State of Mind
took an arrow to the knee
Re: Fans suggestion thread for future releases
I should point out that every single mod out there that I've ever played (even in RTW) has something like this implemented simply because it is in fact balancing rather than unbalancing. EBII's is actually pretty gentle compared to some I've seen which feature continuous help no matter the circumstance.
There is literally nothing we can do in regards to the AI and how it interacts with its financial state, all of that is hardcoded behaviour except for a few 'minor' changes to its personality i.e. what building types it prioritizes over others and even then that often gets overridden by unit recruitment priorities and an inability to handle or control debt. Keep in mind the AI just like you starts off in debt often, and since it won't ever disband its units etc etc... It will simply drop straight into endless debt while choosing to defend its cities and never really take opportunity to expand.