Originally Posted by
Pooploop
I know this request must be done to death, but it has to be said: can EBII's team make javelins/javelin-users more effective? Doesn't matter if they're on horse or on foot...as of what I remember (the state of the mod at least a year ago), discharges of javelins were terribly underwhelming in-game. My personal opinion is that unshielded infantry or unarmored horses (not the riders per say!) have to be WAY more vulnerable to bolts hurled by the more elite javelineers. I mean, c'mon so many beasts (e.g. lions, boars, mammoths) tougher and more agile than horses have been reliably brought down by crappier-made ancient "javelins" (sharpened wooden sticks in some cases), and the precision and accuracy required to get through the gaps of average body or limb armor (not those of the cataphract riders, duh) in the period the mod is set in should be quite reachable by the elite javelineers on hand (e.g. eastern cavalry, numidians, cretans). When more than half the infantry/cavalry in this game launch a couple of javelins before closing in, you'd think the weapon itself should be way deadlier than how the mod portrays it across all cultures, right? Note: not asking that javelin throws be like a rifle volley, but when nearly 60 bolts are hurled straight into a mass of TIGHTLY packed, UNARMORED (the horses OK!) cavalry moving straight towards the discharge, and only 5 die...that's REALLY unrealistic. You'd expect probably like 10-15 dead, or their momentum terribly muddled.
(PLEASE READ FOLLOW UP EVEN IF YOU DISAGREE WITH ABOVE PARAGRAPH):
Considering the constraints of the m2tw system, and the fact I'm not a modder of this project, feel free to disregard my previous statements. I have a feeling the math/formulas you guys did to calculate and balance weapon damages can't account for specific versus cases, like javelins vs unshielded infantry or unarmored steed cavalry. Also, if it simply doesn't fit how effective javelins historically were, feel free to educate me! I'll gladly listen and devour all sources forwarded to my ignorant self. However, I stand firm on SOME sort of improvement for units which the javelin is the primary weapon. They simply are really underwhelming as a projectile (in-game). I suggest that the "pure (as close as possible to the term)" javelineers (either mounted - if so then include horse archers - or on foot) be either given more ammo (so more damage over a long period of time), or they be made way more agile. I don't mean they approach flash levels of velocity, but have definite speeds or acceleration rates that their heavier armored brethren simply can't catch up to. It should be as if they're always a few meters ahead, or they simply turn or maneuver way smoother. I read histories on the Punic Wars, and compare the numidian cav there to what's on EB2, and their riding skills really disappoint.