- REBELLIONS – WAR DECLARATIONS
Historic background
This is one of the most troubled periods in Greek history. Oligarchy and Democracy clash their swords to see who is going to prevail in the Greek world. Governments are over thrown and rebellions are everywhere depending on the winning side of the war. When Athens suffered a setback Oligarchic governments which were suppressed by them raised to claim their lost power. To simulate this we kept some of the early rebellions in the exact dates but for those that happened late in the Peloponnesian war we linked their triggering on events and not on dates. Loosing important regions may trigger the rebellions earlier or later than the actual historic time
FIXED REBELLIONS
KORKURA 428 BC
In reality when hostilities opened between local oligarchy and democrats.Both Sparta and Athens send fleets to promote their interests by supporting the preferred side .Athens won the local sea battles and then helped democrats to get into power in Korkyra. In our case this is simulated quite accurately i think.For 3 turns Korkyra will have a PO near to -100.It is in your power to promote a rebellion there by raiding for example or send a defending fleet to put out the rebellion if it starts.
MYTILENE 428 BC
In reality Mytilene turned against Athens but they responded swiftly quelling the rebellion in order to stop its possible spread to nearby regions.
A) Mytilene rebells in 428 BC as in history
B) If not quelled the rebellion in 5 turns then Chios rebels also
C) If not quelled in another 5 turns rebellion spreads to Ionia
TRIGGERED – REGION LINKED REBELLIONS
- By loosing Hellespont Euboia rebells . (Near the end of war during the wars over Hellespont Euboia rebelled)
- By loosing control over Samos is another trigger for Ionia to rebel. (In history Ionian cities rebelled during the 3rd phase of war arround 412 BC when sparta started challenging Athenian dominion in samos)
- For almost the same reason Chios rebelled again in the same time. waiting support from Mytilene who was also oligarchic. In our mod if by turn 80 Mytilene is not Athenian then it rebells again
- If Sparta looses any territory in Lacedaimon Elis and Mantineia brake alliances and go to war against it. This was the case in Battle of Mantineia in which Athens after taking Pylos rallied Elis and Argos against Sparta.Ufortunately for them the Spartan victory discouraged any dreams of non spartan controlled Peloponnesos
AUTOMATIC WAR DECLARATIONS
At some points some automatic war declarations may happen according to history. This can be negated by facing in the apropriate time some also scripted army spawns. For example at some point Koinon Aitolon declares war on Athens. Shortly after a Spartan army is spawned in Western Greece. By defeating this army in the same turn it spawns then Aitolia is signing a peace treaty with Athens again. In all situations as above the player is informed with ingame texts.
ARGOS 30 YEARS TRUCE TREATY
Added the Argive truce script. When you are not playing as Argos it will remain neutral until 420 BC (very important for the Spartan campaign)
In History Argos was protected until 420 BC from a previous treaty of 30 years neutrality (which ended in 420) . So you cannot declare war to Argos or Argos to anyone. When this treaty closes to end you are informed with a text to take your measures because around 420 - 418 Athens signed a peace treaty with it , Elis and MAntineia and the BAttle of MAntineia takes place. An Athenian army will spawn in MAntineia in turn 58 and if you defeated it in the same turn Elis , MAntineia will be subjugated and Argos will sign a new (fragile ) peace treaty.
In many cases the player will face scripted army spawns for major battles. For example when you play as Sparta you will phase the Athenian coallision in Mantineia etc . The army spawns consist of the original troop composition in higher levels of difficulty and they are reduced (and sometimes not appear at all) in lowert levels. By winning the foes immediately after spawn the player usually gains appropriate diplomatic benefits. In the example above (Mantineia) you subjugate Argos for example.
IMPORTANT TIP
The more % of your income is spent for army upkeep the more this is considered a hostile action causing diplomatic harm
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Values below 50% cause diplomatic bonuses since they are considered acts of low aggression
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After every win you get +500 gold from looting the looser
According to military strength AI gets some money bonuses. More for weaker states and less for stronger
During winter
naval range is reduces considerably since triremes could not sail at all in rough seas
When you win a sea battle according to the size of your win you are capturing some ships of the enemy. Those ships are transported to a designated control port for each faction.
ATHENS (for Athenian faction)
PYLOS (for Sparta)
ARGOS (for Argos)
KORINTH (for korinth)
OPOS for (for boiotia)
SMYRNA (for Persia)
To receive those ships you need to have an admiral docked in the home port with free spaces in his fleet slots (less than 20 ships)
- NAVAL MAINTENACE – WOOD DECAY
Prolonged stay in water made the ships vulnerable due to wood decay. Ships needed to dry every now or then. So there are 5 levels of decay reducing ship’s effectiveness. To counter this there are two ways.
- Quick repairs. Quick repair cost 50% increase to upkeep only for a turn.They remove decay from ships BUT next turn the problems continue from were they left off. To quickly fix a ship you just go in and out from a port in the same turn.This is useful if a battle is imminent and you need cheaply your ships in top form
- Drying – extensive repairs. They cost double upkeep for a turn and the ship must remain in the port for a turn BUT all damage is completely removed.
Example of 2 ships.
- Ship A and B got the same level of damage
- They go in the prots
- The ship A leaves the port immediately in the same turn only to receive quick fixes while ship B stays in for a turn to receive extensive repairs
- Next turn ship A has increased its decay status
- Ship B is as good as new