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Thread: Idea how to return the Medieval 2 and the Rome 1 recrutment sistem back into Attila TW.Will this time the AI be competent. like in Vannila Attila TW???

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  1. #1
    FrozenmenSS's Avatar Senator
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    Default Idea how to return the Medieval 2 and the Rome 1 recrutment sistem back into Attila TW.Will this time the AI be competent. like in Vannila Attila TW???

    This idea from me,I think wont be new about the old Army management from the older games.And this is just talking in theory.Havent tested it yet.Keep that in mind..So lets begin.
    And some balancing for some faction groups.

    What If we remove all garnison units for all factions,
    we set the army cap to unlimited,
    in the case of attila we let the huns olny they can raze for balance reasons,
    make a bonus +1000 from sacking for all barbarians

    This way:
    - now garnisons will cost upkeep,because you have. to set for example 1 army with 4 units inside town A.
    - now posisioning your armies in your empire is more punishing if the player or the AI makes a mistake.
    - more interesting campaigns at the cost of a bit more micro managing on the campaign map.

    Negative side: the mini map when you control 50 regions will be full of army symbols.

    Same goes to the navies in the game.
    What you think guys ??? Will the Campaign AI manage this sistem??

    Want to hear your thouths about it, guys. After all - all those changes can be made easily (pointing to Rome 2 also)
    Last edited by FrozenmenSS; April 28, 2015 at 10:37 AM.

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    UMCenturion's Avatar Ducenarius
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    Default Re: Idea how to return the Medieval 2 and the Rome 1 recrutment sistem back into Attila TW.Will this time the AI be competent. like in Vannila Attila TW???

    Love the idea. I'm all for no garrisons...however, the only problem I have with the current versions of tw, is that an army requires political generals. I wish that we could have small armies with captains and such to use as garrisons. other than that it may work. It will certainly take a lot of testing and balancing.

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  3. #3

    Default Re: Idea how to return the Medieval 2 and the Rome 1 recrutment sistem back into Attila TW.Will this time the AI be competent. like in Vannila Attila TW???

    Perhaps an unlimited (or at least much larger) number of 6- or 8-unit stacks, which can be commanded by captains only. But retain the current imperium-capped limit on full 20-stack armies commanded by political characters.

    An interesting wrinkle might be that if a captain wins a couple of battles, he might become eligible for promotion into the political ranks.

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    Emperor of The Great Unknown's Avatar Primicerius
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    Default Re: Idea how to return the Medieval 2 and the Rome 1 recrutment sistem back into Attila TW.Will this time the AI be competent. like in Vannila Attila TW???

    I actually think all armies should be political generals, this makes civil wars more likely, as were historically. However general bonuses need to be curbed so that regions won't have 100 public order all the time.
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    Default Re: Idea how to return the Medieval 2 and the Rome 1 recrutment sistem back into Attila TW.Will this time the AI be competent. like in Vannila Attila TW???

    Quote Originally Posted by Bramborough View Post
    Perhaps an unlimited (or at least much larger) number of 6- or 8-unit stacks, which can be commanded by captains only. But retain the current imperium-capped limit on full 20-stack armies commanded by political characters.

    An interesting wrinkle might be that if a captain wins a couple of battles, he might become eligible for promotion into the political ranks.
    This was the beauty of Rome 1 that really allowed roll playing. Promotion through hard work and merit. I dont know if the system is capable of doing that now.

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  6. #6

    Default Re: Idea how to return the Medieval 2 and the Rome 1 recrutment sistem back into Attila TW.Will this time the AI be competent. like in Vannila Attila TW???

    The AI in Medieval 2 was not competent in handling garrison-less cities. The AI would tend to group all its stacks toward the border. So if you go around the front line, you can capture their entire empire without much opposition.

  7. #7
    Emperor of The Great Unknown's Avatar Primicerius
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    Default Re: Idea how to return the Medieval 2 and the Rome 1 recrutment sistem back into Attila TW.Will this time the AI be competent. like in Vannila Attila TW???

    I just did the above changes for a WRE test (didn't change starting armies however, also I pretty much removed corruption penalties) And I can say the system has flaws. For one the AI tends to only garrison province/faction capitals. The ERE only recruited about 5/6 armies and sent most of them in the sea. Greece/Thrace was completely overrun by rebels and Visigoths.

    Probably the worst thing was that the AI didn't respect zone of control, so the AI often will take settlements without prompting a fight even if your army is in the way. I had a situation where I had 3 armies Aqeulia, and the AI Ostrogoths went right past them and took Mediolanum which had an army mustering nearby.

    To be honest it's all down the AI, but I must admit it was a very nice change of pace compared to the usual grind of defending settlements against impossible odds.
    Give a man a fish you feed him for a day, teach a man to fish you feed him for a lifetime.
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    FrozenmenSS's Avatar Senator
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    Default Re: Idea how to return the Medieval 2 and the Rome 1 recrutment sistem back into Attila TW.Will this time the AI be competent. like in Vannila Attila TW???

    Quote Originally Posted by Emperor of The Great Unknown View Post
    I just did the above changes for a WRE test (didn't change starting armies however, also I pretty much removed corruption penalties) And I can say the system has flaws. For one the AI tends to only garrison province/faction capitals. The ERE only recruited about 5/6 armies and sent most of them in the sea. Greece/Thrace was completely overrun by rebels and Visigoths.

    Probably the worst thing was that the AI didn't respect zone of control, so the AI often will take settlements without prompting a fight even if your army is in the way. I had a situation where I had 3 armies Aqeulia, and the AI Ostrogoths went right past them and took Mediolanum which had an army mustering nearby.

    To be honest it's all down the AI, but I must admit it was a very nice change of pace compared to the usual grind of defending settlements against impossible odds.
    Thats the Goal - more interesting battles.If it works I would love to see it in one of the overhaul mods for Attila
    Personaly your idea to nerf the coruption instead of lowering the army upkeep is also good and its logical.

    Good test. If in theory as the WRE and ERE you got 1 army per province at least starting the game for example:20 armies. will this help the ai manage this new/old sistem??? The negative things you pointed out are also problems in the vannila Rome 2 and Attila.

    BTW can you send the testing mod to look into it ?
    Last edited by FrozenmenSS; April 30, 2015 at 03:28 AM.

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    UMCenturion's Avatar Ducenarius
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    Default Re: Idea how to return the Medieval 2 and the Rome 1 recrutment sistem back into Attila TW.Will this time the AI be competent. like in Vannila Attila TW???

    Quote Originally Posted by Emperor of The Great Unknown View Post
    I just did the above changes for a WRE test (didn't change starting armies however, also I pretty much removed corruption penalties) And I can say the system has flaws. For one the AI tends to only garrison province/faction capitals. The ERE only recruited about 5/6 armies and sent most of them in the sea. Greece/Thrace was completely overrun by rebels and Visigoths.

    Probably the worst thing was that the AI didn't respect zone of control, so the AI often will take settlements without prompting a fight even if your army is in the way. I had a situation where I had 3 armies Aqeulia, and the AI Ostrogoths went right past them and took Mediolanum which had an army mustering nearby.

    To be honest it's all down the AI, but I must admit it was a very nice change of pace compared to the usual grind of defending settlements against impossible odds.
    Quote Originally Posted by FrozenmenSS View Post
    Thats the Goal - more interesting battles.If it works I would love to see it in one of the overhaul mods for Attila
    Personaly your idea to nerf the coruption instead of lowering the army upkeep is also good and its logical.

    Good test. If in theory as the WRE and ERE you got 1 army per province at least starting the game for example:20 armies. will this help the ai manage this new/old sistem??? The negative things you pointed out are also problems in the vannila Rome 2 and Attila.

    BTW can you send the testing mod to look into it ?
    Interesting. Is there a way to mod the zone of control or is that hardcoded? Ignorant in that area of modding.

    Mod Lead - UI/2D Art - Custom Map Editing

  10. #10

    Default Re: Idea how to return the Medieval 2 and the Rome 1 recrutment sistem back into Attila TW.Will this time the AI be competent. like in Vannila Attila TW???

    Is this about recruiting or garrison? Because those are two different things, even considering how recruiting units in past games spawns them into the garrison first, in which players can pick units to go off on their own to attack or fortify other settlements or join field armies.

    Anyways, the mechanisms for the MTW2 style of recruitment already exists, you just copy the mercenary system over onto the regular recruitment panel, then link the cap and respawn on the barrack buildings.

  11. #11

    Default Re: Idea how to return the Medieval 2 and the Rome 1 recrutment sistem back into Attila TW.Will this time the AI be competent. like in Vannila Attila TW???

    Quote Originally Posted by FrozenmenSS View Post
    This idea from me,I think wont be new about the old Army management from the older games.And this is just talking in theory.Havent tested it yet.Keep that in mind..So lets begin.
    And some balancing for some faction groups.

    What If we remove all garnison units for all factions,
    we set the army cap to unlimited,
    in the case of attila we let the huns olny they can raze for balance reasons,
    make a bonus +1000 from sacking for all barbarians

    This way:
    - now garnisons will cost upkeep,because you have. to set for example 1 army with 4 units inside town A.
    - now posisioning your armies in your empire is more punishing if the player or the AI makes a mistake.
    - more interesting campaigns at the cost of a bit more micro managing on the campaign map.

    Negative side: the mini map when you control 50 regions will be full of army symbols.

    Same goes to the navies in the game.
    What you think guys ??? Will the Campaign AI manage this sistem??

    Want to hear your thouths about it, guys. After all - all those changes can be made easily (pointing to Rome 2 also)
    Great idea : it makes more "valuable" every single army, even the little ones. So every battle is important, every army is important : loose one and that's a serious issue. You should ask Radious

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