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Thread: [Request]: City view script?

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  1. #1

    Default [Request]: City view script?

    A full city view along the lines of the original Rome is impossible, but something along the lines of the excellent city view in Deus Lo Vult which used a modified siege assault script (you click the magnifying glass and would see the city battle map view there is a small rebel catapult somewhere on the map), might be possible with upcoming mod tools. The people walking the streets would make it closer to what Rome TW had, rather than the empty cities of M2TW. I wonder if it is possible. There are a few unique city maps in Atilla unlike the zero in Rome TW (mods excepted), and it would be nice to see able to look at them during play. It would give a real sense of immersion to see the people and cities I am defending.

  2. #2

    Default Re: [Request]: City view script?

    I will see if a script on the same lines will work once the full mod tools comes out.

  3. #3
    Julio-Claudian's Avatar Senator
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    Default Re: [Request]: City view script?

    This would be fabulous.

  4. #4

    Default Re: [Request]: City view script?

    It will be cool indeed. A another feature lost in the oblivion.

  5. #5

    Default Re: [Request]: City view script?

    Do you think this is even possible to add this feature back in the game? I mean with the toolkit released and all ?

  6. #6

    Default Re: [Request]: City view script?

    The script triggered an assault battle when a person clicked a magnifying glass in the city data view. It might be. It needs a bit of study, though.

  7. #7

    Default Re: [Request]: City view script?

    Quote Originally Posted by Glycerius View Post
    The script triggered an assault battle when a person clicked a magnifying glass in the city data view. It might be. It needs a bit of study, though.
    Any luck with this?

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