Results 1 to 10 of 10

Thread: (SubMod) Adds Celtic Garrision units and Fixes FOE Garrision bug

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default (SubMod) Adds Celtic Garrision units and Fixes FOE Garrision bug

    Fixed Version Uploaded

    This submod adds garrisons to the Celtic factions. It also fixes the problem of units getting replaced and disappearing from garrisons due to unit upgrades. Make sure you load above FOE.


    Uploaded fixed Version
    Notes:
    -Celtic Units that are used in garrisons will no longer upgrade and instead are unlocked by the same technology they originally would of allowed you to upgrade to them.
    -Can't promise how balanced the Celtic Garrisons however they follow the same basic forumal the other factions use.
    -I had to use the Copy units for all other factions and allow them to be unlocked from the start so you will be able to recruit 2 versions of some units one will be upgrade-able and one wont and some units will be recruit-able sooner then they should be.
    -Should be compatible with my Garrison submods just load above them
    - Garrisons do not have vanillia sizes they are mainly smaller in towns however I have played many hours and they are pretty balanced
    - Should work for a saved game but it will take a turn before the garrisons change
    -Units have been changed so barbarians don't have so many skirmishers

    I will make a version that keeps the vanillia sizes but I have to go through the unit to unit table and switch the units back to their original units.


    Link: https://drive.google.com/file/d/0B4d...ew?usp=sharing

    I havent had a chance to test this due to using a mooded version of FOE so let me know if their are any problems
    Last edited by Grizwald714; April 13, 2015 at 07:01 PM.

  2. #2

    Default Re: (SubMod) Adds Celtic Garrision units and Fixes FOE Garrision bug

    nice job.



  3. #3

    Default Re: (SubMod) Adds Celtic Garrision units and Fixes FOE Garrision bug

    Sounds great, was waiting for an update to start a new campaign but I might go ahead with this submod!

  4. #4

    Default Re: (SubMod) Adds Celtic Garrision units and Fixes FOE Garrision bug

    Not responding on the splash screen for me sadly, not sure if anyone else is having trouble.

    Checked and made sure no other mods were causing the issue, hope it's a quick fix to get it sorted.
    Last edited by Mullen18; April 10, 2015 at 03:03 AM.

  5. #5
    miTo82's Avatar Libertus
    Join Date
    Feb 2015
    Location
    Germany
    Posts
    95

    Default Re: (SubMod) Adds Celtic Garrision units and Fixes FOE Garrision bug

    Quote Originally Posted by Mullen18 View Post
    Not responding on the splash screen for me sadly, not sure if anyone else is having trouble.

    Checked and made sure no other mods were causing the issue, hope it's a quick fix to get it sorted.
    For me too. Only started with FotE and your fix here and the game is hanging in the loading Screen.

  6. #6

    Default Re: (SubMod) Adds Celtic Garrision units and Fixes FOE Garrision bug

    I'll look into today If I can. I don't know if I'll have time though if I can't get to it today it probably won't be till Monday or Tuesday when I get back to town.
    I might of used used the table that switches some of the units in garrisons from my smaller garrision unit by mistake and that might cauze the crash. But I'm not sure until I look at it.

    Until I get to fix that I I know my other submod works the one with the smallest garrisons it has the copy unit fix so units won't disappear from garrisions but it doesn't have Celtic garrisions. It's in the FOE section.

  7. #7

    Default Re: (SubMod) Adds Celtic Garrision units and Fixes FOE Garrision bug

    I got my computer back an hour ago and made a fixed version For some reason when I renumbered some columns in the first version pack file manger decided to add some rows that caused the mod to crashed. Im tried to upload it but my computer doesn't want to connect to the Internet even though my iPad and phone will so hopefully I will be able to post it later today if I can get my computer back online.

    Also I doubled checked and I used the version from my smaller garrision mod which decress mainly town garrisions and slightly for city garrisons as well as switches some units so barbarians don't have so many skirmishes and instead have other units. So the version I upload today will have the reduced garrisons since it's gonna take me awhile to re go through the list and switch all the units in the units to units grouping table that I originally changed around. However the garrisons are more balanced and some were incressed from when I originally released the submod due to balancing and testing. I will make a proper fix that will keep the original garrison sizes but it may take a few days probably by Wednesday night at the latest.

  8. #8

    Default Re: (SubMod) Adds Celtic Garrision units and Fixes FOE Garrision bug

    fixed version Uploaded

  9. #9

    Default Re: (SubMod) Adds Celtic Garrision units and Fixes FOE Garrision bug

    can anyone confirm that this works?

  10. #10

    Default Re: (SubMod) Adds Celtic Garrision units and Fixes FOE Garrision bug

    I tested it before I uploaded it and it worked fine was their a problem when u tried to use it

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •