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Thread: [Submod] AOPK 3.0: The Kings Beyond the Wall

  1. #121
    Drazule's Avatar Campidoctor
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    Default Re: [Submod] Age of Petty Kings 2.0 - Dornish and Riverland Rosters Preview in OP

    2.0 is not out yet, no.

  2. #122
    AdmiralThrawn's Avatar Vicarius
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    Default Re: [Submod] Age of Petty Kings 2.0 - Dornish and Riverland Rosters Preview in OP

    Quote Originally Posted by Drazule View Post
    Shhh, don't ruin it for me.

    Any Idea what the next roster reveal is gonna be, Thrawn?
    The next (and final) video will contain the Breakland factions (actually the second ones I did, but I could never fit them into an earlier video), and an amalgamation of Mercs, Faith Millitant, and Rhoynar (and maybe Night's Watch, though their roster will be very limited). After that there's still tons of writing, scripting, balancing, and image-editing to do (not to mention bug fixing), but none of its really "preview worthy". Still, its coming along nicely and I should announce a closed beta kinda-sorta soonish (depending on how much help I get).

    Speaking of which, if you want to see this come out sooner, we need:
    -Unit Balancers
    -Unit Info Image Creators
    -Writers (Unit/House descriptions)


    If you have any of these skills and want to help (or want your name on a big project, or want a big project on your resume ), please PM me!

  3. #123
    Badger-dude's Avatar Primicerius
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    Default Re: [Submod] Age of Petty Kings 2.0 - Dornish and Riverland Rosters Preview in OP

    Cool, so this is being actively developed again, nice!

    I might be able to offer some assistance at some stage seeing as our styles seem to be roughly in sync (Y)

  4. #124
    AdmiralThrawn's Avatar Vicarius
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    Default Re: [Submod] Age of Petty Kings 2.0 - Dornish and Riverland Rosters Preview in OP

    By the way, here are the Mercenary (and miscellaneous) rosters I'm thinking about adding. I'd love to hear your feedback on them:

    Rhoynar:

    Rhoynar Phalanx (basically hoplites)
    Rhoynar Peltasts (heavy skirmishers)
    Rhoynar Companions (heavy cav)


    Other:

    Merchants (mediocre men at arms, can only be recruited in major towns and cities, basically good for a last-second defense) +


    Sellswords:

    Sellswords (just guys with swords/shields, no pikemen or crossbowmen) - Recruit in any Andal region
    Freeriders (light merc cav) - Recruit in any Andal region
    Hedge Knights (heavy merc cav, good morale) - Recruit in any Andal region
    Stone Crows (already shown in Vale preview) +
    Burned Men (already shown in Vale preview)+
    Black Ears (already shown in Vale preview)+
    Aldal Warriors (armored sword infantry) - Recruit on the Vale and Northern coasts (only to Andal factions)
    Ghiscari Exiles (elite pike phalanx) - Recruit on Dornish and Stormland coasts
    Valyrian Crossbowmen - Recruit on Dornish, Breakland, and Stormland coasts
    Narrow Sea Pirates (light swords) - Recruit in any Narrow Sea port
    Wildling Raiders (crummy spear infantry) - Recruit in the high north



    Faith Militant:

    Poor Fellows - Recruit in the Riverlands (only Andal factions)
    Warrior's Sons - Recruit in the Riverlands (only Andal factions)
    Strangers (gnarly "fear" cavalry with scythes and skull masks, though I'll admit I'm hesitant about adding these guys) - Recruit in the Riverlands (only Andal factions)

  5. #125
    Dragnoov's Avatar Libertus
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    Default Re: [Submod] Age of Petty Kings 2.0 - Dornish and Riverland Rosters Preview in OP

    When you put the download?

  6. #126
    Drazule's Avatar Campidoctor
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    Default Re: [Submod] Age of Petty Kings 2.0 - Dornish and Riverland Rosters Preview in OP

    They all sound good but I feel as though the first man factions will have a very hard time. Especially when you consider that Blackwood is surrounded by Andals who can hire mercenaries on top of having common cause against them.

    Just understanding the taboo of the Stranger, who is by far the least acknowledged of the seven, I'm not sure making them a unit would be a great idea. They sound awesome though!

    A couple of suggestions however:

    Night's Watch deserters: VERY limited recruitment and replenishment, and possibly reduce your chivalry for recruiting them, but this way you could use your existing NW roster and help the Northerners get some more merc options. Maybe even have it so the Starks cannot recruit them. But what is worse? Hiring deserters or raiders?

    Old Men: When the winters come and food is scarce, it was said sometimes men would go on 'hunting trips' to never return so that their families can eat more. Perhaps turn this concept into a mercenary option for the North? A bunch of men with ok stats, little armor, but an almost unbreakable morale because they already gave up everything to save their families, and their only goal in life is to die so their family can eat, or at least not consume their winter stores.


    And if I'm not mistaken, many of the Rhoynyar were women, correct? Are you going to reflect this in their models?

    Quote Originally Posted by Dragnoov View Post
    When you put the download?
    Give it a few months. He's not close to finishing.

  7. #127

    Default Re: [Submod] Age of Petty Kings 2.0 - Dornish and Riverland Rosters Preview in OP

    Yeah i'd say that the first men need some more options. maybe something like the harbingers of the old gods from KORAH or maybe greenseers that work similar to the drowned men.

  8. #128
    AdmiralThrawn's Avatar Vicarius
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    Default Re: [Submod] Age of Petty Kings 2.0 - Dornish and Riverland Rosters Preview in OP

    Hmmm, as I recall there really aren't many mercenaries in the North (though they will have access to some mountain-clan and possibly pirate mercs). Maybe I'll create some Ironborn mercs too? I may extend the regular sellswords recruitment into the Riverlands though, as I doubt guys like Bronn would care about his employer's religion. Finally, I was thinking about maybe having specific "merc recruitment" areas, where you can send a general and come back with a bunch of mercs. Maybe I'll add annother Stepstone and have a ton of mercs recruitable there?

  9. #129
    Drazule's Avatar Campidoctor
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    Default Re: [Submod] Age of Petty Kings 2.0 - Dornish and Riverland Rosters Preview in OP

    It just felt as though there are a lot of Andal Only mercs, but none for First Men or Iron Born. If they have access to mountain clan mercs and pirates, then that's ok, but they weren't on the list. And I don't really see much evidence to show that there aren't sellswords in the North so much as Robb doesn't seem to hire many.

    I like the idea of there being some sort of religious Old Gods unit though. Recruitable by First Men only in First Man recruitment regions. Maybe Green Men? They could just be re-textured Drowned Men with earthy green robes and white clubs.

  10. #130

    Default Re: [Submod] Age of Petty Kings 2.0 - Dornish and Riverland Rosters Preview in OP

    I think Mountain Clansmen, skirmishers/cav maybe axemen would be good for the North.

    Wilding raiders could be cool, it is not like the Kings in the North have never teamed up with wildings before, and my enemy's enemy and all that...

    A First Men only religious Unit would be awesome as well, the I think it is enough.

    And I think a really heavy merc recruitment area on the stepstones is a cool idea, but I do not think it will be very balanced in the game, there are enough mercs as is.

  11. #131

    Default Re: [Submod] Age of Petty Kings 2.0 - Dornish and Riverland Rosters Preview in OP

    I can see a summer release admiral! Shall we raise the banners?

  12. #132
    AdmiralThrawn's Avatar Vicarius
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    Default Re: [Submod] Age of Petty Kings 2.0 - Dornish and Riverland Rosters Preview in OP

    When the time comes to call the banners, you'll know .

    As for mercs, you're probably right about the Stepstones idea... I'm not really sure what to do for an Old Gods unit, but maybe I'll figure something out... I don't want to just have them be crummy Drowned Men.

  13. #133

    Default Re: [Submod] Age of Petty Kings 2.0 - Dornish and Riverland Rosters Preview in OP

    Admiral you must add an Old Gods unit if you can but not as mercs..

  14. #134
    Uriyaca's Avatar Protector Domesticus
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    Default Re: [Submod] Age of Petty Kings 2.0 - Dornish and Riverland Rosters Preview in OP

    I've started playing a bit with this mod recently. I'm in love. Such detail, so much work has been put into this mod. Gorgeous map and unit models. A pleasure, thank you AdmiralThrawn

  15. #135
    Roma_Victrix's Avatar Call me Ishmael
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    Default Re: [Submod] Age of Petty Kings 2.0 - Dornish and Riverland Rosters Preview in OP

    Are you going to have siege artillery in this mod this time around? Not gunpowder cannons, of course, but what about ballistas and catapults? Did those not exist in Westeros in the ASOIF novels?

    Fantastic work, by the way. I want to rep you, but I can't for the next 24 hours, it says.

  16. #136
    Drazule's Avatar Campidoctor
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    Default Re: [Submod] Age of Petty Kings 2.0 - Dornish and Riverland Rosters Preview in OP

    I think the general consensus with Westeros mods is that while artillery does exist (Robert used it in the battle for Pyke and the Frey refuses to use them on Riverrun), sieges are much more common than laying waste to castles. Westerosi Lords seem more inclined to starve a castle out for years than break it because they aren't very good at making new ones it seems.

  17. #137
    BagaturSasha's Avatar Invictus
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    Default Re: [Submod] Age of Petty Kings 2.0 - Dornish and Riverland Rosters Preview in OP

    Hello all friends. We spoke in PMs with one of mod authors and I got a permission to make win conditions submod for Age of Petty Kings 1.0 version.

    You can download it from here
    https://yadi.sk/d/6wi1IyrShPePe
    Its just win_conditions txt for world/maps/campaign

    It makes win conditions for Age of Petty Kings main campaign.
    Each faction now must capture 25 provinces in short campaign and 70 provinces in big campaign.
    This submod is only for campaign lovers and for people, who likes to see "Victory" information list after long battles )))

    Thanks to the team (especially bertio5)! and thanks all!

    Regards Alex

    Leader of the "Creative flame" studio.
    Author of the book "Legends of Moon Landscape"
    also author of the books "Fly", "Volcanorium" and other works too. Mostly specialized on fantasy.

    https://wiki.twcenter.net/index.php?...r:BagaturSasha
    My Wiki page
    --

  18. #138
    AdmiralThrawn's Avatar Vicarius
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    Default Re: [Submod] Age of Petty Kings 2.0 - Dornish and Riverland Rosters Preview in OP

    Quote Originally Posted by Drazule View Post
    I think the general consensus with Westeros mods is that while artillery does exist (Robert used it in the battle for Pyke and the Frey refuses to use them on Riverrun), sieges are much more common than laying waste to castles. Westerosi Lords seem more inclined to starve a castle out for years than break it because they aren't very good at making new ones it seems.
    Yeah, but there's also the issue that dragging trebuchets with you on campaign is kinda ridiculous. That being said, I am thinking about adding some. It would make the campaign a lot faster, and make it much more feasible to storm through castles (especially seeing as I've added like 70+ new castles in 2.0. Do people want this?

  19. #139
    Ice Eyes's Avatar King of Winter
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    Default Re: [Submod] Age of Petty Kings 2.0 - Dornish and Riverland Rosters Preview in OP

    Been playing this lately and all I can say that it is a great mod, can't wait for the new patch + rep

  20. #140

    Default Re: [Submod] Age of Petty Kings 2.0 - Dornish and Riverland Rosters Preview in OP

    I think yes. I would really like to see trebuchets

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