Re: Med2ModLauncher - A new launcher for Medieval II Total War
There are tools in there that I use for development of my mods: EDU checker and EDB checker, as well as Script checker and several other - I keep them there for ease of use and easy path assignment. You could search for folders with CFG files in them - every mod has (to have) one.
If you know your way around programming you might want to have a look if this tool can be updated (or incorporated). It is based on creating registry entries for the Steam launcher for each mod. Get in touch with the original author of the program before you work on it to obtain permission.
Personally I think the universal batch file is the most convenient method as you only have to apply it once and then use desktop shortcuts to start the mods. All the latest mods use the principle already. For a working set up you can have a look at my basic mod folder.
Last edited by Gigantus; May 03, 2015 at 09:48 AM.