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Thread: Imperium Romanum - Roman Civil War Mod (Based on DBM)

  1. #161

    Default Re: Imperium Romanum - Roman Civil War Mod (Based on DBM)

    Looks amazing mod! Good job!

  2. #162
    isa0005's Avatar Campidoctor
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    Default Re: Imperium Romanum - Roman Civil War Mod (Based on DBM)

    Any plans for an update at all? If so, can we get a progress report maybe?

  3. #163
    KEA's Avatar Senator
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    Default Re: Imperium Romanum - Roman Civil War Mod (Based on DBM)

    Yes, there are plans for an update. I already have created a new trait system, inspired by the S2TW traits

  4. #164
    dalapto's Avatar Libertus
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    Default Re: Imperium Romanum - Roman Civil War Mod (Based on DBM)

    Quote Originally Posted by KEA View Post
    Yes, there are plans for an update. I already have created a new trait system, inspired by the S2TW traits
    How will that work, saying as there isn't an actual skill/trait interface and only a list in M2TW?

  5. #165
    KEA's Avatar Senator
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    Default Re: Imperium Romanum - Roman Civil War Mod (Based on DBM)

    Quote Originally Posted by dalapto View Post
    How will that work, saying as there isn't an actual skill/trait interface and only a list in M2TW?
    No, that's indeed not possible. What I have done (and am currently testing) is a system that somewhat simulates the character picking the next skill according to his traits.

    characters acquire experience in admin and military, as well as "personality". This gives them certain level in that drill which in return allows them to acquire skills and virtues (or vices).

    current state of the system:
    Spoiler Alert, click show to read: 

    ;---------------------------------------------------------------
    ; MILITARY SKILLS
    ;---------------------------------------------------------------
    ; Leader
    ; Tactican
    ; Strategist
    ; TimorHostum
    ; Insidiosus
    ; Speculator
    ; Spoliator
    ; Defensor
    ; Designator
    ; Heros
    ; Bellicosus
    ; Peditatus
    ; Equitatus
    ; Obsidiator
    ;===============================================================
    ;===============================================================
    ;---------------------------------------------------------------
    ; ADMIN SKILLS
    ;---------------------------------------------------------------
    ; Sectator
    ; Magistratus
    ; Specimen
    ; Mercator
    ; Orator
    ; Vigil
    ;===============================================================
    ;===============================================================
    ;---------------------------------------------------------------
    ; VIRTUES AND VICES
    ;---------------------------------------------------------------
    ; Clementia
    ; Humanitas
    ; Comitas
    ; Honestas
    ; Dignitas
    ; Prudentia
    ; Salubritas
    ; Pietas
    ; Veritas
    ; Iustitia
    ; Frugalitas
    ; Firmitas
    ; Severitas
    ; Gravitas
    ; Virtus
    ; Disciplina
    ; Constantia
    ; Industria
    ; Auctoritas
    ; Superbia
    ; Invidia
    ; Gula
    ; Avaritia
    ; Acedia
    ; Ira
    ; Luxuria
    ;===============================================================
    ;===============================================================
    ;---------------------------------------------------------------
    ; BASE TRAITS
    ;---------------------------------------------------------------
    ; MilitaryExperience
    ; AdminExperience
    ; PersonalExperience
    ; MilitaryTalent
    ; AdminTalent
    ; Sanguis
    ; MelasKhole
    ; Khole
    ; Phlegma
    ;===============================================================

  6. #166

    Default Re: Imperium Romanum - Roman Civil War Mod (Based on DBM)

    Looks great

  7. #167

    Default Re: Imperium Romanum - Roman Civil War Mod (Based on DBM)

    Hi
    I just installed the mod but I can't start it.
    I have the steam version of the game

  8. #168

    Default Re: Imperium Romanum - Roman Civil War Mod (Based on DBM)

    when a roman faction surrenders all its possessions to you when it dissolves could you make them still retain their legions instead of degrading them to auxiliaries? it would help enormously in the expansion of the whole empire thanks

  9. #169
    KEA's Avatar Senator
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    Default Re: Imperium Romanum - Roman Civil War Mod (Based on DBM)

    Quote Originally Posted by legend of rome ii View Post
    when a roman faction surrenders all its possessions to you when it dissolves could you make them still retain their legions instead of degrading them to auxiliaries? it would help enormously in the expansion of the whole empire thanks
    Ah I see, that's a problem with the ownership of the Legions and not intended. I see to get it fixed for the next draft.

  10. #170

    Default Re: Imperium Romanum - Roman Civil War Mod (Based on DBM)

    I can run the game with steam as like as DBM,but few turns later I get CTD.Could you help me please?

  11. #171
    KEA's Avatar Senator
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    Default Re: Imperium Romanum - Roman Civil War Mod (Based on DBM)

    I need some more information about the problem, please

  12. #172
    isa0005's Avatar Campidoctor
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    Default Re: Imperium Romanum - Roman Civil War Mod (Based on DBM)

    Quote Originally Posted by KEA View Post
    No, that's indeed not possible. What I have done (and am currently testing) is a system that somewhat simulates the character picking the next skill according to his traits.

    characters acquire experience in admin and military, as well as "personality". This gives them certain level in that drill which in return allows them to acquire skills and virtues (or vices).

    current state of the system:
    Spoiler Alert, click show to read: 

    ;---------------------------------------------------------------
    ; MILITARY SKILLS
    ;---------------------------------------------------------------
    ; Leader
    ; Tactican
    ; Strategist
    ; TimorHostum
    ; Insidiosus
    ; Speculator
    ; Spoliator
    ; Defensor
    ; Designator
    ; Heros
    ; Bellicosus
    ; Peditatus
    ; Equitatus
    ; Obsidiator
    ;===============================================================
    ;===============================================================
    ;---------------------------------------------------------------
    ; ADMIN SKILLS
    ;---------------------------------------------------------------
    ; Sectator
    ; Magistratus
    ; Specimen
    ; Mercator
    ; Orator
    ; Vigil
    ;===============================================================
    ;===============================================================
    ;---------------------------------------------------------------
    ; VIRTUES AND VICES
    ;---------------------------------------------------------------
    ; Clementia
    ; Humanitas
    ; Comitas
    ; Honestas
    ; Dignitas
    ; Prudentia
    ; Salubritas
    ; Pietas
    ; Veritas
    ; Iustitia
    ; Frugalitas
    ; Firmitas
    ; Severitas
    ; Gravitas
    ; Virtus
    ; Disciplina
    ; Constantia
    ; Industria
    ; Auctoritas
    ; Superbia
    ; Invidia
    ; Gula
    ; Avaritia
    ; Acedia
    ; Ira
    ; Luxuria
    ;===============================================================
    ;===============================================================
    ;---------------------------------------------------------------
    ; BASE TRAITS
    ;---------------------------------------------------------------
    ; MilitaryExperience
    ; AdminExperience
    ; PersonalExperience
    ; MilitaryTalent
    ; AdminTalent
    ; Sanguis
    ; MelasKhole
    ; Khole
    ; Phlegma
    ;===============================================================
    Sounds great!

  13. #173
    isa0005's Avatar Campidoctor
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    Default Re: Imperium Romanum - Roman Civil War Mod (Based on DBM)

    Any news?

  14. #174
    Iron Aquilifer's Avatar Protector Domesticus
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    Default Re: Imperium Romanum - Roman Civil War Mod (Based on DBM)

    After two players to participate in a HS using this great mod. Here is the thread. Even if you have never even heard of a hotseat before, I would love for this to be your introduction.

    Many thanks

  15. #175
    KEA's Avatar Senator
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    Default Re: Imperium Romanum - Roman Civil War Mod (Based on DBM)

    Excellent. I am seriously short with spare time ATM, otherwise I would join too

  16. #176

    Default Re: Imperium Romanum - Roman Civil War Mod (Based on DBM)

    I just downloaded this today. For a year now, I have been trying to force myself to like Rome II. Yes, the battles and units look pretty...but I can never get myself to play more than 20 or 30 turns without quitting...usually for months. This mod (and DBM and EB II ) are really very good even now!

    On another note, my one comment is that on the Sulla v. Marius campaign the legionaries, at least for Sulla's Rome, look a little late for that time period. Is there any plan to change them later on?
    Originally Posted by Tyer032392:
    "The problem about having troops killing soldiers is that if CA implemented that, than they will earn the ire of Jack Thompson, and that is something CA doesn't need. If anyone doesn't know who he is, google "Jack Thompson"."

  17. #177
    KEA's Avatar Senator
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    Default Re: Imperium Romanum - Roman Civil War Mod (Based on DBM)

    All units are from DBM. I can't make new ones because I am lacking the required skills and software.

  18. #178

    Default Re: Imperium Romanum - Roman Civil War Mod (Based on DBM)

    I understand! Thanks [ed. I played again and I think at least in DBM some of the legions have a more early appearance with montefortino helmets etc.]. I am not sure how to change recruitment availability though etc.
    Last edited by Fabricus; July 10, 2015 at 07:49 AM.
    Originally Posted by Tyer032392:
    "The problem about having troops killing soldiers is that if CA implemented that, than they will earn the ire of Jack Thompson, and that is something CA doesn't need. If anyone doesn't know who he is, google "Jack Thompson"."

  19. #179
    KEA's Avatar Senator
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    Default Re: Imperium Romanum - Roman Civil War Mod (Based on DBM)

    Those are the Pre-Marian Principes. I had thought of them too but they also wear pectorales and other rather early republican gear. So I decided to not use them.

    I would not recommend to change anything with recruitment in this mod unless you are seasoned in working with rather complex EDBs

  20. #180

    Default Re: Imperium Romanum - Roman Civil War Mod (Based on DBM)

    I won't try, I did once for a Rome II mod, but ended up having to reinstall the whole game! This is a wonderful mod though, I like the idea of smaller campaigns, also love the victory conditions!
    Originally Posted by Tyer032392:
    "The problem about having troops killing soldiers is that if CA implemented that, than they will earn the ire of Jack Thompson, and that is something CA doesn't need. If anyone doesn't know who he is, google "Jack Thompson"."

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