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  1. #1

    Default Re: Skyrim Workshop Now Supports Paid Mods

    Chesko alone is probably going to leave the nexus and reupload somewhere else, cause he's butthurt.

    But im talking about all the other paid mods, they are now all disabled in the steam workshop, including wet and cold and all those 1 sword

    Also kotaku assisting the master race cause:

    VICTORY FOR THE MASTER RACE
    Then, as throngs of his enemies bore down upon him and one of his followers said, "They are making at thee, O King," "Who else, pray," said Antigonus, "should be their mark? But Demetrius will come to my aid." This was his hope to the last, and to the last he kept watching eagerly for his son; then a whole cloud of javelins were let fly at him and he fell.

    -Plutarch, life of Demetrius.

    Arche Aiakidae-Epeiros EB2 AAR

  2. #2

    Default Re: Skyrim Workshop Now Supports Paid Mods

    Sweet Skyrim, sweet Skyrim, send your mods unto me, for the sins of the unworthy must be baptized in money and greed.
    Former Unteroffizier of the 1st East Prussian Infantry (M&B Napoleonic Wars). Currently the 1stEPI is active and recruiting on ARMA 3, as an Iron Front based WW2 German focused unit. Visit our website for more information on our great history, the modpack in use, and our current operations in progress at http://www.1stepi.com/.

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  3. #3
    Leonardo's Avatar Reborn Old Timer
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    Default Re: Skyrim Workshop Now Supports Paid Mods

    He could be...

    ...or worse he could actually leave the modding scene.
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  4. #4
    Makrell's Avatar The first of all fish
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    Default Re: Skyrim Workshop Now Supports Paid Mods

    I support paying for mods. If people want payment they should be allowed to do so i think. I wont buy ANY of them, unless they are gigantic, but i support their ability to do so.

  5. #5
    gastovski's Avatar Campidoctor
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    Default Re: Skyrim Workshop Now Supports Paid Mods

    Quote Originally Posted by Makrell View Post
    I support paying for mods. If people want payment they should be allowed to do so i think. I wont buy ANY of them, unless they are gigantic, but i support their ability to do so.
    This is absolutely nonsense. Mods should be free by it's nature. Donation yes, paying in front no.

  6. #6
    Makrell's Avatar The first of all fish
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    Default Re: Skyrim Workshop Now Supports Paid Mods

    Quote Originally Posted by gastovski View Post
    This is absolutely nonsense. Mods should be free by it's nature. Donation yes, paying in front no.
    If somneoen wants money for their creation it is very fine by me If they want money for something that they didnt make(like when you sue someone elses assets or software) i am againist it.

  7. #7
    Abdülmecid I's Avatar ¡Ay Carmela!
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    Default Re: Skyrim Workshop Now Supports Paid Mods

    Quote Originally Posted by Makrell View Post
    If somneoen wants money for their creation it is very fine by me If they want money for something that they didnt make(like when you sue someone elses assets or software) i am againist it.
    Valve wants 75% of your money and they created no mods.

  8. #8
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    Default Re: Skyrim Workshop Now Supports Paid Mods

    Quote Originally Posted by The_Hibernian View Post
    Valve wants 75% of your money and they created no mods.
    Valve gets 30% and even -5% so only 25% if the mod author chooses a Service Provider,Bethesda gets 45%.
    Don't get me wrong I don't like Valve at all but they are not deciding how much % the modder gets ,who gets how many of the other 70% is decided by Bethesda or rather Zenimax ,not Valve.They are just ing greedy.

    Btw. Is it forbidden to say that some paid mods are already pirated and uploaded?
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  9. #9
    Leonardo's Avatar Reborn Old Timer
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    Default Re: Skyrim Workshop Now Supports Paid Mods

    Quote Originally Posted by gastovski View Post
    This is absolutely nonsense. Mods should be free by it's nature. Donation yes, paying in front no.
    Agreed. That's why there is a donation button on Nexus, which reminds me about another thing.

    DarkOne said here that the donation system on Nexus has changed, so that means a modder can either disable or enable donations for their mods.
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  10. #10

    Default Re: Skyrim Workshop Now Supports Paid Mods

    Paid mods are back!


    We havent won it... yet.
    Then, as throngs of his enemies bore down upon him and one of his followers said, "They are making at thee, O King," "Who else, pray," said Antigonus, "should be their mark? But Demetrius will come to my aid." This was his hope to the last, and to the last he kept watching eagerly for his son; then a whole cloud of javelins were let fly at him and he fell.

    -Plutarch, life of Demetrius.

    Arche Aiakidae-Epeiros EB2 AAR

  11. #11

    Default Re: Skyrim Workshop Now Supports Paid Mods

    Doesnt matter. If i make a fan fic of star wars and 1 million people read it, am i entitled to any money?

    No im not. Until i contact lucasarts/disney and everyone that are related to it.


    AND that is the problem. 90% of the mods use stuff from each other. Heck, all of them require SKSE.

    Is SKSE getting any money from the sales?


    No its not.


    What about SkyUI, which is also required?

    No it isnt getting any money from all the sales.


    YOu think that is fair mate?

    What about valve and bethesda getting 75 % of the money.





    This is definitelly the worst thing that happened to steam. Before i'd usually think all those steam critics were just meh, but now i agree with them. I have 50 games in my steam account and was already planning on buying 4 more in a month. But now i'll never buy anything from them. GOG here i go.


    Then, as throngs of his enemies bore down upon him and one of his followers said, "They are making at thee, O King," "Who else, pray," said Antigonus, "should be their mark? But Demetrius will come to my aid." This was his hope to the last, and to the last he kept watching eagerly for his son; then a whole cloud of javelins were let fly at him and he fell.

    -Plutarch, life of Demetrius.

    Arche Aiakidae-Epeiros EB2 AAR

  12. #12
    Makrell's Avatar The first of all fish
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    Default Re: Skyrim Workshop Now Supports Paid Mods

    Quote Originally Posted by Wulfburk View Post
    AND that is the problem. 90% of the mods use stuff from each other. Heck, all of them require SKSE.

    Is SKSE getting any money from the sales?


    No its not.


    What about SkyUI, which is also required?

    No it isnt getting any money from all the sales.


    YOu think that is fair mate?
    No, but i think a completely original creation, without assets from other modders (like skse) is fair. I use 50+ mods and use neither SKSE or SkyUI. SKSE isnt even on the workshop.

  13. #13
    Leonardo's Avatar Reborn Old Timer
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    Default Re: Skyrim Workshop Now Supports Paid Mods

    Quote Originally Posted by Wulfburk View Post
    AND that is the problem. 90% of the mods use stuff from each other. Heck, all of them require SKSE.

    Is SKSE getting any money from the sales?


    No its not.
    That's correct and here is behippo's statement about it.

    What about SkyUI, which is also required?

    No it isnt getting any money from all the sales.
    The SkyUI mod is behind a pay wall confirmed by schlangster.
    Under patronage of General Brewster of the Imperial House of Hader.





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  14. #14

    Default Re: Skyrim Workshop Now Supports Paid Mods

    Then, as throngs of his enemies bore down upon him and one of his followers said, "They are making at thee, O King," "Who else, pray," said Antigonus, "should be their mark? But Demetrius will come to my aid." This was his hope to the last, and to the last he kept watching eagerly for his son; then a whole cloud of javelins were let fly at him and he fell.

    -Plutarch, life of Demetrius.

    Arche Aiakidae-Epeiros EB2 AAR

  15. #15

    Default Re: Skyrim Workshop Now Supports Paid Mods

    Quote Originally Posted by Wulfburk View Post
    hah that's brilliant..

    I shouldn't be laughing actually - this is a sad day for pc gaming. I don't blame greedy corporations (what else you expect from them?), i do not even condemn modders falling to the dark side, but i absolutely can NOT understand players who support this (and many other) steaming piles of.. you know what.

    Say no to this ****. enough is enough.

  16. #16
    the_mango55's Avatar Comes Rei Militaris
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    Default Re: Skyrim Workshop Now Supports Paid Mods

    I'm not as mad about this as most people are, but it was implemented poorly.
    ttt
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  17. #17
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    Default Re: Skyrim Workshop Now Supports Paid Mods

    Sky UI 5.0 will only be available on steam workshop for money. The next update for one of the most popular mods in human history will be behind a paywall and the 4.1 version will be unsupported. To add insult to injury one of the modders that worked on sky UI is on the forums over at the nexus acting like a complete nuckle, showing complete contempt to the community that supported the mod over the years. This is an absolute disgrace, I can only hope this disease will not infect the Total War community. In the mean time i recommend you sign this petition for the good of the entire modding community https://www.change.org/p/valve-remov...steam-workshop. Long live the modding community!

  18. #18
    Leonardo's Avatar Reborn Old Timer
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    Default Re: Skyrim Workshop Now Supports Paid Mods

    I think most people would agree with Emma.

    I didn't know how to start this post, but then I looked at Ladyonthemoon's signature:



    "Define the spirit of modding..."

    The spirit of modding is SHARING.



    Yes. Thank you, Lachdonin and Ladyonthemoon, for putting this into words.



    Without sharing, modding wouldn't had been anything. And the moment money comes into the picture, sharing will no longer exist.



    I have been around here for a long time, since back in 2002 when Morrowind was first released. My first post on these boards was a question about dialog, and I was almost star-struck when GhanBuriGhan, author of Morrowind Scripting for Dummies, replied to me and explained what I needed to know.



    At that time, we were all happy newbees, learning from each other, having long discussions in the construction set forum about problems, incompatibilities, tools, trouble-shooting. We shared knowledge and ideas, and that brought us forward. There was a true spirit of sharing, and I think this is what made modding something much more than the original intention. I.e. when Morrowind was released, Bethesda talked about the construction set as a way for players to make their own little houses and use them in their games. I don't think anyone realized that there would be thousands and thousands of mods and modders.



    Have you been in the Morrowind section of these boards lately? I tell you, normally, it has more visitors than the Skyrim mod section and there is still a strong and sharing community.



    Something happened with Oblivion. There was less cooperation, people moved over to other forums instead of meeting up here. There was no longer an obvious place to go to discuss mods and share knowledge and ideas. But, modders and players were still showing each other respect. The credits section of a readme would still include the names of those who had inspired or contributed in one way or another. There was still a community spirit.



    With Skyrim, there are now so many people modding, and so much has changed. First came donations, now we have mods that you have to buy. The role between players and modders has changed; players now "expect modders to provide". Modders are competing instead of cooperating. The atmosphere is so much harsher; admittedly, I rarely post here anymore, although I'm still modding.



    Still, I need to say this:



    In order to grow in quality rather than in quantity, modding has to be a labour of love, not a labour for money.



    I have invested so many hundreds of hours in modding over the years, and I have loved every bit of the time I have spent in the construction sets and in the creation kit.

    I would have payed for the right to mod, as it has given me so much and been such a vital part of my life. And, actually, with Skyrim, I HAVE payed, because it's a high cost to keep on modding and figure out new features when your work, which used to be appreciated, is mocked on Youtube, by people who actually gets money to make fun of it, when trolls on Nexus keeps getting at you, when players start demand that you should do better, more, different, when others rip your content without even giving credits and then end it by marketing their work as "better than Vilja".



    Vilja - she has been my main project since 2009, my artificial child. You can like her or hate her, I will still love her to bits. I don't "own" her, I have always worked in small teams, sharing knowledge with others. Vilja in Skyrim is by me Amgepo and Lycanthrops, Vilja in Oblivion is by me and CDCooley. And there has been so many others involved as well, testers, people replying to questions in forum thread, people making optional looks for her, writing manuals etc etc. She is really a community project.



    And, she is not for sale. Not now, not ever! I'm not going that path. If I should charge for the hours I have spent on her and on figuring out and implementing various features of companion modding since Morrowind, the price would be so ridicilously high that no-one in their right mind would pay it anyway. So she, like the rest of my mods, will never be charged for.



    I think selling mods is opening a can of worms that you can never get back into the can again. It's poison. If I was a game developer and thinking of doing such a thing, I would do the experiment on an old game that was released in, say, late autumn 2011, rather than using a new upcoming game as a guniea-pig for a risky idea. It will be interesting to see how modding for Fallout 4 will be implemented. I pity the Skyrim modders who jumped on the train with this first trial. After reading these threads, I think it has costed them more than what the monetary reward can compensate for.



    Now I'm gonna crawl back into my stoneage cave for old modders again and peacefully tinker on an Oblivion mod until this storm is over. Just remember:



    The spirit of modding is sharing.



    In order to grow in quality rather than in quantity, modding has to be a labour of love, not a labour for money.
    Under patronage of General Brewster of the Imperial House of Hader.





    How to make Morrowind less buggy for new players - Of course every player may find it useful.

  19. #19
    gastovski's Avatar Campidoctor
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    Default Re: Skyrim Workshop Now Supports Paid Mods

    Now, next step is releasing big AAA games with episodes at full price.

    People should be talking removal of this nonsense feature altogether instead debating how they should get higher percentage of income.

  20. #20

    Default Re: Skyrim Workshop Now Supports Paid Mods

    Does No Commute has paid for checkpoints in it. I saw it on the Escapist yesterday.

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