Originally Posted by
Ingvarr1
A different idea for BAKTRIA INDEPENDENCE script.
As it is Baktria gets independence if they defeat Seleukid punitive expedition, win 6 battles against Seleukids and conquer 3 Seleukid settlements.
What's pretty common occurance (I played several games from start) is that A-Margiane (Seleukid settlement) rebels in the initial turns. If you are Baktria you can't just wait, you have to rush and take it, as Pahlavans would do otherwise. So, this settlement normally Seleukids loose.
Next, you get A Areia from Seleukids as a part of the mission. There are two settlements gained from Seleukids, before the war of independence even starts, and it's pretty common IMO that a Baktrian player would take hold of those 2 settlements.
When I planned to start the war of Independence contemplating the 3 settlements (the 2 above just don't count), Pahlava started the war, too. They quickly won Asaak and Syrinx, and started moving deeper into Persia. They forced my hand, I had to move too, as I was afraid they'll take my Independence targets near my borders. I was practically left with Prophthasia, Harmozeia and Persepolis, that was the only logical route if you take Pahlavans into the account.
So, to gain the independence of my far away kingdom, I was supposed to practically control all the northern shores of Persian gulf, and it felt wrong. I think that script didn't predict the very likely event of player already holding two Seleukid settlements before the independence war.
So, IMO, a better solution would be, for Baktria to win independence:
1) win 6 battles (as it already is)
2) defeat the Seleukid punitive expedition (as it already is)
3) control the far eastern greek provinces that could be considered core provinces of (future) Baktrian Kingdom (Baktria, Oskobara, Marakanda, A. Margiane, A. Areia, A. Eschate). If this may be too easy, you can add Orthospana and/or Prophthasia to the list.