What sort of funny logic has the AI pulled on you that is more evidence of a gameplay mechanic than a logical strategy?
I'll give my own example that inspired me to make this post. I was playing as the ERE, I had recruited a half stack of what was basically just Lanciarii and a few Persian Scout mercs. I noticed the Lakhmids had a full stack that left their settlement unprotected to go for a stroll through the desert, and they had betrayed me when the Sassanids invariably declared war on me. So I was pretty pumped to take some vengance on them, I took my meagre, poorly balanced stack to go take their settlement while the stack was in the desert. I leave it up to auto-calc, which ends up giving me a lot of casualties. So, I have their settlement more or less intact under my control, with a half stack of mostly spears at half health. It comes their turn, they send in the stack against me, turns out they have some catapults and a lot of raiders. They commence the attack, and the first thing they do is start running raiders around, burning down their own home and using their onager to light me up, despite having a stronger force than me. I did end up winning the battle in the end when they charged their General straight at a group of spears.
Basically, take somebodies home town, in the process of getting it back, they start by trying to burn it down. I mean, I know what scorched earth is, but come on. It's like somebody stole your mug, so you smash the mug the second you get your hands on it to make sure they can't steal it.




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