Hi folks,
Very new to modding Attila. I want to add the Sassanid tower shields to Roman Palatina & Legio units, but it isnt working. Is it possible to use equipment from different cultures? and if so please let me know where I am going wrong.
To help with my example here is my attempt to add the tower shiled to a Legio, the text in red is what I edited. Any advice would be appreciated.
<VARIANT_MESH>
<SLOT name="base" >
<VARIANT_MESH>
<SLOT name="skin" >
<VARIANT_MESH model="VariantMeshes/_VariantModels/man/skin/attila_main_body.rigid_model_v2" />
</SLOT>
<SLOT name="hair" />
<SLOT name="props" />
<SLOT name="accessories" />
<SLOT name="helmets" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/att_roman_heavy_ridge_helmets.VariantMeshDefinition" />
</SLOT>
<SLOT name="clothing" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/clothing/att_roman_heavy_mail_sleeveless.VariantMeshDefinition" />
</SLOT>
<SLOT name="cloaks" />
<SLOT name="vambraces" />
<SLOT name="greaves" />
<SLOT name="shield" attach_point="weapon_03" >
<VARIANT_MESH>
<SLOT name="shields" >
<VARIANT_MESH model="VariantMeshes/_VariantModels/man/shield/eastern_curved_tower_shield.rigid_model_v2" decal_diffuse="VariantMeshes/_VariantModels/man/patterns/eastern/eascore_tower_shield_curved_05_diffuse" decal_normal="VariantMeshes/_VariantModels/man/patterns/blank/decal_normal" imposter_model="VariantMeshes/_VariantModels/man/shield/oval_shield_curved.rigid_model_v2" />
<VARIANT_MESH model="VariantMeshes/_VariantModels/man/shield/eastern_curved_tower_shield.rigid_model_v2" decal_diffuse="VariantMeshes/_VariantModels/man/patterns/eastern/eascore_tower_shield_curved_05_diffuse" decal_normal="VariantMeshes/_VariantModels/man/patterns/blank/decal_normal" imposter_model="VariantMeshes/_VariantModels/man/shield/oval_shield_curved.rigid_model_v2" mask0="1" mask1="0" />
<VARIANT_MESH model="VariantMeshes/_VariantModels/man/shield/eastern_curved_tower_shield.rigid_model_v2" decal_diffuse="VariantMeshes/_VariantModels/man/patterns/eastern/eascore_tower_shield_curved_05_diffuse" decal_normal="VariantMeshes/_VariantModels/man/patterns/blank/decal_normal" imposter_model="VariantMeshes/_VariantModels/man/shield/oval_shield_curved.rigid_model_v2" mask0="2" mask2="0" />
</SLOT>
</VARIANT_MESH>
</SLOT>
<SLOT name="boss" attach_point="weapon_03" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/bosses/att_large_curved_tower.VariantMeshDefinition" />
</SLOT>
<SLOT name="weapon_1" attach_point="weapon_01" />
<SLOT name="weapon_2" attach_point="weapon_02" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/weapons/att_sword_spatha.VariantMeshDefinition" />
</SLOT>
<SLOT name="weapon_3" />
<SLOT name="weapon_4" attach_point="weapon_05" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/weapons/att_plumbata.VariantMeshDefinition" />
</SLOT>
</VARIANT_MESH>
</SLOT>
</VARIANT_MESH>




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