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Thread: CA allow mods to stay permanently disabled when disabled. thankyou.

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  1. #1
    Humble Warrior's Avatar Vicarius Provinciae
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    Default CA allow mods to stay permanently disabled when disabled. thankyou.

    I`ve discovered since the new patch that if you disable mods in the game, they automatically re-enable (the box is ticked) on a restart of the game. This is especially a problem if you just hit `Continue campaign` as you won`t know they`ve been re-enabled until later. CA, please allow disabled Mods to stay disabled without needing to have to completely disable them every time or delete them. Thankyou.

  2. #2
    Dude with the Food's Avatar Campidoctor
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    Default Re: CA allow mods to stay permanently disabled when disabled. thankyou.

    Seconded. This is very annoying trying to test mods too.
    Spoiler Alert, click show to read: 
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    If you were me, I'd be sad.But I wouldn't then be me because you'd be me so you wouldn't be me because I wasn't me because you were me but you couldn't be because I'd be a different me. I'd rather be any kind of bird (apart from a goose) than be you because to be you I'd have to not be me which I couldn't do unless someone else was me but then they would be you aswell so there would still be no me. They would be you because I was you so to restore balance you would have to be me and them meaning all three of us would become one continously the same. That would be very bad.


  3. #3

    Default Re: CA allow mods to stay permanently disabled when disabled. thankyou.

    Doesn't an external mod manager allow permanent disability?

  4. #4
    Humble Warrior's Avatar Vicarius Provinciae
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    Default Re: CA allow mods to stay permanently disabled when disabled. thankyou.

    Quote Originally Posted by Tora View Post
    Doesn't an external mod manager allow permanent disability?
    Why use an extra utility for such a simple thing? It`s more needless clutter. keep it as clean as possible, I say.

  5. #5

    Default Re: CA allow mods to stay permanently disabled when disabled. thankyou.

    Quote Originally Posted by Humble Warrior View Post
    Why use an extra utility for such a simple thing?
    Perhaps to avoid any mod conflicts? Replace one cause of complaint with another? No extra clicking required either..

  6. #6
    Humble Warrior's Avatar Vicarius Provinciae
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    Default Re: CA allow mods to stay permanently disabled when disabled. thankyou.

    Quote Originally Posted by Tora View Post
    Perhaps to avoid any mod conflicts? Replace one cause of complaint with another? No extra clicking required either..


    You are missing the point. It should be default that when you deselect mods, they STAY deselected, that`s all. It is a simple thing CA could do in 2 minutes I`d wager.

  7. #7

    Default Re: CA allow mods to stay permanently disabled when disabled. thankyou.

    Quote Originally Posted by Humble Warrior View Post
    You are missing the point. It should be default that when you deselect mods, they STAY deselected, that`s all.

  8. #8
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: CA allow mods to stay permanently disabled when disabled. thankyou.

    there is a button call select all, and all mods are out of date anyways.

    but yeah there is a lot of room to improve it, but I will wait and look on it then they release steamworkshop.

    Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
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    Quote Originally Posted by riskymonk View Post
    yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

  9. #9

    Default Re: CA allow mods to stay permanently disabled when disabled. thankyou.

    I don't see any arguments on this thread, just what were initially intended as helpful solutions, but apparently didn't meet your criteria...

  10. #10
    Humble Warrior's Avatar Vicarius Provinciae
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    Default Re: CA allow mods to stay permanently disabled when disabled. thankyou.

    It is a simple request and all your other attempts to lead away from the point is a passive-aggressive way at arguing something that needs no argument. Stop it.

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