It starts with Sulla and ends with Aurelian. No Diocletian in this version.
What problems are you having with the map in geomod?
Give a man a fish you feed him for a day, teach a man to fish you feed him for a lifetime.
cant read?
I get nothing but a CTD. Do you need DBM installed first?
Look in the folders and make sure it goeswith no extra folders in between, and the .bat and .cfg files are in the Imperium_Romanum folder.Code:Med2 folder > mods > Imperium_Romanum > data
Cool!
PARADAMED's PROJECTS FOR THIRD AGE TOTAL WAR! CLICK HERE
The more units for the fiefdoms submod //\\ The Marka barded horses submod//\\The wolf, the eagle and the crebain submod
Okay I got it working. Earlier, I tried a custom battle and selected "All" and that makes it crash. The campaign works fine and the custom battles work as long as you don't select "All" for the era. Sorry for my mistake.
I have a problem with launching pompei campign(first triumvirate) it's crash on finishing loading screen.
Logs:https://www.sendspace.com/file/geen5g
I need the game log, not the script log. See here: http://www.twcenter.net/forums/showt...1#post14506239
Enjoying the game so far. I have finished two campaigns, one as Vitellius and the other one as Maximus Thrax.
Now, some things that I think could be improved.
- Some scripts, like areas rebelling (Batavians e.g) or generals switching sides (I don't know if this is already present)
-3rd century legionares units (this is a minor complaint) and more units, in general (barbarian auxiliares
-The ability to raise legions if you have the money/need. Specially if you own Rome
That's very problematical because this mod doesn't use the rebels save for placeholders: as you might have seen, no one is at war with the slave faction. The reason is that I don't want the AI to be wasting itself on rebel settlements. "Shadowing" on the other hand wouldn't work either because this would have to be the same for all scenarios. The only way I could think of would be to add a sixth Roman "master faction" that is used as scripted rebels (even though all but one Roman factions in each scenario already do represent rebel factions, sort of)
That's the reason why it ends in the 3rd Century. For the following scenarios I would need a new set of Late Roman units. When you wish to have more variations in Auxilia check the earlier scenarios (up to 08). In some of these battles, the only Roman units on the battlefield are the bodyguards.-3rd century legionares units (this is a minor complaint) and more units, in general (barbarian auxiliares
You can raise legions, for example as Vitellius in Augusta Treverorum. You would also be able to do so in Rome, even though when you had conquered it you would need to wait for the pool to replenish.-The ability to raise legions if you have the money/need. Specially if you own Rome
OK here's the log:
https://www.sendspace.com/file/cl3l2m
Nope other scenarios doesn't work too.
I have simply question for the players: I'm very interested crisis of the empire on mid III centyry and I want to know how roman troops looks like?
Is this copy uniforms and weapons from early principate, mid I century or any simillar?
Thanx for answer...