Page 8 of 45 FirstFirst 12345678910111213141516171833 ... LastLast
Results 141 to 160 of 898

Thread: ~~~OLD~~~ [FAQ] General questions

  1. #141

    Default Re: [FAQ] General questions

    I cannot understand you guys. Wizards without magic is like programmer without computer. I will make it on my own in the future

  2. #142

    Default Re: [FAQ] General questions

    Who said that there will be wizards without magic? They will have some "special abilities" that u can call magic, but without any spells that need animation because of Atilla engine, its like u want a bicycle with engine, u can but its not created to have engine...

  3. #143

    Default Re: [FAQ] General questions

    Quote Originally Posted by Friendd View Post
    Who said that there will be wizards without magic? They will have some "special abilities" that u can call magic, but without any spells that need animation because of Atilla engine, its like u want a bicycle with engine, u can but its not created to have engine...
    I know that.....

  4. #144

    Default Re: [FAQ] General questions

    Please stop this discussion now, it's the wrong topic for it here. In addition we create this mod to incorporate our own visions, too; and we never said that we ignore magic completely. In LotR it's just not that visual, super-special-effect thing.
    ------------- under the patronage of wangrin --------------

    ~~~~~~~ Total War: Rise of Mordor at ModDB ~~~~~~~

  5. #145

    Default Re: [FAQ] General questions

    Can you create Historical Battles with the assembly kit ?

  6. #146
    Mr.Jox's Avatar WHY SO SERIOUS?!
    Join Date
    Mar 2013
    Location
    Crimea
    Posts
    2,362

    Default Re: [FAQ] General questions

    Quote Originally Posted by Captain-Fracas View Post
    Can you create Historical Battles with the assembly kit ?
    Yes. As detailed as we want.

  7. #147

    Default Re: [FAQ] General questions

    During battle will you be abel to fight inside dwarfcities such as Erebor?

  8. #148
    Mr.Jox's Avatar WHY SO SERIOUS?!
    Join Date
    Mar 2013
    Location
    Crimea
    Posts
    2,362

    Default Re: [FAQ] General questions

    yes

  9. #149

    Default Re: [FAQ] General questions

    I always wanted to ask you why units in total wars cannot stand over the towers? I think that main idea of tower is that it allows bowmen to have extra range so why total war team allows units only to stand on walls and not over the towers?

  10. #150

    Default Re: [FAQ] General questions

    I don't know what's the concept behind it but it seems that CA decided that it's not necessary to place soldiers in top of siege towers. But I doubt that we can change it because the functions are probably deeply connected with hardcoded stuff.
    ------------- under the patronage of wangrin --------------

    ~~~~~~~ Total War: Rise of Mordor at ModDB ~~~~~~~

  11. #151

    Default Re: [FAQ] General questions

    I didn't mean siege towers but ordinary castle towers.

  12. #152

    Default Re: [FAQ] General questions

    Warhammer won't be moddable?? What, Why? How did you know that btw.

  13. #153
    Mr.Jox's Avatar WHY SO SERIOUS?!
    Join Date
    Mar 2013
    Location
    Crimea
    Posts
    2,362

    Default Re: [FAQ] General questions

    Quote Originally Posted by KoKauH View Post
    Warhammer won't be moddable?? What, Why? How did you know that btw.
    im lazy to search a link. It was said by CA's member WillCA
    Quote Originally Posted by throneror View Post
    I didn't mean siege towers but ordinary castle towers.
    yeah MT will have castle towers

  14. #154
    wangrin's Avatar Unguibus et Rostro
    Patrician Artifex

    Join Date
    Feb 2005
    Location
    France
    Posts
    4,397

    Default Re: [FAQ] General questions

    CA said they will not support modding for Warhammer.
    The game being based on TW3 game engines, it should likely be possible to do something.


    « Le courage, c’est de ne pas subir la loi du mensonge triomphant qui passe, et de ne pas faire écho de notre âme, de notre bouche et de nos mains aux applaudissements imbéciles et aux huées fanatiques.. » Jean JAURES

  15. #155

    Default Re: [FAQ] General questions

    Quote Originally Posted by Mr.J View Post
    im lazy to search a link. It was said by CA's member WillCA

    yeah MT will have castle towers
    Only MT will have?

  16. #156
    Mr.Jox's Avatar WHY SO SERIOUS?!
    Join Date
    Mar 2013
    Location
    Crimea
    Posts
    2,362

    Default Re: [FAQ] General questions

    Quote Originally Posted by throneror View Post
    Only MT will have?
    not sure yet

  17. #157

    Default Re: [FAQ] General questions

    Why won't Shire be playable? It would be cool to be abel to fight as Hobbits

  18. #158
    Mr.Jox's Avatar WHY SO SERIOUS?!
    Join Date
    Mar 2013
    Location
    Crimea
    Posts
    2,362

    Default Re: [FAQ] General questions

    Quote Originally Posted by broen011 View Post
    Why won't Shire be playable? It would be cool to be abel to fight as Hobbits
    It's small and quite not important faction for overall game.
    If you want to play Shire then why not? We probably will make ofc submod with all unlocked factions. Or someone else will do it. It's pretty easy.

  19. #159

    Default Re: [FAQ] General questions

    Quote Originally Posted by Mr.J View Post
    It's small and quite not important faction for overall game.
    If you want to play Shire then why not? We probably will make ofc submod with all unlocked factions. Or someone else will do it. It's pretty easy.
    Awesome! You guys are great, keep it up !

    Many greetings from Sweden

  20. #160

    Default Re: [FAQ] General questions

    Hello, I was wondering would their be special units within certain factions such as Mordor which would contain; Sauron, Nazgûls (also including the Witch-King of Angmar)?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •