Hello all,
Can someone point me to a baby step by baby step tutorial for creating a unit in Attila? I got pretty good at it with Empire at War, but I cannot get any of my attempts to load in Attila. Just crash city.
Much obliged.
Hello all,
Can someone point me to a baby step by baby step tutorial for creating a unit in Attila? I got pretty good at it with Empire at War, but I cannot get any of my attempts to load in Attila. Just crash city.
Much obliged.
Empire Total War...not Empire at War.
http://www.twcenter.net/forums/forum...a-Mod-Workshop
https://www.youtube.com/watch?v=NTl_NwAnBr8
Actually watch all of Magnar's videos.
Thanks! I've been watching Magnar but he hasn't updated for Attila and there are some differences that I can't figure out.
Which differences? Not much has changed for unit creation.
I used this to learn how to create units in R2, and I'm pretty sure every table used in that is still used in Attila.
http://www.twcenter.net/forums/showt...-unit-with-PFM
Hmm...let me start from scratch using this one. It's a little more along the lines of what I was looking for.
Thank you!
So, I started a new build from scratch using a step by step breakdown and I'm still getting a crash on the splash screen.
I think the issue is the unique ID columns in building units allowed and main units tables. Does anyone know if those even exist any more or which column I should be adjusting? The new PFM doesn't have those columns labeled, I just guessed which one I thought it was.
I think also Sebidee's R2TW tutorial is a good one and usable for ATW: http://www.twcenter.net/forums/showt...-Unit-Creation
It's unknown30 in main_units and unknown6 in building_units_allowed. If you're still having trouble then it might be useful to download a working mod already (like AUM) and work out what is similar or different. It's how I started.
Spoiler Alert, click show to read:
Upload your broken mod and I can take a look at it and see why it causes a crash.
That would be amazing!
Here you go:
https://www.dropbox.com/s/cnsgqp5rec...pack.pack?dl=0
I think my issue is with the variant meshes.
It is. You created a new variant in the variants table and pointed to a variant that doesn't exist in your unit_variants.
variant name -
att_ger_imperial_godan's_chosen
unit variant name -
att_lb_godins_chosen
Also its been a while since I've done any unit creation, but having a new variant without actually including new variantmeshdefinitions for that unit will not do anything, and will probably cause a crash too. The variant needs to be linked from variantmeshedefinitions to unit_variants. Variantmeshdefinitions control the appearance and gear of your units. The magnar tutorials you talked about earlier in the thread are useful for learning these.
Thats all I looked at for now, if you fix these and continue to crash let me know.
Last edited by Murderin; April 03, 2015 at 05:35 PM.
Thank you! I'll give it a shot. The variant meshes seem to be my trouble area at the moment. I'll watch some tutorials.
The assembly kit is supposed to release this month sometime. In my opinion it is 10x easier and faster to make units in that than it is with PFM. Plus it comes with a variant editor that lets you see the changes made to your unit.
Thats what I'm doing. I learned to mod on the assembly kit and I've got two large mods planned for when it releases. While I appreciate PFM it has never been user friendly at all, and lacks a lot of the useful features of the assembly kit, like telling you what table an entry in another table links to.
There is nothing fun about creating new units with a text editor either. Its a hassle to open and close the game to see the changes.