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Thread: Young Bloods V - Gondor and Mordor are victorious!

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  1. #1
    JWANT's Avatar Senator
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    Default Young Bloods V - Gondor and Mordor are victorious!

    Young Bloods V

    Co-Admins: joerock22 & JWANT

    Due to the recent interest shown by new players in TATW hotseating, Joerock and I decided to start up a new Young Bloods game. This is for players who are new or relatively new to TATW hotseating, and preferably hotseating in general. This will be a Free-for-all hotseat where diplomacy will be vital to winning. All factions will start neutral and it will be up to players to decide if they want to maintain starting relations (Rohan & Gondor alliance, for example) or to carve their own path to victory.

    Map

    Spoiler Alert, click show to read: 

    Factions


    Gondor: Adanedhel
    Rohan: Liberater
    Dale: Seagullman
    Silvan Elves: TheGreenSenpai
    Mordor: pontyak
    Rhun: Don'tTreadOnMe777



    Rules

    Taken from YBIV

    Spoiler Alert, click show to read: 


    Administrative:


    • Long campaign
    • Manage all settlements
    • M/M Difficulty



    General


    • You may reload your turn as many times as you want
    • Turns must be taken within 24 hours. Extensions available upon request, but please try not to be late every time
    • Please PM or VM the next player in line



    Territorial


    • Players cannot capture any settlement outlined in red (i.e. out of bounds area). There is no restriction on where armies and agents can move. So armies and agents can move into out of bounds areas, but may not capture any settlements there
    • The eastern settlements that belonged to the Dwarves are in play but Barad Harn and the Isengard lands are not. See the map.



    Gameplay

    • No Invasions
    • You may gift regions to another faction, but all units except one which appear as a result of the transfer must be disbanded immediately
    • No gifting settlements at risk of capture
    • No heroic victories
    • Battles against other players must be auto-resolved. Battles against the AI can be fought
    • Post screenshots of all battles against other players: deployment screen and results screen. I think this makes following a hotseat much more interesting. Note – you do not need to post screenshots for lopsided battles, i.e. 1,000 vs. 100, but please mention the battle in your post
    • No assassinations or sabotage. You may recruit assassins to act as (expensive) extra spies, but you may not use them for anything else
    • No surrounding armies with smaller stacks to deny a retreat. You are allowed to block bridges or river crossings
    • No mercenary transport ships
    • All crossings points of the Anduin are in play
    • Units defeated by a player coming after you in the turn order may not move or attack on your subsequent turn
    • The previous rule includes sieges – if defeated units retreat to a settlement and the enemy immediately lays siege, the defending army may not sally out on the turn immediately after the defeat, even if there are units inside the settlement which were not defeated. This is because the game engine prevents the sally where the defeated army comes later in the turn order
    • Bribing is allowed
    • Sallying from a settlement under siege is not allowed if it results in the settlement falling to the besieging force immediately thereafter (on your turn)
    • You are not allowed to lure an ambushing army a tile further to bring it in range of more of your forces
    • You are not allowed to siege a settlement for the sole purpose of denying a retreat into that settlement. You must instead allow the retreat and then siege the settlement
    • You may use siege engines (ballista, catapult, etc.) to attack a settlement immediately instead of sieging for a turn first



    Buildings


    • No destroying any buildings if the settlement is at risk of capture
    • Exterminating settlements is not allowed. You may sack or occupy
    • On the turn you capture an enemy settlement, you are only allowed to destroy inns and cultural buildings. This rule stays in effect until you have held a captured settlement for 3 turns
    • After you hold a captured settlement for 3 turns, buildings can be destroyed without restriction (provided the settlement is not at risk of capture)



    Spies


    • Whether a spy may open the gates of a settlement depends on the size of the settlement’s garrison. If a settlement is defended by 720+ elves, 900+ men, or 1500+ orcs, then spies may NOT open the gates. If a settlement is defended by fewer than this number, then spies may open the gates without restriction
    • Note – Isengard must have 1500 soldiers in a settlement before it is safe from spies, even if some of those soldiers are dunlandings (men). This is because the standard unit size for Isengard is 250 across the board. Rhun, on the other hand, falls under the 900 man category because its standard unit size is 150
    • The purpose of this rule is to allow players to defend their settlement without fear of losing their garrison due to spies. Its justification is that settlement with more defenders have better surveillance and it would be harder for spies to operate. I also want to keep the rule simple, which is the reason for the hard limit. So basically if you defend a settlement with 6 full units worth of troops, you are safe from spies
    • Spies may open the gates against the Rebels (AI) without restriction



    Rules are open to change based on a vote by a majority of players

    Last edited by JWANT; November 22, 2015 at 03:39 PM. Reason: finished1

  2. #2
    Narsils_Shards's Avatar Campidoctor
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    Default Re: Young Bloods V

    I'd like me some Rohan for once.

  3. #3
    KhalFrodo's Avatar Semisalis
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    Default Re: Young Bloods V

    I've always wanted to try SE. Sign me in if possible.

  4. #4

    Default Re: Young Bloods V

    Mordor for me

  5. #5
    Adanedhel's Avatar Campidoctor
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    Default Re: Young Bloods V

    Gondor here

  6. #6

    Default Re: Young Bloods V

    nooo I also want Gondor

  7. #7

    Default Re: Young Bloods V

    I also want SE

  8. #8
    JWANT's Avatar Senator
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    Default Re: Young Bloods V

    I may run 2 small hotseats opposed to 1 full size hotseat since large hotseats take forever to progress. If I have enough for 2, that's what i will do so if your preferred faction has already been taken then you can try to get it in the next one.

  9. #9
    Adanedhel's Avatar Campidoctor
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    Default Re: Young Bloods V

    Quote Originally Posted by JWANT View Post
    I may run 2 small hotseats opposed to 1 full size hotseat since large hotseats take forever to progress. If I have enough for 2, that's what i will do so if your preferred faction has already been taken then you can try to get it in the next one.
    I'd be happy to play in both if there are not enough players for the second HS. I hope there are at least 7 players per HS, like in the YB4. The tempo in that one is pretty good. Less factions than 7 could be a bit uneventful.
    Last edited by Adanedhel; April 05, 2015 at 06:02 AM.

  10. #10
    Seagullman's Avatar Semisalis
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    Default Re: Young Bloods V

    Quote Originally Posted by JWANT View Post
    I may run 2 small hotseats opposed to 1 full size hotseat since large hotseats take forever to progress. If I have enough for 2, that's what i will do so if your preferred faction has already been taken then you can try to get it in the next one.
    Good idea

  11. #11

    Default Re: Young Bloods V

    Ok if SE is taken in this HS then ill take Isengard but if they are not included then ill take Dale.

  12. #12
    Seagullman's Avatar Semisalis
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    Default Re: Young Bloods V

    Silvan elves for me<3

  13. #13

    Default Re: Young Bloods V

    Yea JWant I'll play in both of you'll have me.

  14. #14
    Adanedhel's Avatar Campidoctor
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    Default Re: Young Bloods V

    If you want to play in this HS, please pick a faction that is available. I'm talking to the people that picked already taken factions, you'll just need to manage with a different one.

  15. #15

    Default Re: Young Bloods V

    Quote Originally Posted by Adanedhel View Post
    If you want to play in this HS, please pick a faction that is available. I'm talking to the people that picked already taken factions, you'll just need to manage with a different one.
    You just want Gondor for yourself don't you?

  16. #16

    Default Re: Young Bloods V

    I might take Rhun.
    The newest - and hopefully the premiere - Total War Hotseat YouTuber.

    https://www.youtube.com/channel/UCTd...Y9Uf9dpAoUGa9A

  17. #17

    Default Re: Young Bloods V

    Fine I'll have Dale.

  18. #18
    Adanedhel's Avatar Campidoctor
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    Default Re: Young Bloods V

    Sorry, Viking, but JWANT said that we'll begin picking factions once the OP is up, so you know...first come first served

    And I wrote the previous message to speed things up. The sooner we pick our factions the sooner we'll start playing.
    Last edited by Adanedhel; April 06, 2015 at 03:17 AM.

  19. #19
    JWANT's Avatar Senator
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    Default Re: Young Bloods V

    Just waiting to hear from a few others before I decide how the hotseat(s) will be set up. Might be Wednesday or Thursday when it starts.

  20. #20

    Default Re: Young Bloods V

    I just want to play in one of them. And if Gondor is occupied I'll take whatever.

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