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Thread: Vassalage seems kinda, broken??

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  1. #1

    Default Vassalage seems kinda, broken??

    All the countries on stainless steel seem to sit at ridiculously high sums of money from the start of the game. I thought it was just to keep it competitive, never mind. But now that I made England my vassal... The economic system is broken. They've only been my vassal for a turn and I went from a slowly climbing stockpile of 30000 florins to 100000 in a turn and predicted to get 185000 in the next. Is there a way to fix this? If not I'll just break the alliance and tell myself it was a giant boon I got when I took London from the English

  2. #2

    Default Re: Vassalage seems kinda, broken??

    okay, I've resorted to just breaking my vassalage with England. Problem is it still wants to give me the income for the next turn (185000 florins). Is there a remove money code? I know there's bound to be an easy to find add money one, so would the opposite also exist?

  3. #3

    Default Re: Vassalage seems kinda, broken??

    the code: add_money -185000 should work

  4. #4

    Default Re: Vassalage seems kinda, broken??

    As LusitanPlayer said, you can reduce your treasury with the add_money cheat command. Beware, though, its maximum limit is +-40000.
    As of the problem, what you described is the opposite of "broken vassalage". When you make a faction as a vasal of yours, they give about half their remaining money per turn. In first turn, this is a good boost, but eventuallly resolves to none.

  5. #5

    Default Re: Vassalage seems kinda, broken??

    vassalage is not broken, from my experience you just get almost all you vassal's money during the 1st turn, than you will recive much lower amounts of money every turn asuming your vassal is not bankrupt

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