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Thread: Imperium Romanum - Roman Civil War Mod (Based on DBM)

  1. #241

    Default Re: Imperium Romanum - Roman Civil War Mod (Based on DBM)

    Quote Originally Posted by Slaytaninc View Post
    The first campaign starts right before Sulla's march on Rome and while there's some dispute about the actual existence of Marius's reforms there is no longer a real distinction between Hastati and Principes so they're all the same cohorts now.

    What is important to keep in mind when installing and playing this mod?

    I like this mod, too bad there won't be a patch for it anymore.

  2. #242

    Default Re: Imperium Romanum - Roman Civil War Mod (Based on DBM)

    How to open and play this mod? Is this working stand alone or need I DBM also??? When I tried to start with "Gioca DBM' I have communication no found kingdoms exe. Any solutions?

  3. #243
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    Default Re: Imperium Romanum - Roman Civil War Mod (Based on DBM)

    Quote Originally Posted by zig&sharko View Post
    How to open and play this mod? Is this working stand alone or need I DBM also??? When I tried to start with "Gioca DBM' I have communication no found kingdoms exe. Any solutions?
    In the main folder for the game, copy the medieval2 executable and rename it to kingdoms.

  4. #244

    Default Re: Imperium Romanum - Roman Civil War Mod (Based on DBM)

    I'd found solution. I do not understand idea why the roman troops in the III century ad have the same apereance like 2 century before in the Caesar' period? This mod should be end on the "yaer of the 4 emperours"
    Last edited by zig&sharko; January 21, 2020 at 12:36 PM.

  5. #245

    Default Re: Imperium Romanum - Roman Civil War Mod (Based on DBM)

    I'm playing Sertorius in Pompey the Great campaign. I can't recruit ships, any solution to recruit ships?

  6. #246

    Default Re: Imperium Romanum - Roman Civil War Mod (Based on DBM)

    Is there an English txt file instead of a bin file?

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