Results 1 to 12 of 12

Thread: No Forced March [Updated 17.12]

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    SharpEyed's Avatar Be Fair and Thankful!
    Join Date
    Oct 2013
    Location
    the Vale of Tears
    Posts
    3,384

    Default No Forced March [Updated 17.12]

    Hello guys, here is my 2nd mod
    Should be compatible with all other mods, just put it above than others, just in case.

    So, as u see in Title, it will remove Forced march..

    Why?!
    Because I'm tired of seeing AI "flying away" every time I want battle, no matter I'm close to their city.

    They chase me, but when it comes to battle, they will wait till I make a mistake..
    Ok, realistic maybe -because that's what mostly players do- but won't we have battle? Hey it's war game!

    I think AI wants to outnumber us 2:1 or 3:1 to fight?!
    Which most likely won't happen most of the time, so u just will wish Good luck to urself catching the AI armies

    Anyway, sadly I couldn't Remove/Disable it's button from UI , but don't worry I removed all Effects and Name/Description of it.
    It will act like Normal stance atm.


    Important Note
    : "Double time" stance for Navies/Transport ships stays. I didn't touch them.
    Got an idea actually that it would possibly solve the ERE & WRE "wandering in sea" problem. But I'm not sure.

    Download

    Credit

    Thanks to Sir Causeless for sharing his UI scripting with me

    Last edited by SharpEyed; February 01, 2016 at 12:04 PM. Reason: Credit

  2. #2
    SharpEyed's Avatar Be Fair and Thankful!
    Join Date
    Oct 2013
    Location
    the Vale of Tears
    Posts
    3,384

    Default Re: No Forced March

    Before anyone tells;

    Yes I'm aware of that there is same(!) Mod, here: http://www.twcenter.net/forums/showt...rced-March-mod

    But the way we did things are different. You can go and check if u want, easy stuff.

    Also My way of "Removing" will make it compatible with all mods.
    You won't even have the name of it, but button will stay because as I said it's a bit professional stuff (scripting needed) to disable (removing not possible), which I'm not good at, as a newbie.

    - - - - -

    For glorius Better CAI mod's users, you might want to skip it, because most likely AI won't run away like it does in Vanilla.
    But I will keep using both, for now at least.
    Last edited by SharpEyed; April 19, 2015 at 09:22 AM.

  3. #3
    SharpEyed's Avatar Be Fair and Thankful!
    Join Date
    Oct 2013
    Location
    the Vale of Tears
    Posts
    3,384

    Default Re: No Forced March

    Mod is updated for last patch/DLC: No forced march in Last Roman campaign too.

    Thou I'm not sure if previous version would work or not, if you don't own the dlc.

  4. #4

    Default Re: No Forced March [Updated 27.06]

    Thanks for this update Sharpy

  5. #5
    SharpEyed's Avatar Be Fair and Thankful!
    Join Date
    Oct 2013
    Location
    the Vale of Tears
    Posts
    3,384

    Default Re: No Forced March [Updated 27.06]

    Quote Originally Posted by Indus_Valley View Post
    Thanks for this update Sharpy
    You are welcome,
    Better Hordes next and almost there

  6. #6
    SharpEyed's Avatar Be Fair and Thankful!
    Join Date
    Oct 2013
    Location
    the Vale of Tears
    Posts
    3,384

    Default Re: No Forced March [Updated 23.09]

    Updated the mod for the latest game version and dlc, as most likely previous version will cause some problems.
    Last edited by SharpEyed; September 22, 2015 at 08:14 PM.

  7. #7
    SharpEyed's Avatar Be Fair and Thankful!
    Join Date
    Oct 2013
    Location
    the Vale of Tears
    Posts
    3,384

    Default [Updated 17.12]

    Mod is updated for the latest game version and dlc, as previous version most likely would crash the game on startup.
    It also should be disable the forced march on Charlemagne campaign, so in case you don't want that, disable the mod when starting the game.

    Cheers,
    Sharp

  8. #8

    Default Re: No Forced March [Updated 17.12]

    Great. Is this updated in the workshop ??

  9. #9
    SharpEyed's Avatar Be Fair and Thankful!
    Join Date
    Oct 2013
    Location
    the Vale of Tears
    Posts
    3,384

    Default Re: No Forced March [Updated 17.12]

    I don't have any mod in workshop

  10. #10

    Default Re: No Forced March [Updated 17.12]

    Quote Originally Posted by SharpEyed View Post
    Anyway, sadly I couldn't Remove/Disable it's button from UI , but don't worry I removed all Effects and Name/Description of it.
    It will act like Normal stance atm.
    I've created a script that does that, if you want to get in touch?
    modificateurs sans frontières

    Developer for Ancient Empires
    (scripter, developed tools for music modding, tools to import custom battle maps into campaign)

    Lead developer of Attila Citizenship Population Mod
    (joint 1st place for Gameplay Mods in 2016 Modding Awards)

    Assisted with RMV2 Converter
    (2nd place for Warscape Engine Resources in 2016 Modding Awards)

  11. #11
    SharpEyed's Avatar Be Fair and Thankful!
    Join Date
    Oct 2013
    Location
    the Vale of Tears
    Posts
    3,384

    Default Re: No Forced March [Updated 17.12]

    It's not so crucial but why not

  12. #12
    SharpEyed's Avatar Be Fair and Thankful!
    Join Date
    Oct 2013
    Location
    the Vale of Tears
    Posts
    3,384

    Default Re: No Forced March [Updated 17.12]

    Hello guys I just updated the mod with the UI Scripting that Sir Causeless made, which will hide the "Forced March" button for good.
    It won't change the way mod works but just visual stuff if you wish

    And know that if you use a mod that has a custom script, might not be compatible with this.
    That's something very easy to fix thou; by removing the scripting that mine has, or well, merging both.
    Last edited by SharpEyed; February 01, 2016 at 12:05 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •