WRE campaign on hard difficulty is actually pretty difficult. The Celtic factions can be conquered within a few turns so that secures the northern frontier while the Africans can similarly be taken out after fighting. The barbarian hordes are also eventually defeated fairly easily, so that around 400AD the Suebi, Vandals, Iazyges, Ostrogoths and Vigisoths can all be wiped out - the barbarian invasions can all be repelled fairly easily, in other words.
The thing is that I play on normal battle difficulty because hard difficulty just feels ridiculous - Comitatenses get absolutely rinsed by a unit of Germanic levy on hard battle difficulty and assault ships fare badly against transports, to name just a couple things. Raising the battle difficulty doesn't make the game more fun by giving a challenge, it just over-buffs the AI troops to the point that it doesn't make sense. I did several custom test of Germanic levy vs Comitatenses and was flabbergasted at how easily said levies decimate the heavy Roman spearmen, I can't imagine how even mediocre barbarian troops would have fared in similar testing.
Anyone else know this feel? I'd love for the game to be harder and the campaign to feel like I'm enduring decades of barbarian migration but instead it just feels like the empire can be saved pretty quickly and if I try to make things harder by increasing the battle difficulty it just makes things senseless and not fun. First world problems, I know, but I can't shake this feeling every time I play. I guess mods will hopefully be the solution to this since they'll change unit stats/pace of battle and hopefully afford a harder challenge without just buffing levies to outmatch professional troops.




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