Of course, you then run into the problem where you've conquered the entire Stormlands when Estermont snipes the faction leader kill and all those Conningtons you've worked so hard for join the turtles.
It would be awesome though. And would help with the whole House Crabcest issue where only Crabs were in the list of last names or something.
Last edited by Drazule; May 23, 2015 at 04:53 PM.
I would probably script it so it would give_everything to the player faction if they hold the capitol, and otherwise give nothing. It wouldn't quite fix Crabcest as the only adoptions and newborns would still be from those (four now) houses. Still, it might help...
May not be a bad idea to share some family names between neighboring factions that way as you start taking territory new names pop up in marriages and adoptions. It wouldn't be that lore breaking if you think that as the tide of war turns some people would be looking to switch sides.
Was actually a nice battle, even if the AI look really stupid yet :/
Could you use Luster's AI or something, like Stainless Steel mod does ? Would be much more enjoyable :p
Hi nice submod.You have done an excelent work.
Do each faction will have unique units like Runeriders?
Sorry if my english is not perfect im from Spain.
Kinda, sorta, not really. I've tried to make the rosters more varied but its not like they all have one unique unit or something. The Reach and Breaklands are pretty same-y, but most other factions have several unique (or at least rare) units.
It say that submod is in 2.0, but i cant find download link.. Can someone explain me why there is no download link?
Thank you for fast answer Admiral Thrawn.![]()
Hi Αdmiral!
I want to ask you if you are going to have
The same system of recruitment as in VERSION 1.0,
Who had to destroy whole the other faction
To produce soldiers from the enemy castles.
Because sometimes you do not want to destroy the other
the faction but to take only one castle.
Μaybe if you just kill the lord of the castle and take it.
One of the generals take the lordship for himself,
and that makes the troops recruitable.
The problem with what you are proposing is that the troops in the castle are unique to the entire region. It wouldn't make sense for, say, Tywin Lannister to recruit Riverland troops after taking a single castle. That being said, I've divided up the recruitment regions such that, if you conquer the Osgrey castles north of the Mander, you can recruit Osgrey troops without having to entirely conquer Gardener. That should make things a bit nicer.
The only time I ever really have that problem is when I'm fighting a faction who has conquered most of another faction that yet lives. Its not that bad.
hi.. great job keeping this mod alive.. I liked these last 2 videos but one thing I would like to suggest.,.. main factions should have one infantry unit (or whatever unit it suits the best) composed of only said faction personel, just like bodyguards or guard units... using no other houses crests on it`s shields...... No super unit stats, only one faction crests everywhere.... You would probably find a way to better implement it,
just a suggestion, I played some older version of it and loved
+rep
Like a household guard? Are General Bodyguards only their faction leader's house?
Also, can Royce bodyguards be Rune Riders? And Bolton Skinwearers? Or will they be the same heavy cavalry all around.
Yeah, the Royces have that with their Runeriders (and the Bolton Skinwearers are kinda like that, though they have no shields), but I haven't thought of any other special ways to do that for the other factions. I'm open to suggestions though.