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April 27, 2015, 11:13 PM
#1
Foederatus
How to make technologies already researched?
I really don't like how the game starts. Is it possible to make more technologies already researched? Like the Roman Legacy techs.
I've tired making the time to research of certain techs to "0" but that had the same effect as setting it to "100"
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April 30, 2015, 06:01 AM
#2
Foederatus
Re: How to make technologies already researched?
It seems to be in the startpos.esf
here:
COMPRESSED_DATA/CAMPAIGN_ENV/CAMPAIGN_MODEL/WORLD/FACTION_ARRAY/FACTION_ARRAY-'X'/FACTION_TECHNOLOGY_MANAGER/RESEARCHED_TECHS/
Thats going to a long time to do
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May 09, 2015, 10:19 PM
#3
Re: How to make technologies already researched?
edit startpos, copy in there the technologies from a saved game, quickly done its under compressed_data, campaing_env, campaing_model, world, faction_array, your faction (find it), faction_technology_manager, researched_techs. Copy tech 1 a couple of times. If you copy a tech from the save file watch that you type True or False whatever this tech (civil or war) needs.
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