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  1. #1
    Rayan's Avatar Laetus
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    Birmingham, England
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    Default Editing unit varianmeshdefinitions with mixed culture equipment

    Hi folks,

    Very new to modding Attila. I want to add the Sassanid tower shields to Roman Palatina & Legio units, but it isnt working. Is it possible to use equipment from different cultures? and if so please let me know where I am going wrong.

    To help with my example here is my attempt to add the tower shiled to a Legio, the text in red is what I edited. Any advice would be appreciated.

    <VARIANT_MESH>
    <SLOT name="base" >
    <VARIANT_MESH>
    <SLOT name="skin" >
    <VARIANT_MESH model="VariantMeshes/_VariantModels/man/skin/attila_main_body.rigid_model_v2" />
    </SLOT>
    <SLOT name="hair" />
    <SLOT name="props" />
    <SLOT name="accessories" />
    <SLOT name="helmets" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/att_roman_heavy_ridge_helmets.VariantMeshDefinition" />
    </SLOT>
    <SLOT name="clothing" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/clothing/att_roman_heavy_mail_sleeveless.VariantMeshDefinition" />
    </SLOT>
    <SLOT name="cloaks" />
    <SLOT name="vambraces" />
    <SLOT name="greaves" />
    <SLOT name="shield" attach_point="weapon_03" >
    <VARIANT_MESH>
    <SLOT name="shields" >
    <VARIANT_MESH model="VariantMeshes/_VariantModels/man/shield/eastern_curved_tower_shield.rigid_model_v2" decal_diffuse="VariantMeshes/_VariantModels/man/patterns/eastern/eascore_tower_shield_curved_05_diffuse" decal_normal="VariantMeshes/_VariantModels/man/patterns/blank/decal_normal" imposter_model="VariantMeshes/_VariantModels/man/shield/oval_shield_curved.rigid_model_v2" />
    <VARIANT_MESH model="VariantMeshes/_VariantModels/man/shield/eastern_curved_tower_shield.rigid_model_v2" decal_diffuse="VariantMeshes/_VariantModels/man/patterns/eastern/eascore_tower_shield_curved_05_diffuse" decal_normal="VariantMeshes/_VariantModels/man/patterns/blank/decal_normal" imposter_model="VariantMeshes/_VariantModels/man/shield/oval_shield_curved.rigid_model_v2" mask0="1" mask1="0" />
    <VARIANT_MESH model="VariantMeshes/_VariantModels/man/shield/eastern_curved_tower_shield.rigid_model_v2" decal_diffuse="VariantMeshes/_VariantModels/man/patterns/eastern/eascore_tower_shield_curved_05_diffuse" decal_normal="VariantMeshes/_VariantModels/man/patterns/blank/decal_normal" imposter_model="VariantMeshes/_VariantModels/man/shield/oval_shield_curved.rigid_model_v2" mask0="2" mask2="0" />
    </SLOT>
    </VARIANT_MESH>
    </SLOT>
    <SLOT name="boss" attach_point="weapon_03" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/bosses/att_large_curved_tower.VariantMeshDefinition" />
    </SLOT>

    <SLOT name="weapon_1" attach_point="weapon_01" />
    <SLOT name="weapon_2" attach_point="weapon_02" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/weapons/att_sword_spatha.VariantMeshDefinition" />
    </SLOT>
    <SLOT name="weapon_3" />
    <SLOT name="weapon_4" attach_point="weapon_05" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/weapons/att_plumbata.VariantMeshDefinition" />
    </SLOT>
    </VARIANT_MESH>
    </SLOT>
    </VARIANT_MESH>

  2. #2
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: Editing unit varianmeshdefinitions with mixed culture equipment

    delete
    it was wrong what I said
    Last edited by Karnil Vark Khaitan; May 05, 2015 at 09:11 AM.

    Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
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  3. #3
    Rayan's Avatar Laetus
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    Default Re: Editing unit varianmeshdefinitions with mixed culture equipment

    Fixed it! Like a dummy I didnt realise I was altering the neutral variation instead of the west or east versions I have got all roman legios with Sassanid tower shields now & they look really cool.

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