I was thinking that it’s a bit weird that you and your enemies’ units in battle always have a maximum number. This takes away the immersion a bit for me.
Imagine if we were the true generals of our armies. We could divide our fighting force of, say 5,000 men, into more realistic-sized units.
Why make a line of 10 units when you can make a line of one unit? Why move 10 units at once when you can make 10 units into one unit and move them all together as one?
If you can see where I’m going… what I propose is a new system. The general chooses how to divide his army during the set up stage at the beginning of each battle. For example, we have 5,000 men in our army. During pre-battle setup, I choose to make a unit of 2,000 heavy swordsmen for a front line. I choose to make a 1,000 strong second line of swordsmen to support the central line. I put a 500 man unit of spears on each wing, a 500 man unit of archers on each wing, and a 500 man unit of cavalry to support each wing.
In this system I would propose that any one man can be separated from the unit during battle, whether by force or by general’s orders. If the player or AI wanted, he could detach 15 men from the 2,000-man front line to go and do whatever. He could even mix axemen and swordsmen if he wanted to. Basically, the unit system I propose is like silly putty. You can chop your armies all up into whatever sized bits you want, and when you need you can put them all back together again. Or chop them up even further.
Of course, units in their current state in TW games represent a chain of command. i.e 360 units led by one unit commander – this sort of emulates the structure of a Roman legion. But we could still keep this with the system I propose by assigning blocks of units commanders (centurions etc.) from a list of commanders available to that particular army.
Anyway, I’m rambling now, it would be good to hear people’s thoughts. It’s a pretty radical proposal that would have profound effects on campaign gameplay, for example recruiting men for an army.




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