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  1. #1
    Ramon Gonzales y Garcia's Avatar Nobleza y Valor
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    Default new factions for INVASIO BARBARORUM II

    seems like faction limit has been raised for M2TW, so we can start of thinking of new factions to add in - mind you, we don't have to add 'em all in, though :

    currently:
    West Roman Empire
    East Roman Empire
    West Roman Rebels (Imperium Constantini)
    Picts
    Romano British
    Saxons
    Franks
    Alemanni
    Burgundii
    Langobardi
    Slavs
    Huns
    Armenians
    Sassanids
    Hephthalites
    Visigoths
    Ostrogoths
    Vandals
    Berbers (Mauri)
    Arabs
    Rebels

    possible additions:
    Ghassanids
    Nabateans
    Guptas
    Kidarites

    Jutes
    Angles
    Frisii

    Gaels

    spawned Bulgars
    spawned Avars
    spawned Magyars

    separate Vandals into:
    Asdingi
    Silingi
    Alannoi
    Suebi

    separatre Franks in Salii and Ripuarii

    separate Huns into constituent peoples or west/east huns

    especially for 410AD

    Jovinus in Germania (usurper)
    and Gerontius in Tarraco (usurper)

    personal preferences:
    -Ghassanids to add more to mid east flavor (could also use current Lakhmid skins)
    -Kidarites to oppose the Hephthalites and as buffer between India and Hephthalites, and kingdom already in decline at the time
    -Gaels in Ireland
    -another Germanic tribe, probably Heruli, Rugii,
    -Gerontius and Jovinus

    I personally am not in favor of separating the Vandals (especially the ones in Spain), Franks and Huns
    nor adding much more Germanic tribes (there are enough of them as it is)
    nor in adding the Guptas, since they would then be underrepresented (like the vanilla Sassanids)

    am so-so on adding just another Vandal tribe (The Silingi?) the ones who were left behind in Gaul
    am also so-so on adding one more tribe near the Saxons (Jutes or Frisians)

    ALSO from what I understand, max models in DMB remain as they are, BUT when a unit improves they can have a NEW model - until these things are doable everything regarding models is just speculation
    Ramon Gonzales y Garcia

    INVASIO BARBARORVM II



    Proud patron of Riothamus, Pompeius Magnus and SeniorBatavianHorse
    If we had gone so far, it is because we stand on the shoulders of giants

  2. #2

    Default Re: new factions for INVASIO BARBARORUM II

    Yes, please do not separate the Vandals. That would basically destroy them in the long term, turning each against each other.

    I believe most of the new factions should come from the east. Can the map be streched south enough to include the Cholas? Do you know maybe if there is an increase on the 199 provinces a map can handle?

    What if some chinese factions/Tibetans could be included then.

    How about Rebel Armenians in the western frontier of Sassanids?

    I am really thankful you are continuing with this for M2TW, as for me it is the game BI should have been. Infinite historical buildings can exist now, so many more units, well, the possibilities are endless.
    Go Minerwars Go! A 6DOF game of space mining and shooting. SAKA Co-FC, Koinon Hellenon FC, Epeiros FC. RS Hellenistic Historian K.I.S.S.




  3. #3

    Default Re: new factions for INVASIO BARBARORUM II

    personal preferences:
    -Ghassanids to add more to mid east flavor (could also use current Lakhmid skins)
    Do anything to NERF Sassanids, I think the rebel Armenians I talked about could help.
    -Kidarites to oppose the Hephthalites and as buffer between India and Hephthalites, and kingdom already in decline at the time
    Nice idea. How much is known about them, so far as units are concerned, I wonder?
    -Gaels in Ireland
    Not really sure about this one. I am a HUGE Romano British fan, and they are my stomping ground. But, with so much history known about them, plus the fact that they are quite amazing, even among the Kelts, they should be doable (though I hope you will work with Agraes, as there he has done so much work on them for Arthurian TW, no need to duplicate such quality work.
    -another Germanic tribe, probably Heruli, Rugii,
    I deffinietely agree here, but just one. Otherwise you are in danger of turning to GERMANIC TOTAL WAR. I would choose the Heruli.
    -Gerontius and Jovinus
    THIS IS THE MAKE OR BRAKE INCLUSIONS. They could be difficult to mod, as info about their troops and loyalty of their generals is SKETCHY at best.
    Oh, my god. If you do this AND keep Constantinus III empire within game, well it should give the MOST accurate image EVER of what the situation was really back then. THat Western Empire basically fell in a civil war and the few thousand ACTUAL fighting forces of the so called "Barbarians" just picked the pieces.

    I have strong feelings on the inclusion of an Indian Faction, but that is just me. Even if they are as MISREPRESENTED as Sassanids on BI vanilla. A good general, could conquer with them the world, (and I would love the chance to do that in what is possibly the best mod for BI timeframe-warning- PERSONAL OPINION HIGHLY SUBJECTIVE!!!_
    Go Minerwars Go! A 6DOF game of space mining and shooting. SAKA Co-FC, Koinon Hellenon FC, Epeiros FC. RS Hellenistic Historian K.I.S.S.




  4. #4
    Mylae's Avatar Memento Mori
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    Default Re: new factions for INVASIO BARBARORUM II

    it must be remembered that this "factions" could be represented in BI by "sub-faction rebels".
    and they will be we like accuracy
    Extravagant developer of Invasio Barbarorum: Flagellum Dei; Developer of Paeninsula Italica
    Creator of the XV-Century Machiavello Total War Mod (2.0) for M2TW



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  5. #5
    Csatádi's Avatar Senator
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    Default Re: new factions for INVASIO BARBARORUM II

    I think there are enough number of factions in the west.
    Separating Huns would cause AI problems. Steppen people could appear maybe as ZOR soldiers of the Huns and not as separated factions.

    Jovinus and Gerontius could be simple named rebels. Especially if they controlled only one "province".

    Btw Loyalty is ignored in your BI, isnt it?

  6. #6
    Razor's Avatar Licenced to insult
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    Default Re: new factions for INVASIO BARBARORUM II

    Name all Roman factions simply 'Romans' or even better 'Romani'.

    Add Gepids/Gepidi, Scoti, Bulgars, Göktürks, Magyars, Avars, Suebi, Romani (Gerontius), Romani (Jovinus).

    Possibly add Angles, Ghassanidi, Thuringii, Franci (Ripuarii), Dani/Danes.

    No Indian faction (all is mostly concentrated in Europe and the new Persian empire is IMO the farthest as you should go.)
    Last edited by Razor; November 16, 2006 at 05:11 PM.

  7. #7
    Csatádi's Avatar Senator
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    Default Re: new factions for INVASIO BARBARORUM II

    After some thinking it could be good to insert a little faction to the west. This faction could be a great challenge to the players. But only to such a place it has some chance to survive because of its geographical position (not in the direct ways of the hordes).

  8. #8
    Slaxx Hatmen's Avatar This isn't the crisis!
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    Default Re: new factions for INVASIO BARBARORUM II

    Hmm...I'd go with Anthony's advice and swap the Picts for the Gaels.
    I'm in favor of the Ghassanids as long as they don't look like carbon-copies of the Lahkmids.
    The Kidarites would be interesting and like you said Ramon they would provide a third contender in the eastern corner of the map.
    I'd leave Gerontius and Jovinus as rebel armies or very disloyal generals to Constantine as that would be an overkill with so many Roman factions.
    Under the patronage of Basileos Leandros I

  9. #9
    Ramon Gonzales y Garcia's Avatar Nobleza y Valor
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    Default Re: new factions for INVASIO BARBARORUM II

    Quote Originally Posted by the celt
    Hmm...I'd go with Anthony's advice and swap the Picts for the Gaels.
    with 31 factions we can have BOTH Picts and Gaels
    I'm in favor of the Ghassanids as long as they don't look like carbon-copies of the Lahkmids.
    this would depend mostly on the DMB limit, but if have not misunderstood the new skins system, we can have only 'swordsmen' and 'axemen' for Germans, as they gain higher armor rating, their skin will be reflected accordingly, from nothing to padded to chainmail
    The Kidarites would be interesting and like you said Ramon they would provide a third contender in the eastern corner of the map.
    I think so, too.
    I'd leave Gerontius and Jovinus as rebel armies or very disloyal generals to Constantine as that would be an overkill with so many Roman factions.
    this is an idea
    Quote Originally Posted by Razor
    Name all Roman factions simply 'Romans' or even better 'Romani'.
    but so is this

    Add Gepids/Gepidi
    good one, this
    , Scoti,
    Anthony was discussing how 'Scoti' as a ppl didn't exist yet, was a derogatory term for the Gaels
    Bulgars, Göktürks, Magyars, Avars
    hmmm, as spawned faction... not very relevant for 410AD but very, very important for l;ater eras
    , Suebi,
    this would be the Iberian Suebi?
    Romani (Gerontius), Romani (Jovinus).
    noted above

    Possibly add Angles, Ghassanidi, Thuringii, Franci (Ripuarii), Dani/Danes.
    No Indian faction (all is mostly concentrated in Europe and the new Persian empire is IMO the farthest as you should go.)
    I also agree w/ this (no Indian faction) but I think up to the Kidarites/Hephthalites (as now) would be good for controlling Sassanid expansion

    Separating Huns would cause AI problems. Steppen people could appear maybe as ZOR soldiers of the Huns and not as separated factions.
    though from what I heard AI is better in M2tw (I take this w/ grain of salt) but even then separating Huns into sub-factions I agree is a bad idea.

    Btw Loyalty is ignored in your BI, isnt it?
    I didn;t enable it as - for sure it will cause CTD when, when playing as WRR, WRE is destroyed, so to avoid this CTD issue didn;t enable it.
    Ramon Gonzales y Garcia

    INVASIO BARBARORVM II



    Proud patron of Riothamus, Pompeius Magnus and SeniorBatavianHorse
    If we had gone so far, it is because we stand on the shoulders of giants

  10. #10
    byzantineklibanophori's Avatar Centenarius
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    Default Re: new factions for INVASIO BARBARORUM II

    how far does this mod extend to in terms of years?

    Khazars?
    Ethiopians?
    Nubians?
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  11. #11
    Slaxx Hatmen's Avatar This isn't the crisis!
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    Default Re: new factions for INVASIO BARBARORUM II

    Quote Originally Posted by byzantineklibanophori
    how far does this mod extend to in terms of years?

    Khazars?
    Ethiopians?
    Nubians?
    1.Dont exist yet.
    2.Too far south.
    3.Possibly.
    Under the patronage of Basileos Leandros I

  12. #12

    Default Re: new factions for INVASIO BARBARORUM II

    personal preferences:
    -Ghassanids to add more to mid east flavor (could also use current Lakhmid skins)
    -Kidarites to oppose the Hephthalites and as buffer between India and Hephthalites, and kingdom already in decline at the time
    -Gaels in Ireland
    -another Germanic tribe, probably Heruli, Rugii,
    -Gerontius and Jovinus
    I like these ideas, you're definitely thinking in the right direction Ramon!

    Now this depends on the map, but if you can go south far enough along the Nile, it would be neat to include a faction in the upper Nile. There was a Christian Ethiopian kingdom that the Byzantines supported, it even invaded Arabia and occupied Yemen for many years, in a sort of proxy-war, with the Sassanids backing the Arabs, and the Byzantines backing the Ethiopians. It would be very cool if this could be included, as I find the Arabian penisula and upper Nile a fun area to play on the bigger maps (i.e. the Mundus map).

    EDIT: The Ethiopian kingdom was Aksum:

    The modern city of Aksum is located in the northeastern portion of what is now Ethiopia, on the horn of Africa. It lies high on a plateau 7200 ft above sea level, and in its heyday, its region of influence included both sides of the Red Sea. An early text shows that trade on the Red Sea coast was active as early as 1st century BC. During the first century AD, Aksum began a rapid rise to prominence, trading its agricultural resources and its gold and ivory through the port of Adulis into the Red Sea trade network and thence to the Roman Empire.

    One reason we know what we do about Aksum is the importance placed on written documents by its rulers, particularly Ezana or Aezianas. In the early 4th century AD, Ezana spread his realm north and east, conquering the Nile Valley realm of Meroe and becoming ruler over part of both Asia and Africa. He constructed much of the monumental architecture of Aksum, including a reported 100 stone obelisks, the tallest of which loomed 98 ft over the cemetery in which it stood and weighed 517 tons. Ezana is also known for converting much of Ethiopia to Christianity, around 330 AD. One legend has it that the Ark of the Covenant containing the remnants of the 10 commandments of Moses was brought to Aksum, and Coptic monks have protected it ever since.

    Aksum flourished until the 6th century AD, maintaining its trade connections and a high literacy rate, minting its own coins, and building monumental architecture. With the rise of the Persian empire in the 6th century AD, the Arabic world redrew the map of Asia and excluded the realm of Aksum from its trade network, and Aksum fell in importance.

    http://archaeology.about.com/cs/africa/a/aksum.htm
    Here's a map:

    http://www.bible.ca/islam/islam-aksum-map-0-700ad.jpg
    Last edited by cherryfunk; November 18, 2006 at 11:55 AM.

  13. #13
    Gäiten's Avatar Protector Domesticus
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    Default Re: new factions for INVASIO BARBARORUM II

    What about Gök ("Blue" or "Celestial") Turks?
    Last edited by Gäiten; January 08, 2007 at 08:39 AM.

  14. #14
    kambiz's Avatar Ordinarius
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    Default Re: new factions for INVASIO BARBARORUM II

    Just an important question on M2TW engine. What's the max number of weapons a unit can carry? 2 just like ROME or it has been increased to 3?
    It is very important especially for some of the Sassanin Cavalries who carry bow ,mace(or sword) and a lance at once.

    -Kambiz




  15. #15
    Ramon Gonzales y Garcia's Avatar Nobleza y Valor
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    Default Re: new factions for INVASIO BARBARORUM II

    Quote Originally Posted by kambiz View Post
    Just an important question on M2TW engine. What's the max number of weapons a unit can carry? 2 just like ROME or it has been increased to 3?
    It is very important especially for some of the Sassanin Cavalries who carry bow ,mace(or sword) and a lance at once.

    -Kambiz
    nope, 2 just like Rome.
    @Gokturks
    depends on the timeframe, they will be relevant in later centuries but not in 400 AD
    @length of game, I think several provincial cmapigns (ala Narses's campaigns) could reflect situation better than lengthening the timeframe. you cannot be sure WRE will be toppled, u cannot be sure ERE will even still be there.
    Ramon Gonzales y Garcia

    INVASIO BARBARORVM II



    Proud patron of Riothamus, Pompeius Magnus and SeniorBatavianHorse
    If we had gone so far, it is because we stand on the shoulders of giants

  16. #16
    Gäiten's Avatar Protector Domesticus
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    Default Re: new factions for INVASIO BARBARORUM II

    @Gokturks
    depends on the timeframe, they will be relevant in later centuries but not in 400 AD
    Maybe they can appear later in the game (around 500 AD) as very powerful horde?

  17. #17

    Default Re: new factions for INVASIO BARBARORUM II

    What is going to be the year lenght of the game?

    I hope that at list to the 6th century. You know to have the Justinian and all that.


  18. #18

    Default Re: new factions for INVASIO BARBARORUM II

    I just want to play a long campaing with ERE from 410 to 568 or more.

    Plz =)


  19. #19
    Razor's Avatar Licenced to insult
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    Default Re: new factions for INVASIO BARBARORUM II

    A campaign till 630 AD should be very plausable. Just before the expansion of the Islam. That makes the Göktürks very important as the squashers of the Hephthalites around 550 and other steppe people like Bulgars, Magyars, Avars too.

  20. #20

    Default Re: new factions for INVASIO BARBARORUM II

    yeah 630 is a good era too =)

    but those guys should start very small. Maybe just one territory and gradually expanding. I dont know if there is Horde in M2TW


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