Vil's Game Improvements is a modular total overhaul mod for the Sengoku Jidai campaign that aims to improve on all aspects of the vanilla game. The current release is limited to the campaign mode, and comprises changes to technologies, character skills and retainers, unit production, garrison sizes, and more. Future expansion is planned to incorporate changes to the campaign AI, rebalanced battle mechanics, and further refinement of existing campaign changes, especially diplomacy and finances.
While intended for use as a single unit, several portions of the mod are usable on their own, and so the mod is split into a number of independent files. These presently include:
Ancillaries: Total redesign of the ancillaries/retainers available to characters, with more balanced effects.
Base: Contains shared assets for other modules as well as a number of vanilla bugfixes. Can be used alone to patch the vanilla game.
Campaign: Interlinked changes to unit recruitment, buildings, and technologies. Introduces several new technologies, makes gunpowder units slightly easier to access, starting experience is leveled across unit types, replaces several nonfunctional technology effects, and revamps Encampment chain buildings.
Difficulty: Slight tweaks to difficulty settings, including applying success modifiers to all agents (only applied to ministers in vanilla).
Garrison: Significantly increases garrison sizes, mostly with the intent of helping the AI hold its castles. Also adds dojo samurai to master-level dojos.
General Experience: All generals that participate in a battle receive at least 3 experience, even if they weren't in command.
Ministers: Tweaks the bonuses offered by ministers in line with other changes.
Skills: Redesigns and rebalances the skill trees for all characters, and provides a few extra skill points. Bonus star skills are distributed across multiple ranks to reduce cases of a character gaining +5 effective levels at once.
Sounds: A sound patch for the Campaign module generated with Sinfonia Semplice. Replace with your own sound patch if using in combination with other unit mods (not something I would particularly recommend, especially once I make further unit adjustments).
Starter Armies: Changes starting units for several factions to reflect their faction specialties (e.g. Chosokabe start with a bow samurai and three yari ashigaru).
Additional information on each mod is available in the included readme and changelogs. Note that most of the modules are not save-game compatible.