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Thread: Attila doesn't need mods

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  1. #1

    Default Attila doesn't need mods

    I have just started playing Attila, and is just so good that (IMO) it doesn't need any mod to upgrade the experience. I saw Radious mod to be the most famous around, but I wouldn't want to spoil the original experience.

  2. #2

    Default Re: Attila doesn't need mods

    "I have just started playing Attila"...comeback later

  3. #3
    M2TWRocks's Avatar Domesticus
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    Default Re: Attila doesn't need mods

    I've been playing since release and I still agree with him. The core game is solid.

  4. #4

    Default Re: Attila doesn't need mods

    I agree for the most part. I still prefer a couple tweaks to battles and some to the campaign but overall the game is solid. With that said, just wait until you see all of Europe desolate or the AI being very passive with attacking settlements and you'll quickly realize the game is not perfect. Also keep in mind that the tools we currently have for modding are limited and many things are hardcoded, there are many changes that modders can only wish they could implement.

  5. #5

    Default Re: Attila doesn't need mods

    Quote Originally Posted by Neige Noire View Post
    I agree for the most part. I still prefer a couple tweaks to battles and some to the campaign but overall the game is solid. With that said, just wait until you see all of Europe desolate or the AI being very passive with attacking settlements and you'll quickly realize the game is not perfect. Also keep in mind that the tools we currently have for modding are limited and many things are hardcoded, there are many changes that modders can only wish they could implement.
    The truth is that after M2TW:Kingdoms modders have been unable to really work their miracles.
    That said and having played everything since the original RTW, I find this one to have the most complete package.

  6. #6
    Humble Warrior's Avatar Vicarius Provinciae
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    Default Re: Attila doesn't need mods

    No, it needs mods. Not many, but some.

  7. #7

    Default Re: Attila doesn't need mods

    Quote Originally Posted by Humble Warrior View Post
    No, it needs mods. Not many, but some.
    "Not many".

    weird, I though I had sized you up as an historical enthusiast.



  8. #8
    Humble Warrior's Avatar Vicarius Provinciae
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    Default Re: Attila doesn't need mods

    Quote Originally Posted by Leving View Post
    "Not many".

    weird, I though I had sized you up as an historical enthusiast.
    I was going to explain in more detail, but I thought `What the hell, I`ll wait for someone to say something as someone surely will.`

    And whadaya know?

    I mean essential Mods to take away from the most obvious silliness`. What do I mean essenntial? Well mods that clear away stupid things like adding in women soldiers and insta-ship transports for example. I also use a mod that removes icons from cities.
    Historically, sure, it could do with a lot more, but I like keeping as few mods as possible until I`ve played at least ONE good game, so I can know for certain what needs fixing. It`s always a mistake in my view to shove a raft of mods into a game before seeing at least 80% of it in action first. the obvious ones are obvious, but to be certain of other aspects (like battles etc) a full, mostly vanilla game, should be played first.

  9. #9

    Default Re: Attila doesn't need mods

    Quote Originally Posted by vaggoss View Post
    I have just started playing Attila, and is just so good that (IMO) it doesn't need any mod to upgrade the experience. I saw Radious mod to be the most famous around, but I wouldn't want to spoil the original experience.
    You gotta be trolling. Even if Attila was the best TW Game ever, mods could only improve it.

  10. #10
    Garensterz's Avatar Senator
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    Default Re: Attila doesn't need mods

    To OP. Oh, I guarantee you're going to need Radious Blood Mod, If you have the B&G DLC though.



  11. #11

    Default Re: Attila doesn't need mods

    Meh. I'll still download the generals and unit re-skin mods as they come out. But yeah, so long as future patches fix the major problems with the campaign AI (especially ERE), I'll be fine playing this without any major overhauls.

  12. #12

    Default Re: Attila doesn't need mods

    After a campaign or two a few changes from mods will be refreshing.

  13. #13
    Huberto's Avatar Praepositus
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    Default Re: Attila doesn't need mods

    Quote Originally Posted by vaggoss View Post
    I have just started playing Attila, and is just so good that (IMO) it doesn't need any mod to upgrade the experience. I saw Radious mod to be the most famous around, but I wouldn't want to spoil the original experience.
    Wait till you hit the 25 hours or so and will start to see right thru this sucker. The CAI is worse than Rome 2's.

  14. #14

    Default Re: Attila doesn't need mods

    It needs mods, but not many. The problem with this game though is that it can not be solved by mods
    What we wish, we readily believe, and what we ourselves think, we imagine others think also
    Veni, Vidi, Vici
    Julius Caesar


  15. #15

    Default Re: Attila doesn't need mods

    I don't know. I feel I'm the only one playing. The AI doesn't do much. At first it feels they are alive and kicking. But after a few turns its the same old passive AI that doesn't care to do anything rather than moving to point b to a and back.

  16. #16
    Aeneas Veneratio's Avatar Protector Domesticus
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    Default Re: Attila doesn't need mods

    Quote Originally Posted by booker View Post
    I don't know. I feel I'm the only one playing. The AI doesn't do much. At first it feels they are alive and kicking. But after a few turns its the same old passive AI that doesn't care to do anything rather than moving to point b to a and back.
    Good thing that most of these tribes were rather "passive" for a rather long time historically. The Franks slowly expanded into Northern Gaul and it wasn't until 10 years after the fall of the Western Roman Empire that they beat the Roman State in Northern Gaul (its name escapes me atm) and Southern Gaul wasn't theirs, until the 8th century. The Langobards didn't even make a kingdom in Italy in the game's time frame.

    The game needs tweaks, nothing major, but still some tweaking is certainly needed, especially the removal of "forced march/mass migration", which solved the AI's love of the sea in R2.
    R2TW stance: Ceterum autem censeo res publica delendam esse

  17. #17

    Default Re: Attila doesn't need mods

    Quote Originally Posted by Aeneas Veneratio View Post
    Good thing that most of these tribes were rather "passive" for a rather long time historically. The Franks slowly expanded into Northern Gaul and it wasn't until 10 years after the fall of the Western Roman Empire that they beat the Roman State in Northern Gaul (its name escapes me atm) and Southern Gaul wasn't theirs, until the 8th century. The Langobards didn't even make a kingdom in Italy in the game's time frame.

    The game needs tweaks, nothing major, but still some tweaking is certainly needed, especially the removal of "forced march/mass migration", which solved the AI's love of the sea in R2.
    Seeing the wre behaving as a horde makes no sense. They don't try to recapture. They sack or raze. Their old settlements. No sense.

    I understand that some won't create empires. But they should expand instead of sack and raze every settlement. They don't have the same victory conditions? It's not impossible to loose then?

  18. #18
    Aeneas Veneratio's Avatar Protector Domesticus
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    Default Re: Attila doesn't need mods

    Quote Originally Posted by booker View Post
    Seeing the wre behaving as a horde makes no sense. They don't try to recapture. They sack or raze. Their old settlements. No sense.

    I understand that some won't create empires. But they should expand instead of sack and raze every settlement. They don't have the same victory conditions? It's not impossible to loose then?
    My previous post was concerning the tribes, the Roman Empires are another issue. The AI for the Empires needs to get its priorities altered, core provinces being valued more or 100 % of a province being prioritized above 3 controlled and one razed.
    R2TW stance: Ceterum autem censeo res publica delendam esse

  19. #19

    Default Re: Attila doesn't need mods

    This is you in a week...




  20. #20

    Default Re: Attila doesn't need mods

    Glad you like it. Mod support is great though as it allows for flexibility.

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