, violence, upkeep, etc unless redeployed out to the frontier.

    Those "forts" are ways to reduce upkeep, maintain a high defense, but outside the settlements, for more field battles. High merc pools and more money = the AI can recover from surprise invasions without standing armies.
    Last edited by RubiconDecision; January 23, 2016 at 12:33 AM.

  19. #439

    Default Re: Fans suggestion thread for future releases

    i have been doing some reading about roman tax farmers recently and i think that if they could be implemented they could add a great element of role playing in the game. They might be a Rome only building- i don't know enough about the ways that other factions administered foreign regions to say for sure. They could be buildable in allied governments in certain regions, eg pergamum, halicarnassos etc. They would greatly increase the income received from a province at the expense of public order. this could be implemented through a building that is available to be built under certain circumstances. maybe it would also make a governor in the province receive bad traits. i think that it would be a great way to make the rome campaign harder, but entirely voluntary. its just a thought i had, i would like to hear what people think of the idea.

  20. #440

    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by jvasss View Post
    i have been doing some reading about roman tax farmers recently and i think that if they could be implemented they could add a great element of role playing in the game. They might be a Rome only building- i don't know enough about the ways that other factions administered foreign regions to say for sure. They could be buildable in allied governments in certain regions, eg pergamum, halicarnassos etc. They would greatly increase the income received from a province at the expense of public order. this could be implemented through a building that is available to be built under certain circumstances. maybe it would also make a governor in the province receive bad traits. i think that it would be a great way to make the rome campaign harder, but entirely voluntary. its just a thought i had, i would like to hear what people think of the idea.
    I think that's basically already implemented by the Aedes Negotiarium ( i think that's the name) and simmilar buildings of different level. They add trade revenue and culture bonuses but reduce public order

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