
Originally Posted by
Slaists
The higher the attribute (authority, cunning, zeal) value the character, the higher his defense against agent actions that are based on that attribute. My spy has lower chance to carry out actions against an enemy character who has high cunning. My priest has lower chance against characters with high authority. My champion has lower chance against character with high zeal. I believe, the same holds true when the AI targets your characters.
The difference with Rome 2 is that in that game each agent type had actions for each attribute value (spies had cunning, authority, zeal based actions in their arsenal). In Attila, success for all actions an agent can carry out appears to be based on the main attribute (cunning for spies, authority for priests, zeal for champions). In a sense it's good since you don't have to worry what authority based action an enemy spy can carry out on your general. If you'r cunning is high: you have a reasonable defense against spies. This depends on difficulty of course, as well. On legendary, AI agents almost always succeed no matter what.
p.s. There are also some ancillaries floating around that provide extra agent defense. Some character traits (the random ones) provide agent defense as well.