I have just started playing Attila, and is just so good that (IMO) it doesn't need any mod to upgrade the experience. I saw Radious mod to be the most famous around, but I wouldn't want to spoil the original experience.
I have just started playing Attila, and is just so good that (IMO) it doesn't need any mod to upgrade the experience. I saw Radious mod to be the most famous around, but I wouldn't want to spoil the original experience.
"I have just started playing Attila"...comeback later![]()
I've been playing since release and I still agree with him. The core game is solid.
I agree for the most part. I still prefer a couple tweaks to battles and some to the campaign but overall the game is solid. With that said, just wait until you see all of Europe desolate or the AI being very passive with attacking settlements and you'll quickly realize the game is not perfect. Also keep in mind that the tools we currently have for modding are limited and many things are hardcoded, there are many changes that modders can only wish they could implement.
No, it needs mods. Not many, but some.
I was going to explain in more detail, but I thought `What the hell, I`ll wait for someone to say something as someone surely will.`
And whadaya know?
I mean essential Mods to take away from the most obvious silliness`. What do I mean essenntial? Well mods that clear away stupid things like adding in women soldiers and insta-ship transports for example. I also use a mod that removes icons from cities.
Historically, sure, it could do with a lot more, but I like keeping as few mods as possible until I`ve played at least ONE good game, so I can know for certain what needs fixing. It`s always a mistake in my view to shove a raft of mods into a game before seeing at least 80% of it in action first. the obvious ones are obvious, but to be certain of other aspects (like battles etc) a full, mostly vanilla game, should be played first.
Meh. I'll still download the generals and unit re-skin mods as they come out. But yeah, so long as future patches fix the major problems with the campaign AI (especially ERE), I'll be fine playing this without any major overhauls.
After a campaign or two a few changes from mods will be refreshing.
It needs mods, but not many. The problem with this game though is that it can not be solved by mods
What we wish, we readily believe, and what we ourselves think, we imagine others think also
Veni, Vidi, Vici
Julius Caesar
I don't know. I feel I'm the only one playing. The AI doesn't do much. At first it feels they are alive and kicking. But after a few turns its the same old passive AI that doesn't care to do anything rather than moving to point b to a and back.
Good thing that most of these tribes were rather "passive" for a rather long time historically. The Franks slowly expanded into Northern Gaul and it wasn't until 10 years after the fall of the Western Roman Empire that they beat the Roman State in Northern Gaul (its name escapes me atm) and Southern Gaul wasn't theirs, until the 8th century. The Langobards didn't even make a kingdom in Italy in the game's time frame.
The game needs tweaks, nothing major, but still some tweaking is certainly needed, especially the removal of "forced march/mass migration", which solved the AI's love of the sea in R2.
R2TW stance: Ceterum autem censeo res publica delendam esse
Seeing the wre behaving as a horde makes no sense. They don't try to recapture. They sack or raze. Their old settlements. No sense.
I understand that some won't create empires. But they should expand instead of sack and raze every settlement. They don't have the same victory conditions? It's not impossible to loose then?
R2TW stance: Ceterum autem censeo res publica delendam esse
Glad you like it. Mod support is great though as it allows for flexibility.