Originally Posted by
Rad
Suggestion: No Augustan Reforms for the Romans, or make them entirely optional at least.
Reasons: Units are essentially the same, having the same stats and AOR, but they need to be remade visually, which will press the team. Also, the reforms have to be programmed in and the units will use unit slots. Game wise, it isnt practical to have yet another change of units one is able to recruit, thus making your old (but freaking awesome Marian ones!) ones obsolete in the sense that you cannot train or retrain them... in the last 150 turns or so. As an EB1 Roman fan, I always looked forward to the Polybian reforms, because of the improved unit stats and models. I endured the bother of the mid game Marian reforms because of the same reasons... but to do it again, late game for what to me was a minor change? Nah, no thanks.