Page 3 of 3 FirstFirst 123
Results 41 to 53 of 53

Thread: [Submod Realeased]The Old Gods

  1. #41

    Default Re: [Submod Realeased]The Old Gods

    Hey, when I start the campaign it immediatly shuts down. (I'm update to 1.5 btw).

    Same with custom battles. Here's my Log
    Attached Files Attached Files

  2. #42
    Korpskog's Avatar Praepositus
    Join Date
    Mar 2012
    Location
    Bajenland
    Posts
    5,358

    Default Re: [Submod Realeased]The Old Gods

    Just had a look and great work man!

    What you need to work at is your UI, its sometimes to colorful, kind of gives me a headache in some cases (menys, buttoms etc.)

    Also you need to rename a lot more of those characters Pretty much 80% are same as in WOTN which is based on book-characters

    Anyway great work, looking forward to playing this
    "Får jag kalla dig Bajen? Det är lättare att komma ihåg..."

  3. #43

    Default Re: [Submod Realeased]The Old Gods

    I agree with ya Korps, I had plans to try and clean up the UI but I'm not the best and artwork type things and just ran outta time to work on it and wasn't sure I could improve it too much more with my talent.

  4. #44

    Default Re: [Submod Realeased]The Old Gods

    Really nice mod thank you for this, it's nice to play with all of these northern houses

  5. #45
    Etruscan's Avatar Civis
    Join Date
    Mar 2013
    Location
    Indiana, Indianapolis
    Posts
    159

    Default Re: [Submod Realeased]The Old Gods

    welcome to the forums HeirSnow!

  6. #46

    Default Re: [Submod Realeased]The Old Gods

    Quote Originally Posted by XXXX View Post
    welcome to the forums HeirSnow!
    Thanks man, it's really interesting, and I'm amazed by work you people have done here.

  7. #47

    Default Re: [Submod Realeased]The Old Gods

    I can't download from mediafire link,
    You can upload the mod in another link?

  8. #48

    Default Re: [Submod Realeased]The Old Gods

    looks sweet gonna have to give it a try

  9. #49

    Default Re: [Submod Realeased]The Old Gods

    hi, I've got the same problem like TDF, the campaign and custom battles just go black right after starting. I'm new to this so I have no Idea what I've done wrong, wrong installation most likely. So can you post an installation instruction for your mod?

  10. #50
    BagaturSasha's Avatar Invictus
    Artifex

    Join Date
    Jul 2014
    Location
    Montenegro
    Posts
    812
    Blog Entries
    12

    Default Re: [Submod Realeased]The Old Gods

    Interesting submod really!
    But you need to fix win conditons of Night Watch in short campaign mode. They are victorious in start of campaign and others are defeated

    Leader of the "Creative flame" studio.
    Author of the book "Legends of Moon Landscape"
    also author of the books "Fly", "Volcanorium" and other works too. Mostly specialized on fantasy.

    https://wiki.twcenter.net/index.php?...r:BagaturSasha
    My Wiki page
    --

  11. #51
    Libertus
    Join Date
    Oct 2015
    Location
    The Eyrie
    Posts
    66

    Default Re: [Submod Realeased]The Old Gods

    I enjoy playing in the north so this is really a great mod. Looking forward to any future patches.

  12. #52

    Default Re: [Submod Realeased]The Old Gods

    Quote Originally Posted by Tyrion Manderly View Post
    hi, I've got the same problem like TDF, the campaign and custom battles just go black right after starting. I'm new to this so I have no Idea what I've done wrong, wrong installation most likely. So can you post an installation instruction for your mod?
    I've updated the OP with installation instructions but if you're getting to the campaign selection or custom battles screen it should be installed correctly. I've looked at TDF's error log he attached but I can't see anything in it that would cause a ctd. I'll keep looking into it when I can though.

  13. #53
    bitterhowl's Avatar Campidoctor
    Join Date
    Feb 2011
    Location
    Russian Feodality
    Posts
    1,695

    Default Re: [Submod Realeased]The Old Gods

    Seems to me it's a one of best scripted submods. I had some similar ideas for my Winds of Winter but a bit far from release at this point. I think that good scripts and random events is only one condition for a good gameplay. Keep it up!

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

Page 3 of 3 FirstFirst 123

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •